Interaction of human bahaviour models
2006 (English)In: Spring Simulation Interoperability Workshop 2006, 2006, 467-475 p.Conference paper (Refereed)
The field of human behaviour simulation is vast and includes intelligent behaviour of platforms as well as humanoids capable of a spoken dialogue. Implementations of human behaviour range from complex models trying to replicate perception processes, biological and cognitive functions, emotions, memory etc to simple rule based algorithms. Since the different approaches to human behaviour simulation is so different, there has been little standardization efforts in this area. A first approach to start standardization in the field of human behaviour could be to look at a human being as a black box and try to define the communication interfaces, i.e. the verbal and non-verbal communication. The interface could then be divided in three main areas: speech, visual appearance and body motion including gestures and mimic.
Place, publisher, year, edition, pages
2006. 467-475 p.
, Spring Simulation Interoperability Workshop 2006, 2
Behaviour model, Communication, Interaction, Simulation, Speech, Behaviour models, Black boxes, Body motions, Cognitive functions, Communication interface, Complex model, Human behaviours, Human being, Non-verbal communications, Simple rules, Spoken dialogue, Visual appearance, Behavioral research, Interoperability, Social sciences, Speech communication, Standardization, Computer simulation
Language Technology (Computational Linguistics)
IdentifiersURN: urn:nbn:se:kth:diva-155022ScopusID: 2-s2.0-84865037347ISBN: 9781615671731OAI: oai:DiVA.org:kth-155022DiVA: diva2:760452
Spring Simulation Interoperability Workshop 2006, 2 April 2006 through 7 April 2006, Huntsville, AL
QC 201411042014-11-042014-10-292014-11-04Bibliographically approved