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Wiimote 3D Interaction in VR Assisted Assembly Simulation.
KTH, School of Computer Science and Communication (CSC).
2011 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Author: Mikael Ringman Olsson Title: Wiimote 3D Interaction in VR Assisted Assembly Simulation Abstract The report describes the design and implementation of a 3D interaction solution for the Nintendo Wii Remote (Wiimote). Its intended use is as a part of an educational Virtual Reality software environment with a stereoscopic display system. During the preparations for the Virtual Reality Lab (VRLab) project installation at ASU-GARDS of Ain Shams University in Cairo, Egypt, it was concluded that further 3D interaction options should be considered. The required interaction tasks mostly involved basic 3D positioning, rotation, selection and manipulation, but a few specific requirements of the project's Mechanical Assembly Assessment application were also noted. Usability and cost were important considerations, which made the Wiimote an interesting prospect given its simple design and potential user familiarity. The use of the device as a direct 3D input device for the VRLab installation is evaluated and presented with a proof-of-concept implementation and a set of 3D interaction design conclusions. The solution was shown to be useable under certain conditions when tested on site at Ain Shams University.

Abstract [sv]

Mikael Ringman Olsson Titel: Wiimote som 3D-interaktionslösning för monteringssimulering i VR Sammanfattning Rapporten beskriver en design- och implementationsstudie av en 3D-interaktionsmodell för Nintendo Wii Remote (Wiimote), för användning i en Virtual Reality-miljö med undervisningssyfte. Som en del av förberedelserna vid projektinstallationen av Virtual Reality Lab (VRLab) vid ASU-GARDS hos Ain Shams Universitet i Kairo, Egypten, fastställdes det att möjligheterna att utöka den tillgängliga interaktionsutrustningen skulle undersökas. Kraven på utrustningen rörde främst grundläggande 3D positionering, selektion, manipulation, rotation och liknande tillsammans med vissa specifika krav relaterade till en VRLab-applikation för utvärdering av manuella maskinmonterings-processer. Användbarhet och prisbild var också viktiga egenskaper, vilket gjorde Nintendos Wiimote intressant givet dess enkla design, generella namnkunnighet och ringa kostnad. Dess potential som en 3D-interaktionsenhet i VRLabs stereoskopiska VR-miljö har utvärderats, och resultaten yttrar sig dels i form av en uppsättning designslutsatser och dels genom en praktisk mjukvaruimplementation. Lösningen visades vara användbar under vissa rimliga förutsättningar vid tester på plats hos Ain Shams Universitet.

Place, publisher, year, edition, pages
2011.
Series
Trita-CSC-E, ISSN 1653-5715 ; 2011:072
National Category
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-130754OAI: oai:DiVA.org:kth-130754DiVA: diva2:654201
Educational program
Master of Science in Engineering - Computer Science and Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2013-10-07 Created: 2013-10-07

Open Access in DiVA

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Other links

http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2011/rapporter11/ringman_olsson_mikael_11072.pdf
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CiteExportLink to record
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