Interaction and rendering techniques for handheld phantograms
2011 (English)In: Conf Hum Fact Comput Syst Proc, 2011, 1339-1344 p.Conference paper (Refereed)
We present a number of rendering and interaction techniques that exploit the user's viewpoint for improved realism and immersion in 3D applications on handheld devices. Unlike 3D graphics on stationary screens, graphics on handheld devices are seldom regarded from a fixed perspective. This is particularly true for recent mobile platforms, where it is increasingly popular to use device orientation for interaction. We describe a set of techniques for improved perception of rendered 3D content. View-point correct anamorphosis and stereoscopy are discussed along with ways to approximate the spatial relationship between the user and the device. We present the design and implementation of a prototype phantogram viewer that was used to explore these methods for interaction with real-time photorealistic 3D models on commercially available mobile devices.
Place, publisher, year, edition, pages
2011. 1339-1344 p.
, Conference on Human Factors in Computing Systems - Proceedings
Immersion, Interaction, Mobile, Phantogram, Rendering, User interface, Virtual reality, Hand held computers, Human computer interaction, Human engineering, Mobile devices, User interfaces, Three dimensional
IdentifiersURN: urn:nbn:se:kth:diva-151209DOI: 10.1145/1979742.1979771ScopusID: 2-s2.0-79957934762ISBN: 9781450302289OAI: oai:DiVA.org:kth-151209DiVA: diva2:748411
29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7 May 2011 through 12 May 2011, Vancouver, BC
QC 201409192014-09-192014-09-152014-09-19Bibliographically approved