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Game accessibility implementation model
KTH, School of Industrial Engineering and Management (ITM), Industrial Economics and Management (Dept.), Industrial Management.
2008 (English)In: Comput. Games Allied Technol., CGAT - Anim., Multimedia, IPTV Edutainment, Proc., 2008, 161-167 p.Conference paper (Refereed)
Abstract [en]

Many games are not accessible for many gamers with disabilities for a number of reasons. One problem is that there is no general model or framework for how existing game accessibility guidelines, interaction design patterns and solutions can be implemented. This makes it hard to evaluate the complexity and resources needed which are key questions for game developers. The purpose of the GAIM is to propose a general model for implementing existing solutions for making games more accessible. The approach taken to achieve the purpose is a case study of implementing existing design patterns and guidelines for game accessibility, by studying existing games. The results are a proposed model for implementing game accessibility, comparison tables of existing games and interviews with developers.

Place, publisher, year, edition, pages
2008. 161-167 p.
, Computer Games and Allied Technology 08, CGAT 08 - Animation, Multimedia, IPTV and Edutainment, Proceedings
Keyword [en]
Accessibility, Accessible, Framework, Game, Model, UML, Computer software, Human computer interaction, IPTV, Models, Animation
National Category
Computer Systems
URN: urn:nbn:se:kth:diva-153341ScopusID: 2-s2.0-84857078609ISBN: 9789810806934OAI: diva2:755223
Computer Games and Allied Technology 08: Animation, Multimedia, IPTV and Edutainment, CGAT 08, 28-30 April 2008, Singapore, Singapore

QC 20141014

Available from: 2014-10-14 Created: 2014-10-03 Last updated: 2014-10-14Bibliographically approved

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