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Interaction Design as a Bricolage Practice
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Interaction Design)ORCID iD: 0000-0002-3972-9689
2015 (English)In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, New York: ACM Press, 2015, 173-180 p.Conference paper, Published paper (Refereed)
Abstract [en]

With this paper we propose bricolage as an interaction design practice. We make the case that bricolage promotes design qualities that are specifically tuned to tangible and material computing practices in that it is highly sensible towards the unstable physical world and proposes a non-hierarchical negotiation of forms. We further show how bricolage can aid design results with strong and rich cultural and material grounding. Finally, we argue how bricolage and mythical thinking can be proponents for new ways of thinking and using technology.

Place, publisher, year, edition, pages
New York: ACM Press, 2015. 173-180 p.
Keyword [en]
Bricolage, mythical thinking, design practice, interaction design, tangible computing, material computing
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-160881DOI: 10.1145/2677199.2680594Scopus ID: 2-s2.0-84924044607ISBN: 978-1-4503-3305-4 (print)OAI: oai:DiVA.org:kth-160881DiVA: diva2:791857
Conference
TEI'15,January 15–19, 2015, Stanford, California, USA
Projects
Arts and Crafts
Note

QC 20150319

Available from: 2015-03-02 Created: 2015-03-02 Last updated: 2015-03-19Bibliographically approved

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fulltext(7664 kB)179 downloads
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Fernaeus, Ylva

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
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  • Other locale
More languages
Output format
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