Change search
ReferencesLink to record
Permanent link

Direct link
An approach to collaborative learning and the serious game development
KTH, School of Engineering Sciences (SCI), Applied Physics, Biomedical and X-ray Physics.
Show others and affiliations
2015 (English)In: Cognition, Technology & Work, ISSN 1435-5558, E-ISSN 1435-5566, Vol. 17, no 2, 269-278 p.Article in journal (Refereed) Published
Abstract [en]

This paper presents the overall learning process that evolved during the MASCA project (MAnaging System Change in Aviation—EU FP7 funded project (2010–2013), specifically focusing on the one of the key elements of the overall learning approach, the development of a serious game (SKYBOARD) and the role the game played in supporting the implementation of airport collaborative decision-making (A-CDM) in a major European airport. The underlying principles of the learning process was based on ongoing and collaborative learning in the workplace, with each phase of learning involving preparation and guidance, collaborative learning, consolidation of that learning and practically focused next steps that can be deployed to support overall change management. The aim of SKYBOARD was to aid communication and collaboration when introducing A-CDM, and thereby supporting the cultural change that comes with this introduction. The development of SKYBOARD was based upon an initial training needs analysis and an iterative development and implementation approach at a major European airport. The research demonstrated that we are at the beginning of a fundamental shift in the way both learning and working is happening in organisations. Therefore, the establishment of a collaborative learning process and integrated learning package needs to focus on supporting continuous performance improvement and learning (competency and capability at all levels) and to ensure this overall learning is fully aligned to the overall strategic blueprint of the organisation. The evaluation of SKYBOARD demonstrated that serious games can support collaborative learning and enhanced communication and that such games should be key resource in any learning environment and proved to be a highly effective support to the implementation of A-CDM in this case.

Place, publisher, year, edition, pages
2015. Vol. 17, no 2, 269-278 p.
Keyword [en]
Airport collaborative decision-making (A-CDM), Collaborative learning process, Serious games, SKYBOARD, Airports, Decision making, Learning systems, Software design, Collaborative decision making, Communication and collaborations, Continuous performance improvements, Serious game development, Training needs analysis, Computer aided instruction
National Category
Engineering and Technology
URN: urn:nbn:se:kth:diva-167734DOI: 10.1007/s10111-014-0289-8ISI: 000353465700013ScopusID: 2-s2.0-84928708461OAI: diva2:815658

QC 20150601

Available from: 2015-06-01 Created: 2015-05-22 Last updated: 2015-08-05Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full textScopus

Search in DiVA

By author/editor
Mårtensson, Lena K.
By organisation
Biomedical and X-ray PhysicsIndustrial Economics and Management (Dept.)
In the same journal
Cognition, Technology & Work
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Altmetric score

Total: 76 hits
ReferencesLink to record
Permanent link

Direct link