Sound Preferences of Persons with Hearing Loss Playing an Audio-Based Computer Game
2013 (English)In: Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices, New York: ACM Digital Library, 2013, 25-30 p.Conference paper (Refereed)
We performed an experiment to investigate differences between persons with and without hearing losses when playing a novel audio-based game on a tablet computer, and how persons with hearing losses appreciated the game when they played it with three different types of sound material - speech, music, or mixed speech and music. We analyzed game log files and participants' self-assessments and obtained results showing that there were significant differences between the two participant groups in terms of whether they completed the game. Moreover, the hearing loss group showed a preference for music among the three types of sounds and for the game itself. The two groups listened to music in different ways: hearing participants worked with the music material differently compared with other two types of material, implying that music is the most difficult among the three types. The hearing loss group showed preference for the music only-condition, which is consistent with the results from preliminary experiments we have done. We suggest that this novel game has the potential to improve the listening ability of persons with a hearing loss.
Place, publisher, year, edition, pages
New York: ACM Digital Library, 2013. 25-30 p.
active listening, audio-based game, hearing impairment, hearing loss, music
Computer Science Language Technology (Computational Linguistics)
IdentifiersURN: urn:nbn:se:kth:diva-137408DOI: 10.1145/2505483.2505489ScopusID: 2-s2.0-84887140615ISBN: 978-1-4503-2399-4OAI: oai:DiVA.org:kth-137408DiVA: diva2:678897
the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
tmh_import_13_12_13, tmh_id_3884. QC 20140129. QC 201601292013-12-132013-12-132016-01-29Bibliographically approved