Communiplay: A field study of a public display media space
2014 (English)In: CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2014, 1415-1424 p.Conference paper (Refereed)
We present Communiplay, a public display media space. People passing by see their own contour mirrored on a public display and can start to play with virtual objects. At the same time, they see others playing at remote displays within the same virtual space. We are interested whether people would use such a public display media space, and if so, how and why. We evaluate Communiplay in a field study in six connected locations and find a remote honey-pot effect, i.e. people interacting at one location attract people at other locations. The conversion rate (percentage of passers-by starting to interact) rose by +136% when people saw others playing at remote locations. We also provide the first quantification of the (local) honey-pot effect (in our case it raised the conversion rate by +604% when people saw others playing at the same location). We conclude that the integration of multiple public displays into a media space is a promising direction for public displays and can make them more attractive and valuable.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2014. 1415-1424 p.
In-the-Wild Study, Media Space, Public Displays
Engineering and Technology
IdentifiersURN: urn:nbn:se:kth:diva-146685DOI: 10.1145/2556288.2557001ScopusID: 2-s2.0-84900451250ISBN: 978-145032473-1OAI: oai:DiVA.org:kth-146685DiVA: diva2:724786
32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014; Toronto, ON; Canada; 26 April 2014 through 1 May 2014
QC 201406132014-06-132014-06-132014-06-13Bibliographically approved