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Utveckling av ett motiverande gränssnitt för inlärning – motivations- och prestationsaspekter.
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2012 (Swedish)Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Is it possible to ease learning and make it more motivating? This thesis has its take-off point in this question and investigated it with language learning as representative example.

The purpose of this thesis was to investigate which factors that are relevant when developing a motivating interface for learning and with this in mind develop a fully functioning prototype for vocabulary exercise. With the help of this prototype it was investigated whether students in elementary school became motivated and if they performed better after exercise with it compared to traditional exercise.

Factors that turned out to be relevant during the development of the interface mainly regarded motivation, memory and layout. It turned out that students became more motivated when practicing with a computer-based learning tool. When taking into account the students results, the prototype did not outperform the traditional way of repetition but did in fact work as a good complement to it. The students learned how to use the user interface as a part of the evaluation test of the prototype, which in turn led to the remaining part of the test being shortened, compared to the other test groups practicing in a traditional way. When giving the students 30 minutes of practice they performed equally regardless of learning method. In other words it was confirmed that the learning threshold for the user interface had been overcome somewhere during this session and that the students had started focusing on the vocabulary repetition actively.

Abstract [sv]

Går det att underlätta inlärning och göra denna mer motiverande? Rapporten tar avstamp i denna fråga och undersökte utifrån denna språkinlärning som typexempel.

Syftet med detta examensarbete var att utreda vilka faktorer som är relevanta vid utveckling av ett motiverande gränssnitt för inlärning samt att utifrån detta utveckla en fullt körbar prototyp för glosrepetition. Med hjälp av denna utreddes huruvida elever i grundskolan blev motiverade samt om de presterar bättre efter repetition med hjälp av denna jämfört med traditionell repetition.

Faktorer som visade sig vara relevanta vid utveckling av gränssnittet rörde huvudsakligen motivation, minne och layout. Det visade sig att elever blev extra motiverade vid repetition via ett datorhjälpmedel. Med avseende på elevernas presterade resultat utkonkurrerade detta dock inte traditionell repetition utan passade däremot utmärkt som komplement. Under testperioden av prototypen lärde sig eleverna gränssnittet som en del av testet. Detta ledde till att den resterande tidsperioden för glosinlärning blev betydligt kortare än för jämförande kontrollgrupper som övade via traditionella metoder. Vid 30 minuters repetition presterade elever likvärdiga resultat oavsett inlärningssätt. Med andra ord påvisades att inlärningströskeln för prototypen hade överkommits under denna tidperiod och att eleverna därefter kunde fokusera på träna glosor aktivt.

Place, publisher, year, edition, pages
2012.
Series
Kandidatexjobb CSC, K12067
National Category
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-131072OAI: oai:DiVA.org:kth-131072DiVA: diva2:654518
Educational program
Master of Science in Engineering - Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2013-10-07 Created: 2013-10-07

Open Access in DiVA

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Other links

http://www.csc.kth.se/utbildning/kandidatexjobb/medieteknik/2012/rapport/andersson_johanna_OCH_jonell_patrik_K12067.pdf
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  • apa
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