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A game for requirements formulation for a distributed gaming and simulation environment
KTH, School of Architecture and the Built Environment (ABE), Transport Science, Traffic and Logistics.ORCID iD: 0000-0003-1126-3781
2014 (English)In: Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, Springer, 2014, 129-139 p.Conference paper, Published paper (Refereed)
Abstract [en]

ProRail is the owner of a number of high fidelity train traffic simulators for designing and managing the physical rail infrastructure. Gaming simulation is used to support the analysis and redesign of rail management and control processes. The games should use the existing train traffic simulators as much as possible to reduce costs and keep the existing knowledge base and acceptance. Because of their high fidelity level, these simulators lack the more abstract level that is necessary for interaction with humans in a gaming setting. Therefore they need to be adjusted. As there are several simulators to be used and multiple disciplines involved, this is not a trivial task. On the basis of the played Early Decision at Disruptions Game it is examined what requirements need to be fulfilled to make ProRail simulators suitable for use in gaming, in order to maximize profits of the coupling between simulators and games. This paper describes the process followed and provides a refined set of requirements for coupling of simulators for use in management and control games in rail (physical) infrastructures.

Place, publisher, year, edition, pages
Springer, 2014. 129-139 p.
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 1611-3349 ; 8264 LNCS
Keyword [en]
Educational technology, Knowledge based systems, Learning systems, Simulators, Vehicle actuated signals, Abstract levels, Early decision, Gaming simulation, Knowledge base, Management and controls, Multiple disciplines, Rail infrastructure, Simulation environment, Process control
National Category
Transport Systems and Logistics
Identifiers
URN: urn:nbn:se:kth:diva-145508DOI: 10.1007/978-3-319-04954-0_16Scopus ID: 2-s2.0-84958543085OAI: oai:DiVA.org:kth-145508DiVA: diva2:718451
Conference
44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management; Stockholm; Sweden; 24 June 2013 through 28 June 2013
Note

QC 20140521

Available from: 2014-05-21 Created: 2014-05-21 Last updated: 2017-05-03Bibliographically approved

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Meijer, Sebastiaan A.

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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More styles
Language
  • de-DE
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  • Other locale
More languages
Output format
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  • asciidoc
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