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Stereoskopisk 3D i spel
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2015 (Swedish)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Stereoscopic 3D in games (English)
Abstract [sv]

I den här rapporten undersöks stereoskopisk 3D. Vi utreder hur ett spel ska anpassas för att tafram en så bra och tydlig stereoskopisk 3D-effekt som möjligt och så att betraktaren upplever etttydligt djup utan att uppleva ett obehag på grund av effekten. Rapporten tittar djupare på vilkatekniska aspekter man behöver ta hänsyn till vid spelutveckling i stereoskopisk 3D. Samt vilkaprestandabegränsningar som man bör ta hänsyn till vid stereoskopisk 3D. Vi beskriver hurprocessen och framtagandet av prototypen Kodo med anaglyfisk stereoskopisk 3D såg ut.Prototypen togs fram för att testa och analysera resultatet av stereoskopisk 3D-effekten.

Abstract [en]

In this report we investigate the technique of stereoscopic 3D. This report investigates the stepsneeded to create a game adapted for an improved stereoscopic 3D effect. Furthermore weinvestigate what improvements one should make to avoid the beholder to experience anydiscomfort due to the effect. The report talks about technical aspects one needs to considerwhen using stereoscopic 3D, as well as performance issues we might need to take intoconsideration. The process of developing the prototype of the game Kodo using anaglyphstereoscopic 3D and OpenGL is described in this report. The prototype was then used for testingand analyzing the stereoscopic 3D effects.

Place, publisher, year, edition, pages
Keyword [en]
Stereoscopic 3D, S3D, Games, Oculus Rift, 3D Vision, Parallax
Keyword [sv]
Stereoskopisk 3D, S3D, Spel, Oculus Rift, 3D Vision, Parallax
National Category
Computer Science
URN: urn:nbn:se:kth:diva-169713OAI: diva2:824967
Educational program
Master of Science in Engineering - Computer Science and Technology
Available from: 2015-06-30 Created: 2015-06-22 Last updated: 2015-06-30Bibliographically approved

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