Using gaming simulation experiments to test railway innovations: Implications for validity
2013 (English)In: Proceedings of the 2013 Winter Simulation Conference - Simulation: Making Decisions in a Complex World, WSC 2013, IEEE conference proceedings, 2013, 1766-1777 p.Conference paper (Refereed)
Gaming simulation in the railway sector often uses the same conceptual model as in computer simulation, and enables operators to interact with this model during a simulation run. Therefore, gaming simulation validation poses different challenges. This paper aims to answer the question to what extent gaming simulation can be used as an experimental research setting, due to its loosely demarcated experimental features. Focusing on validity issues, we study five cases in which the Dutch railway sector used gaming simulation to test innovations in a controlled environment. The results show that in addition to traditional external validity issues, human game players inherently open up this controlled environment, bringing in many confounding variables. By signaling what the specific validity threats are, this paper strives to improve gaming simulation for testing innovations that tackle social and technical elements of a system.
Place, publisher, year, edition, pages
IEEE conference proceedings, 2013. 1766-1777 p.
Transport Systems and Logistics
IdentifiersURN: urn:nbn:se:kth:diva-138265DOI: 10.1109/WSC.2013.6721557ISI: 000349838402006ScopusID: 2-s2.0-84894175853ISBN: 978-147993950-3OAI: oai:DiVA.org:kth-138265DiVA: diva2:680666
2013 43rd Winter Simulation Conference - Simulation: Making Decisions in a Complex World, WSC 2013, Washington, DC, United States, 8 December 2013 through 11 December 2013
QC 201406272013-12-182013-12-182015-12-07Bibliographically approved