A framework for performance evaluation of large-scale interactive distributed virtual environments
2010 (English)In: Proceedings - 10th IEEE International Conference on Computer and Information Technology, CIT-2010, 7th IEEE International Conference on Embedded Software and Systems, ICESS-2010, ScalCom-2010, 2010, 2744-2751 p.Conference paper (Refereed)
Interactivity is a key consideration in large-scale distributed virtual environments (DVEs), such as massively multi-player online games. Due to the Internet dynamics as well as the large-scale and distributed nature of many DVEs, it is difficult to quantify the possible improvements claimed by various DVE interactivity enhancement approaches. In this paper, we propose a scalable framework that supports evaluation of interactivity indicators, under dynamic Internet conditions. We have developed and used this framework to conduct extensive experiments on Planet-Lab with many distributed client and server locations. We have collected the latency experienced by over 700 client locations distributed around the globe over a few days; and used it for evaluating performance of some recently proposed zone mapping algorithms.
Place, publisher, year, edition, pages
2010. 2744-2751 p.
Distributed Virtual Environments, Interactivity, Massively multi-player online games, Performance evaluation, Server location, Zone mapping
Other Computer and Information Science
IdentifiersURN: urn:nbn:se:kth:diva-149701DOI: 10.1109/CIT.2010.459ScopusID: 2-s2.0-78249252370ISBN: 978-076954108-2OAI: oai:DiVA.org:kth-149701DiVA: diva2:741287
10th IEEE International Conference on Computer and Information Technology, CIT-2010, 7th IEEE International Conference on Embedded Software and Systems, ICESS-2010, 10th IEEE Int. Conf. Scalable Computing and Communications, ScalCom-2010; Bradford; United Kingdom; 29 June 2010 through 1 July 2010
QC 201408272014-08-272014-08-262014-08-27Bibliographically approved