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The effects of video gaming on university grades
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2014 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

I dagens IT-värld har användningen av datorspel ökat enormt och tagit en ordentlig plats i många unga människors upptagna vardag. Som ett resultat av detta har det börjat växa en oro bland många att detta spelande påverkar människorna negativt, speciellt när det gäller de akademiska prestationerna.

 

Denna rapport är en undersökning för att finna eventuella samband mellan datorspel och högskolebetyg bland studenter.

 

Undersökningens resultat indikerar att studenter som spelar mer, har större problem med sina betyg än de som spelar mindre. Resultaten indikerar dock också att det inte är spelandet i sig som är orsaken till problemet, eftersom korrelationen mellan antal timmar spenderat på datorspel och betyg, och korrelationen mellan antal timmar spenderat på andra hobbys och betyg, är starkt jämförbara. Detta tyder på att två timmars datorspelande påverkar betygen lika mycket som två timmar av fysisk träning.

 

Slutsatsen av vår undersökning är att det är tiden som man spenderar på andra saker än att studera, som påverkar betygen. Däremot är datorspel bland de enklaste aktiviteterna att engagera sig i under en längre tidsperiod, och därmed också indirekt bland de mest potentiellt skadliga aktiviteterna för en students betyg.

Abstract [en]

In this 21st century IT-world, the use of video gaming has dramatically grown and taken a firm place in many young peoples’ busy day-to-day schedule. As a result, many are growing worried that video gaming will affect people in a negative way, especially when it comes to students’ academic performance.

 

This thesis is an investigation of the correlation between games and university grades amongst students.

 

Our results show that students, who played more, had more problems with their grades than the ones who played less. However, the results also show that gaming itself is not the problem, as the correlation between hours spent gaming and grades, is similar to the correlation between hours spent on other hobbies and grades. In essence, two hours of video gaming affects the grades just as much as two hours of physical exercise.

 

The conclusion from our research is that it is the time spent on other activities than studying, that affects the grades. Video gaming is however amongst the easiest activities to be engaged in for an extended period of time, and can therefore be indirectly harmful to students’ grades.

Place, publisher, year, edition, pages
2014.
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:kth:diva-146654OAI: oai:DiVA.org:kth-146654DiVA: diva2:724502
Educational program
Master of Science in Engineering - Media Technology
Supervisors
Examiners
Available from: 2014-07-03 Created: 2014-06-12 Last updated: 2014-07-03Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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