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Games for searching technology landscapes
KTH, School of Architecture and the Built Environment (ABE), Transport Science, Traffic and Logistics.ORCID iD: 0000-0003-1126-3781
2014 (English)In: Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, Springer, 2014, 153-160 p.Conference paper, Published paper (Refereed)
Abstract [en]

The value of gaming simulation for the search process in innovation projects is currently unknown. This paper studies this value in the railway sector. Based on models of search, we build a typology of different search strategies. In a case study we focus on several innovation projects that have either used real-world case studies or gaming simulation as a test method. We found that the use of gaming simulation has two interesting influences. Firstly, they allow searchers to apply a lucky-shot search strategy by which they can recognize promising solutions further outside the local optimum. Game players help to determine the robustness of the solution by searching neighboring configurations during and after the gameplay. Secondly, we found hints that search breadth is limited to the extent that game players are able to recognize the simulated system. We portray both the opportunities and threats for gaming simulation in innovative projects.

Place, publisher, year, edition, pages
Springer, 2014. 153-160 p.
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 1611-3349 ; 8264 LNCS
Keyword [en]
gaming simulation, innovation, railways, search, technology landscapes
National Category
Transport Systems and Logistics
Identifiers
URN: urn:nbn:se:kth:diva-145474DOI: 10.1007/978-3-319-04954-0_19Scopus ID: 2-s2.0-84958552637OAI: oai:DiVA.org:kth-145474DiVA: diva2:718697
Conference
44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management; Stockholm; Sweden; 24 June 2013 through 28 June 2013
Note

QC 20140522

Available from: 2014-05-22 Created: 2014-05-21 Last updated: 2017-05-03Bibliographically approved

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Meijer, Sebastiaan A.

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf