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Brain-computer interface: Next generation thought controlled distributed video game development platform
KTH, School of Information and Communication Technology (ICT). (Internetworking)
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2008 (English)Conference paper (Refereed)
Abstract [en]

In this paper we present a system that uses the human ability to control a video game on a mobile device using electroencephalographic (EEG) Mu rhythms. The signals were obtained using a specially designed electrode cap and equipment, and sent through a Bluetooth connection to a pc that processes it in real time. The signal was then mapped onto two control signals and sent through wireless connection to a mobile gaming device BreakOuC. We have also inv~stiga~ed the human's ability to play the video game by mampulatmg neuronal motor cortex activity in the presence of a visual feedback environment. The participants played the video game by using their thoughts only with up to 80% accuracy overcontrolling the target.

Place, publisher, year, edition, pages
2008. 251-257 p.
, 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Keyword [en]
Bluetooth connections, Brain-computer interface, Control signal, Electrode cap, Human abilities, Mobile gaming, Motor cortex, MU rhythm, Real time, Video game, Video game development, Visual feedback, Wireless connection, Artificial intelligence, Cellular telephone systems, Computer control systems, Interfaces (computer), Mobile devices, Visual communication, Game theory
National Category
Human Computer Interaction
URN: urn:nbn:se:kth:diva-154120DOI: 10.1109/CIG.2008.5035647ScopusID: 2-s2.0-70349277303ISBN: 9781424429745OAI: diva2:758033
2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008; Perth, WA; Australia; 15 December 2008 through 18 December 2008

QC 20141024

Available from: 2014-10-24 Created: 2014-10-14 Last updated: 2014-10-24Bibliographically approved

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Pour, Aghaei Payam
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School of Information and Communication Technology (ICT)
Human Computer Interaction

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