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Hacking Education with Virtual Microworlds
KTH, School of Computer Science and Communication (CSC).
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Contrary to popular belief, scientists working in their laboratories are not the members of society who learn the most in their daily lives. The members of society who do by far the most learning in their daily lives are children.Children tend to walk by the age of 12 months; they can express themselvesin the extremely complex system known as natural language by the age of two years; and they have developed a theory of mind after spending a mere four years in the world. And they manage all of this before entering formal education.The progress of even the hardest working university student pales in comparison.This is not just due to the difference in age between adults and children. It also has to do with the environment in which we learn.Microworlds are environments in which adult minds can construct knowledge in a similar way to children. This paper explains the ideas behind microworlds and describes two implementations of them.One microworld created for this paper, Narrative Roulette, is both an engaging and effective learning environment for teenage students at Kungsholmens Gymnasium.However, it does not seem to provide enough direct value for teachers for it to become a regular part of Kungsholmens Gymnasium’s curriculum.

Abstract [sv]

Barn börjar att gå vid 12 månaders ålder. De kan uttrycka sig i det extremt komplexa systemet som kallas naturligt språk vid två års ålder. Vidare har de utvecklat inlevelseförmåga efter att ha tillbringat endast fyra år i världen. Allt detta har de klarat av innan de påbörjat någon formell utbildning.Detta ställer även den flitigaste studentens universitetsstudier i skuggan. Det handlar inte bara om åldersskillnaden mellan vuxna och barn, utan även inlärningsmiljön.Mikrovärldar är miljöer där vuxna kan konstruera kunskap såsom barn gör.Denna uppsats förklarar idéerna bakom mikrovärldar, beskriver två tillämpningar som skapats från grunden och diskuterar framgången och huruvida konceptet någonsin kommer att ingå i den allmänna läroplanen.Mikrovärlden som skapats för denna rapport heter Narrative Roulette, ocherbjuder en engagerande och effektiv inlärningsmiljö för tonårselever.

Place, publisher, year, edition, pages
2014.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:kth:diva-156386OAI: oai:DiVA.org:kth-156386DiVA: diva2:766250
Examiners
Available from: 2014-11-27 Created: 2014-11-26 Last updated: 2014-11-27Bibliographically approved

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CiteExportLink to record
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