Gaming simulation design for individual and team situation awareness
2014 (English)In: Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, Springer, 2014, 121-128 p.Conference paper (Refereed)
Situation awareness is a key concept in understanding operator behaviour. Shortly, it can be described as knowing what is going on. For the past decades, human-in-the-loop simulators have been the traditional type of gaming simulations for studying or training situation awareness. The overall characteristic of gaming simulations is that they are a simulation of a system using gaming methods in which humans take part. Depending on a range of design choices, these gaming simulations take upon different visualizations and approaches to simulate aspects of the real world. Thus, a fundamental question is: what are the minimal requirements of a game to ensure natural levels of (team) situation awareness? This paper aims to capture and define the boundaries and limitations of gaming simulation design, in which the situation awareness of individuals and teams can be simulated and measured.
Place, publisher, year, edition, pages
Springer, 2014. 121-128 p.
, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 1611-3349 ; 8264 LNCS
gaming simulation design, Individual situation awareness, team situation awareness, validity
Transport Systems and Logistics
IdentifiersURN: urn:nbn:se:kth:diva-145505DOI: 10.1007/978-3-319-04954-0-15ScopusID: 2-s2.0-84958549100ISBN: 978-331904953-3OAI: oai:DiVA.org:kth-145505DiVA: diva2:718475
44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management; Stockholm; Sweden; 24 June 2013 through 28 June 2013
QC 201405212014-05-212014-05-212014-05-21Bibliographically approved