Creating audio based experiments as social Web games with the CASimIR framework
2014 (English)In: Proceedings of the AES International Conference, 2014, 288-297 p.Conference paper (Refereed)
This article presents the CASimIR framework for online experiments, its use for creating a music audio game, and initial results and analyses of the collected data. Gathering user data is essential to understand the semantics of music audio and CASimIR is a new open framework for creating games with a purpose and surveys to collect user data in the Web and social networks. Its design facilitates collaborative data annotation in dynamic environments by providing modules for managing media and annotation data, as well as functionality for creating and running online real-time multi-player games. Technical benefits of the extensible framework as well as its cost effectiveness are discussed. As a case-study, we present its use in Spot The Odd Song Out, a multi-player game for collecting annotations on musical similarity and rhythm and we analyse the quantity and quality of data obtained to date with this game. The results and lessons for future data collection projects in the context of shared and linked data are discussed.
Place, publisher, year, edition, pages
2014. 288-297 p.
Semantic Web, Semantics, Data annotation, Data collection, Dynamic environments, Extensible framework, Games with a purpose, Multiplayer games, Musical similarity, On-line experiments, Audio acoustics
Music Software Engineering
IdentifiersURN: urn:nbn:se:kth:diva-167527ScopusID: 2-s2.0-84904307221ISBN: 9781632662842OAI: oai:DiVA.org:kth-167527DiVA: diva2:819702
53rd AES International Conference 2014: Semantic Audio, 26 January 2014 through 29 January 2014, London
QC 201506112015-06-112015-05-222015-06-11Bibliographically approved