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Play, Belief and Stories about Robots: A Case Study of a Pleo Blogging Community
SICS.
2009 (English)In: Proceedings of RO-MAN 2009, NEW YORK: IEEE , 2009, 830-835 p.Conference paper, Published paper (Other academic)
Abstract [en]

We present an analysis based on user-provided content collected from online blogs and forums about the robotic artifact Pleo. Our primary goal is to explore stories about how human-robot interaction would manifest themselves in actual real-world contexts. To be able to assess these types of communicative media we are using a method based on virtual ethnography that specifically addresses underlying issues in how the data is produced and should be interpreted. Results indicate that generally people are staging, performing and have a playful approach to the interaction. This is further emphasized by the way people communicate their stories through the blogging practice. Finally we argue that these resources are indeed essential for understanding and designing long-term human-robot relationships.

Place, publisher, year, edition, pages
NEW YORK: IEEE , 2009. 830-835 p.
Series
RO-MAN 2009: THE 18TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
URN: urn:nbn:se:kth:diva-136067DOI: 10.1109/ROMAN.2009.5326213ISI: 000279893100139OAI: oai:DiVA.org:kth-136067DiVA: diva2:670644
Conference
18th IEEE International Symposium on Robot and Human Interactive Communication
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-03 Last updated: 2013-12-03Bibliographically approved
In thesis
1. Tinkering with Interactive Materials: Studies, Concepts and Prototypes
Open this publication in new window or tab >>Tinkering with Interactive Materials: Studies, Concepts and Prototypes
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The concept of tinkering is a central practice within research in the field of Human Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed not only as a practice for interaction design in general, but as an attitude that calls for a deeper reflection over research practices, knowledge generation and the recent movements in the direction of materials and materiality within the field. The presented research exemplifies practices and studies in relation to interactive technology through a number of projects, all revolving around the design and interaction with physical interactive artifacts. In particular, nearly all projects are focused around robotic artifacts for consumer settings. Three main contributions are presented in terms of studies, prototypes and concepts, together with a conceptual discussion around tinkering framed as an attitude within interaction design. The results from this research revolve around how grounding is achieved, partly through studies of existing interaction and partly through how tinkering-oriented activities generates knowledge in relation to design concepts, built prototypes and real world interaction.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. 107 p.
Series
Trita-CSC-A, ISSN 1653-5723 ; 2013:12
Series
SICS-D, ISSN 1101-1335 ; 65
Keyword
Tinkering, Interactive Materials, Robotic Materials, Human-Computer Interaction, Interaction Design
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-134939 (URN)978-91-7501-962-8 (ISBN)
Public defence
2013-12-16, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:15 (English)
Opponent
Supervisors
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-02 Last updated: 2013-12-03Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
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Output format
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