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The Academic Career System: An Example of Gamification Gone Wrong
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Technology Enhanced Learning)ORCID iD: 0000-0001-6457-5231
2015 (English)In: The Gamification of Work, Paris, November 20, 2015 / [ed] Emmanuelle Savignac, 2015Conference paper, Published paper (Refereed)
Abstract [en]

In the academic career system today there is an increasing emphasis on competition for funding, measuring, comparing, achievements and academic titles. In many ways, this can be considered a form of gamification. This paper analyzes the academic career system from a gamification perspective. The analysis shows that many parts of the academic system can be seen as examples of a gamified system gone all wrong, where the incentives are based on extrinsic motivation rather than intrinsic motivation. It is argued that, from a gamification perspective, many parts of the current academic career system actually works against its purpose of creating environments for producing excellent research. 

Place, publisher, year, edition, pages
2015.
Keyword [en]
Gamification, Academic Career, Self-Determination Theory, Gamification of Work
National Category
Media and Communication Technology
Research subject
Media Technology
Identifiers
URN: urn:nbn:se:kth:diva-177790OAI: oai:DiVA.org:kth-177790DiVA: diva2:874250
Conference
The Gamification of Work, Paris, November 20, 2015
Note

QC 20160218

Available from: 2015-11-26 Created: 2015-11-26 Last updated: 2016-02-18Bibliographically approved

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Hedin, Björn

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