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Game Design for Mobile Devices
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In the last few years there has been an incredible rise in the amount of

game applications available for the latest generation of mobile platforms.

An increasing amount of developers and companies are starting to invest

more heavily in producing for this growing market. This report investigates

some of the challenges faced when developing these games, with the

focus on the genre turn based strategy games. The main areas that are

explored are the time of a session with the device, the touchscreen

control, the hardware and graphics, and finally the user interface.

To accomplish this, three methods were used: creating a survey, testing

successful game titles within the genre, and investigating various sources

on the internet.

The findings suggest that rounds should be possible to complete in

considerably less time than a minute. Also, people seems to have no

preference in the way a game is controlled as long as the controls fits the

game well. In regards to graphics and hardware, it was shown that people

do not see 3D graphics as a requirement and developers should not

prioritize it over other aspects of the game. As for the user interface,

amongst other conclusions, developers should aim to keep clickable items

the same size across screen sizes instead of downscaling them for smaller

devices

1

Abstract [sv]

De senaste åren har antalet spelapplikationer för den senaste

generationen mobila platformar ökat dramatiskt. Ett växande antal

utvecklare och företag har börjat satsa mer och mer på att producera

material till denna uppåtgående marknad. Den här rapporten utforskar

några av de utmaningar som man ställs inför när man utvecklar spel till

den mobila marknaden, med fokus på genren turbaserade strategispel. De

områden som utreds i detalj är tiden för en spelsession, kontroll med

pekskärmen, hårdvara och grafik, samt användargränssnitt.

Tre metoder användes för att genomföra detta: skapa en enkät, testa

inom genren framgångsrika spel, samt undersöka diverse källor på

internet.

Resultaten pekar mot att rundor bör vara möjliga att avsluta inom en

minut. Det verkar också som att användare inte har några preferenser när

det gäller hur ett spel ska kontrolleras så länge som kontrollerna passar

spelet. Angående grafik och hårdvara så svarade enkättagare att 3D grafik

inte är ett krav, utvecklare bör därför inte prioritera 3D grafik över andra

delar av spelet.

Utvecklare av användargränsnitt bör, bland annat, se till att clickbara ting

på skärmen inte nerskalas på mindre skärmar utan håller en konsekvent

storlek mellan olika skärmstorlekar.

Place, publisher, year, edition, pages
2013.
Series
Kandidatexjobb CSC, K13027
National Category
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-134941OAI: oai:DiVA.org:kth-134941DiVA: diva2:668808
Educational program
Master of Science in Engineering - Computer Science and Technology
Supervisors
Examiners
Available from: 2013-12-13 Created: 2013-12-02 Last updated: 2013-12-13Bibliographically approved

Open Access in DiVA

Game Design for Mobile Devices(4357 kB)90 downloads
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Type fulltextMimetype application/pdf

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http://www.csc.kth.se/utbildning/kth/kurser/DD143X/dkand13/Group5Roberto/final/Mans.Odstam.Andreas.Stjerndal.report.pdf
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CiteExportLink to record
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Citation style
  • apa
  • harvard1
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  • Other locale
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Output format
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