Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Why are Computer Games so Entertaining? – A study on whether motivational feedback elements from computer games can improve spoken language learning games.
KTH, School of Computer Science and Communication (CSC).
2011 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This master thesis is a part of a project conducted by the Centre of Speech Technology at the Department of Language, Speech and Music at the Royal Institute of Technology. The focus of this master thesis has been on how to make computerized language learning more entertaining and stimulating. Computer games in general can create an addictive and motivational encouraging stimulation for players and it is very interesting to understand what these elements are and whether the elements can be implemented into language learning games. The subjects for this project consisted of both bachelor and master students from the ages 18-35 and some participants being members of a game committee at the school of Information and Communication Technology (ICT). In order to understand what makes normal games so addictive and what these motivational feedback attributes and elements are, we have to examine and explore what game traits, mechanisms and genres that are considered appealing by the users. The project started by examining what previous works have been made within the fields of motivation, education and games. Afterwards a qualitative survey was created based on previous theoretical works that was sent to the committee and the targeted user group of interest. The results were later evaluated and analyzed, in order to extract the most appealing, important and motivational encouraging feedback elements.

Abstract [sv]

Detta examensarbete är en del av ett projekt som drivs av Centrum för Talteknologi hos institutionen för språk, tal och musik vid Kungliga Tekniska Högskolan. Examensarbetets fokus har varit på hur man gör datorbaserade språkinlärningar mer underhållande och stimulerande. Datorspel i allmänhet kan vara oerhört beroendeframkallande och motivationshöjande, vilket gör att det är väldigt intressant att undersöka vad som gör att spel blir så och om dessa motivationshöjande medel kan implementeras i den datorbaserade språkinlärningsystemet som finns hos Centrum för Talteknologi. Målgruppen för denna undersökning var både Master och Bachelor studenter mellan åldern 18-35 och ett spelförening hos Skolan för Information och kommunikationsteknik (ICT). För att kunna förstå vad som gör att vanliga datorspel blir så beroendeframkallande och vilka dessa motivationshöjande medel är, så krävs det att man undersöker och upptäcker vilka spelmekanismer, spelgenre och spelteknik som anses vara oerhört tilltalande för användarna. Testet gick ut på att först undersöka tidigare forskning om spel i utbildningssyfte och om spelarens motivation. Därefter skapades det en kvalitativt enkät som baserades på en tidigare undersökning som sedan skickades till föreningen och den specifika målgruppen. Resultatet analyserades för att kunna sedan klargöra vilka element som var de mest viktiga, attraktiva, och motivationshöjande inom datorspel. by the users. The project started by examining what previous works have been made within the fields of motivation, education and games. Afterwards a qualitative survey was created based on previous theoretical works that was sent to the committee and the targeted user group of interest. The results were later evaluated and analyzed, in order to extract the most appealing, important and motivational encouraging feedback elements.

Place, publisher, year, edition, pages
2011.
Series
Trita-CSC-E, ISSN 1653-5715 ; 2011:082
National Category
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-130702OAI: oai:DiVA.org:kth-130702DiVA: diva2:654149
Educational program
Master of Science in Engineering - Information and Communication Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2013-10-07 Created: 2013-10-07

Open Access in DiVA

No full text

Other links

http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2011/rapporter11/gu_tian-lin_11082.pdf
By organisation
School of Computer Science and Communication (CSC)
Computer Science

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 116 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf