Experiential artifacts as a design method for somaesthetic service development
2011 (English)In: RDURP'11 - Proceedings of the 2011 ACM Symposium on the Role of Design in UbiComp Research and Practice, 2011, 33-36 p.Conference paper (Refereed)
How can deep understandings of material properties, limitations and possibilities be used concretely as a resource in the design of embodied experiences? How can material explorations spur and potentially direct, inspire, open up for new technologies and innovations? How can we identify, develop, and polish desirable core mechanics for embodied experiences and what kind of mobile services can be built with these experiences? In this position paper we describe our idea of experiential artifacts, and how we think these can help us open up the design space of the next generation of physically engaging mobile technologies.
Place, publisher, year, edition, pages
2011. 33-36 p.
core mechanics, design, design materials, experiential artifacts, material properties, somaesthetics, the digital material, Digital materials, Innovation, Materials properties, Telecommunication equipment, Ubiquitous computing
IdentifiersURN: urn:nbn:se:kth:diva-150724DOI: 10.1145/2030031.2030041ScopusID: 2-s2.0-80053649006ISBN: 9781450309318OAI: oai:DiVA.org:kth-150724DiVA: diva2:745435
2011 ACM Symposium on Ubiquitous Computing, UbiComp 2011 - The Role of Design on UbiComp Research and Practice, RDURP'11, 18 September 2011 through 18 September 2011, Beijing
QC 201409102014-09-102014-09-092014-11-17Bibliographically approved