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A serious game design combining simulation and sandbox approaches
KTH, School of Architecture and the Built Environment (ABE), Transport Science, Traffic and Logistics.ORCID iD: 0000-0003-1126-3781
2014 (English)In: Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, Springer, 2014, 52-59 p.Conference paper, Published paper (Refereed)
Abstract [en]

Research has proven the usefulness of serious gaming for learning and advancing motivation by a combination of visuals, audio, text, and entertaining elements. Nevertheless, a broadly accepted, practical instructional design approach to serious games does not yet exist, especially when focusing on vocational edu-cation. The authors introduce a new instructional design model developed for this massive field of education, and argue some advantages compared to other design approaches. The first application is presented in mechanics mechatronics edu-cation to illustrate the close match of timing and provision of information that the instructional design model prescribes and how this has been translated to a rigidly structured serious game design. The structured approach answers the learning needs of applicable knowledge within the target group. It combines advantages of gaming simulations related to the transfer of knowledge from and to the workplace with a sandbox approach, an integrated fun-part of the game, which is aiming at motivating the students in in the best possible way.

Place, publisher, year, edition, pages
Springer, 2014. 52-59 p.
Series
Lecture Notes in Computer Science, ISSN 1611-3349 ; 8264
Keyword [en]
Educational technology, Knowledge management, Learning systems, Motivation, Positive ions
National Category
Learning
Identifiers
URN: urn:nbn:se:kth:diva-146785DOI: 10.1007/978-3-319-04954-0_7Scopus ID: 2-s2.0-84958525262ISBN: 978-3-319-04953-3 (print)OAI: oai:DiVA.org:kth-146785DiVA: diva2:725700
Conference
44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management; Stockholm; Sweden; 24 June 2013 through 28 June 2013
Note

QC 20140617

Available from: 2014-06-17 Created: 2014-06-16 Last updated: 2014-06-17Bibliographically approved

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Authority records BETA

Meijer, Sebastiaan A.

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf