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Graphics’ Card Utility withWebGL and N-Buffering: Improving performance using N-buffer strategies with WebGL
KTH, School of Technology and Health (STH), Medical Engineering, Computer and Electronic Engineering.
2014 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesisAlternative title
Kapacitetsutnyttjande av grafikkort med WebGL och N-buffert : Förbättrande av prestanda genom N-buffert strategier med WebGL (Swedish)
Abstract [en]

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine processing time. The buffers touched are frame buffers and vertex buffers.

The paper also briefly covers the purpose and function of N buffering in relation to graphics and the function of a WebGL machine, the research and production of benchmark prototypes, some relevant benchmark results, and analysis and conclusions.

The conclusion is made that the use of N>1 buffering is a potentially viable strategy for increasing WebGL performance, and some theories are outlined and suggestions given for further research to be made for the resolving of how this performance gain may be improved.

Abstract [sv]

Denna uppsats granskar nyttjandet av N buffrar för att minska uppkomsten av resurskonflikter på en abstrakt WebGL maskin, och således frigöra processtid på maskinen i fråga. De typer av buffrar som vidrörs är så kallade frame buffers och vertex buffers.

Uppsatsen går också igenom syftet och funktionen hos N buffrar i relation till grafik och funktionen hos en WebGL maskin, förstudien kring och produktionen av prestandatest-prototyper, en del relevanta mätresultat, samt analys och slutsatser.

Slutsatsen nås att nyttjandet av N>1 buffrar är en potentiellt gångbar strategi för ökandet av prestanda hos WebGL, och en del teorier presenteras och förslag ges kring ytterligare studier för attöka prestanda ytterligare.

Place, publisher, year, edition, pages
2014. , 37 p.
Series
TRITA-STH, 2014:70
Keyword [en]
WebGL, graphics, OpenGL ES, performance, optimization, buffering, triple buffer
Keyword [sv]
WebGL, grafik, OpenGL ES, prestanda, optimering, buffert, trippel buffert
National Category
Computer Engineering
Identifiers
URN: urn:nbn:se:kth:diva-146652OAI: oai:DiVA.org:kth-146652DiVA: diva2:724784
Subject / course
Computer Technology and Graphic Programming
Educational program
Bachelor of Science in Engineering - Computer Engineering and Economics
Supervisors
Examiners
Available from: 2014-10-15 Created: 2014-06-12 Last updated: 2014-10-15Bibliographically approved

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