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Topics in engineering methods for IT: Moving towards an interdisciplinary design space
KTH, School of Information and Communication Technology (ICT), Electronic Systems. (Mobile Life at KTH, Stockholm, Sweden)
2014 (English)Licentiate thesis, comprehensive summary (Other academic)
Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2014. , vii, 40 p.
Series
TRITA-ICT-ECS AVH, ISSN 1653-6363 ; 14:16
National Category
Communication Systems
Identifiers
URN: urn:nbn:se:kth:diva-155764OAI: oai:DiVA.org:kth-155764DiVA: diva2:762844
Presentation
2014-11-14, Sal/hall B, Electrum1, Isafjordsgatan 26 Kista, KTH, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20141113

Available from: 2014-11-17 Created: 2014-11-13 Last updated: 2014-11-17Bibliographically approved
List of papers
1. The lega: A device for leaving and finding tactile traces
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2011 (English)In: Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, 2011, 193-196 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes experiences from development and deployment of the Lega, a hand held device for physical sharing of experiences during an art exhibition. Touching and moving the device in different ways creates a tactile trace that can be experienced by others through their own device. The system was successfully deployed at an art exhibition for two months where user studies were performed. Here we present some general observations regarding the systems performance and discuss issues that we encountered.

Series
Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
Keyword
Gestural interaction, Individual and social use, Tactile interaction, Hand held device, Systems performance, User study, Hand held computers
National Category
Computer Science
Identifiers
urn:nbn:se:kth:diva-151430 (URN)10.1145/1935701.1935739 (DOI)000286918700031 ()2-s2.0-79952335637 (Scopus ID)9781450306287 (ISBN)
Conference
5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11, 23 January 2011 through 26 January 2011, Madeira
Note

QC 20140922

Available from: 2014-09-22 Created: 2014-09-22 Last updated: 2015-12-02Bibliographically approved
2. An Extension of Computer Engineering Methods for Interdisciplinary Design
Open this publication in new window or tab >>An Extension of Computer Engineering Methods for Interdisciplinary Design
2011 (English)In: PerCom 2011: Proceedings of the 9th International Conference on Pervasive Computing  (Workshop paper), 2011, 584-587 p.Conference paper, Published paper (Refereed)
Abstract [en]

This is a case study that focuses on design methods developed by a computer engineer engaged in an interdisciplinary design project with a classic designer. Of interest is how the computer engineer initially found the task of achieving the shared design goals to be almost impossible, primarily due to the differences between the codified design methods of the engineer, and the tacit knowledge based methods of the designer. The study describes how the engineer developed new design realization skills enabling him to reconcile these differences in a way that allow the tacit knowledge of the designer to influence the codified engineering process in a repeatable way. These methods referred to as dreaming and mirroring represent a potentially learnable extension to the classic engineering design realization process.

Keyword
engineering processes, interdisciplinary design, product realization
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-63392 (URN)10.1109/PERCOMW.2011.5766957 (DOI)2-s2.0-79958071361 (Scopus ID)978-161284937-9 (ISBN)
Conference
IEEE International Conference on Pervasive Computing and Communications. Seattle, WA. 21 March 2011 - 25 March 2011
Note

QC 20150701

Available from: 2012-01-23 Created: 2012-01-23 Last updated: 2015-12-02Bibliographically approved
3. Inspirational bits: Towards a shared understanding of the digital material
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2011 (English)In: Conference on Human Factors in Computing Systems, 2011, 1561-1570 p.Conference paper, Published paper (Refereed)
Abstract [en]

In any design process, a medium's properties need to be considered. This is nothing new in design. Still we find that in HCI and interactive systems design the properties of a technology are often glossed over. That is, technologies are black-boxed without much thought given to how their distinctive properties open up design possibilities. In this paper we describe what we call inspirational bits as a way to become more familiar with the design material in HCI, the digital material. We describe inspirational bits as quick and dirty but fully working systems in both hardware and software built with the aim of exposing one or several of the dynamic properties of a digital material. We also show how they provide a means of sharing design knowledge across the members of a multi-disciplined design team.

