Play as transgression: An ethnographic approach to queer game cultures
2009 (English)In: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009, 2009Conference paper (Refereed)
This paper is based on an ongoing ethnography of a GLBT (gay, lesbian, bisexual, transgender) guild in the MMOG World of Warcraft. Drawing on queer/feminist theory, the argument concentrates on sexuality as resource for 'transgressive play'. The notion of transgressive play is usually taken to mean play against the 'ideal' or 'implied' player of the game, of playing the game in ways not anticipated by design. For queer gamers, sexuality comes into play in ways that make visible the cultural norms of the ideal player-a player who is at least symbolically male and straight. This ethnographic work indicates that there are queer uses of game spaces that in significant ways make visible-and play around with-norms and expectations that are shaping what online game communities are, and what they could be.
Place, publisher, year, edition, pages
Embodiment, Ethnography, Game studies, Gaymers, Queer theory, Sexuality, Transgressive play, World of Warcraft
IdentifiersURN: urn:nbn:se:kth:diva-152007ScopusID: 2-s2.0-84873332937OAI: oai:DiVA.org:kth-152007DiVA: diva2:749270
4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, 1 September 2009 through 4 September 2009, London, United Kingdom
QC 201409232014-09-232014-09-232014-09-23Bibliographically approved