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Motion Controllers for Game Consoles.
KTH, School of Computer Science and Communication (CSC).
2011 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The idea of this thesis is to explore the possibilities of the new video game devices PlayStation Move and Microsoft’s Kinect, further on the goal was to design and verify an interaction technique for each device, suitable for playing First-Person Shooter (FPS) games.

During early prototyping it showed that it was not possible to turn the Kinect into an effective FPS game controller; because of this the focus of the thesis was shifted to the PlayStation Move exclusively. An interaction technique taking into account how FPS games traditionally have been played was designed. This technique differs from what is here referred to as the point-and-shoot technique which is often used in conjunction with motion controllers.

Performing tests on the implementation of the PlayStation Move on a total of fourteen persons showed that the suggested interaction technique seemed to have high performance and acceptance among the participants of the test. However more testing would be necessary to support the result.

Abstract [sv]

Idén med detta examensarbete är att undersöka möjligheterna för PlayStation Move och Microsofts Kinect. Mer specifikt går det ut på att, för dem båda, designa och verifiera en interaktionsteknik som kan användas för spel av typen förstapersonskjutare (FPS).

Tidigt i prototypfasen visade det sig att Kinect inte skulle uppnå kraven för en effektiv FPS-kontroll. Detta gjorde att fokus helt och hållet flyttades över till PlayStation Move. En interaktionsteknik som påminner om hur man traditionellt sett har spelat FPS:er utvecklades. Tekniken skiljer sig från det som i rapporten kallas för point-and-shoot, vilket är en teknik som ofta används tillsammans med rörelsebaserade spelkontroller.

Tester på den implementerade interaktionstekniken, med totalt fjorton personer, visade att tekniken hade förhållandevis hög effektivitet och acceptans bland deltagarna. För att styrka detta vore det dock nödvändigt med ytterligare tester.

Place, publisher, year, edition, pages
Trita-CSC-E, ISSN 1653-5715 ; 2011:022
National Category
Computer Science
URN: urn:nbn:se:kth:diva-130729OAI: diva2:654176
Educational program
Master of Science in Engineering - Media Technology
Available from: 2013-10-07 Created: 2013-10-07

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