Series
Conference on Human Factors in Computing Systems - Proceedings
Keyword
Accelerometers, Bluetooth, Design, Design approach, Design materials, Digital materials, Multi-disciplined design teams, Radio communication, Radio signal strength, RFID, Sensor nodes, Wireless sensor networks, Multi-disciplined design, Wireless sensor, Human computer interaction, Human engineering, Product design, Sensors, Systems analysis, Telecommunication equipment, User interfaces, Materials
National Category
Computer Science
Identifiers
urn:nbn:se:kth:diva-151205 (URN)10.1145/1978942.1979170 (DOI)2-s2.0-79958091930 (Scopus ID)9781450302289 (ISBN)
Conference
29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7 May 2011 through 12 May 2011, Vancouver, BC
Note

QC 20140919

Available from: 2014-09-19 Created: 2014-09-15 Last updated: 2015-12-02Bibliographically approved
4. Immaterial materials: Designing with radio
Open this publication in new window or tab >>Immaterial materials: Designing with radio
2012 (English)In: Proceedings of the 6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012, Association for Computing Machinery (ACM), 2012, 205-212 p.Conference paper, Published paper (Refereed)
Abstract [en]

Designing with digital materials is sometimes challenging due to material properties that are for all practical purposes invisible. Here we present our work on exploring one such material, radio, and how we have worked with making radio a more tangible and accessible design material for multidisciplinary design teams to work with. Starting from an account of a previous project of ours, the LEGA project, we describe a design situation involving radio that exemplifies some of the challenges that working with radio can involve. We thereafter describe how we have used the Inspirational Bits approach to further investigate the peculiarities of radio as an immaterial design material and what possibilities it holds for interactive systems design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2012
Keyword
Design, Design Material, Radio communication, Design materials, Design situations, Digital materials, Interactive system, Material property, Multi-disciplinary designs, Interactive computer systems, Materials, Systems analysis, Digital radio
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-99661 (URN)10.1145/2148131.2148177 (DOI)2-s2.0-84859042851 (Scopus ID)9781450311748 (ISBN)
Conference
6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012; Kingston, ON;19 February 2012 through 22 February 2012
Note
QC 20120801Available from: 2012-08-01 Created: 2012-08-01 Last updated: 2015-12-02Bibliographically approved
5. Experiential artifacts as a design method for somaesthetic service development
Open this publication in new window or tab >>Experiential artifacts as a design method for somaesthetic service development
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2011 (English)In: RDURP'11 - Proceedings of the 2011 ACM Symposium on the Role of Design in UbiComp Research and Practice, 2011, 33-36 p.Conference paper, Published paper (Refereed)
Abstract [en]

How can deep understandings of material properties, limitations and possibilities be used concretely as a resource in the design of embodied experiences? How can material explorations spur and potentially direct, inspire, open up for new technologies and innovations? How can we identify, develop, and polish desirable core mechanics for embodied experiences and what kind of mobile services can be built with these experiences? In this position paper we describe our idea of experiential artifacts, and how we think these can help us open up the design space of the next generation of physically engaging mobile technologies.

Series
RDURP'11
Keyword
core mechanics, design, design materials, experiential artifacts, material properties, somaesthetics, the digital material, Digital materials, Innovation, Materials properties, Telecommunication equipment, Ubiquitous computing
National Category
Telecommunications
Identifiers
urn:nbn:se:kth:diva-150724 (URN)10.1145/2030031.2030041 (DOI)2-s2.0-80053649006 (Scopus ID)9781450309318 (ISBN)
Conference
2011 ACM Symposium on Ubiquitous Computing, UbiComp 2011 - The Role of Design on UbiComp Research and Practice, RDURP'11, 18 September 2011 through 18 September 2011, Beijing
Note

QC 20140910

Available from: 2014-09-10 Created: 2014-09-09 Last updated: 2014-11-17Bibliographically approved

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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf