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Crafting New Interfaces for Musical Expression
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Sound and Music Computing)ORCID iD: 0000-0002-2659-0411
2015 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis collects and contextualizes several projects involving artistically directed prototyping where new artifacts have been developed, in multi-disciplinary groups of practitioners, for use in performance contexts. These projects and their resulting publications have been team efforts, and therefore all papers have more than one author. In the introduction, a complementary perspective to that of the publications is offered, engaging with the characteristics of the digital innards of these artifacts and their digital material qualities. The stance that software source code is a design material is argued, and the notion of the crafting coder is used to view processes that use code as material for artistic creation. Code is also prominently featured in the introductory chapter with examples of some of the central components of the sound processing techniques that have been successfully used in the projects described in this thesis.

The artifacts that are described in the thesis are: The Throat, an instrument for augmenting the singing voice using gestural control in real-time, The Vocal Chorder, a string based instrument using full-body interaction that also allows for audience participation through an installation mode, The Charged Room, a video tracking installation that lets users manipulate sound by moving across a stage, and Nebula, a garment that senses the users movements and responds with sound. These artifacts have been evaluated in the context they are designed for, and not only tested in laboratory settings, to make sure that the knowledge produced is valid. Several performances and peda-gogical courses have been used as empirical foundation for the claims of empowerment, expressivity, and performance qualities ascribed to the developed artifacts.

 

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2015. , xi, 43 p.
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2015:19
National Category
Media Engineering
Research subject
Media Technology
Identifiers
URN: urn:nbn:se:kth:diva-176888ISBN: 978-91-7595-784-5 (print)OAI: oai:DiVA.org:kth-176888DiVA: diva2:875993
Presentation
2015-12-14, Fantum, Lindstedtsvägen 24, plan 5, KTH, Stockholm, 10:00 (English)
Opponent
Supervisors
Note

QC 20151202

Available from: 2015-12-02 Created: 2015-11-11 Last updated: 2015-12-03Bibliographically approved
List of papers
1. Artistically directed prototyping in development and in practice
Open this publication in new window or tab >>Artistically directed prototyping in development and in practice
2012 (English)In: Journal of New Music Research, ISSN 0929-8215, E-ISSN 1744-5027, Vol. 41, no 4, 377-387 p.Article in journal (Refereed) Published
Abstract [en]

The use of technology in artistic contexts presents interestingchallenges regarding the processes in which engineers, artists andperformers work together. The artistic intent and goals of the participantsare relevant both when shaping the development practice, and in definingand refining the role of technology in practice. In this paper wepresent strategies for structuring the development process, basedon iterative design and participatory design. The concepts are describedin theory and examples are given of how they have been successfullyapplied. The cases make heavy use of different types of prototypingand this practice is also discussed. The development cases all relateto a single artifact, a gestural voice processing instrument calledThe Throat. This artifact has been in use since it was developed,and from that experience, three cases are presented. The focus ofthese cases is on how artistic vision through practice can recontextualizetechnology, and, without rebuilding it, redefine it and give it anew role to play.

Place, publisher, year, edition, pages
Taylor & Francis Group, 2012
Keyword
Usability, Design
National Category
Computer Science Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-109390 (URN)10.1080/09298215.2012.738233 (DOI)000312443400008 ()2-s2.0-84871141307 (Scopus ID)
Note

QC 20130118. QC 20160115

Available from: 2013-01-02 Created: 2013-01-02 Last updated: 2017-12-06Bibliographically approved
2. The throat III: disforming operatic voices through a novel interactive instrument
Open this publication in new window or tab >>The throat III: disforming operatic voices through a novel interactive instrument
2013 (English)In: Proceedings of CHI 2013 Extended Abstracts, ACM Press, 2013, 3007-3010 p.Conference paper, Published paper (Refereed)
Abstract [en]

Practitioner-led artistic research, combined with interactive technologies, opens up new and unexplored design spaces. Here we focus on the creation of a tool for opera-singers to dynamically disform, change and accompany their voices. In an opera composed by one of the authors, the title-role singer needed to be able to alter his voice to express hawking, coughing, snuffling and other disturbing vocal qualities associated with the lead role Joseph Merrick, aka "The Elephant Man". In our designerly exploration, we were guided by artistic experiences from the opera tradition and affordances of the technology at hand. The resulting instrument, The Throat III, is a singer-operated artefact that embodies and extends particular notions of operatic singing techniques while at the same time creating accompaniment. It therefore becomes an emancipatory tool, putting a spotlight on some of the power hierarchies between singers, composers, conductors, and stage directors in the operatic world.

Place, publisher, year, edition, pages
ACM Press, 2013
National Category
Engineering and Technology
Research subject
SRA - ICT
Identifiers
urn:nbn:se:kth:diva-134716 (URN)10.1145/2468356.2479596 (DOI)978-1-4503-1952-2 (ISBN)
Conference
SIGCHI Conference on Human Factors in Computing Systems,27 April - 2 May, 2013, Paris, France
Note

Qc 20141117

Available from: 2013-11-28 Created: 2013-11-28 Last updated: 2015-12-02Bibliographically approved
3. Interacting with the Vocal Chorder: Re-empowering the Opera Diva
Open this publication in new window or tab >>Interacting with the Vocal Chorder: Re-empowering the Opera Diva
2014 (English)In: CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014Conference paper, Published paper (Refereed)
Abstract [en]

With The Vocal Chorder, a large interactive instrument to create accompaniment, opera singers can get more power over the performance. The device allows performers to interactively accompany themselves through pushing, leaning on, and bending steel wires. The design was guided by the unique needs of the solo-singer, explored through autobiographical design and material explorations on stage, and later tested by other singers. Through our designerly exploration, we arrived at a device that offered (1) a tool for singers to appropriate and take control over the rhythmical pace and overall artistic and aesthetic outcome of their performances, (2) an enriched sense of embodiment between their voice and the overall performance; and (3) a means to empower opera singers on stage.

Keyword
Opera, Autobiographical design, Interactive instruments, embodiment, empowerment, appropriation
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-158992 (URN)10.1145/2559206.2574798 (DOI)2-s2.0-84900524482 (Scopus ID)
Conference
CHI 2014, Apr 26 - May 01, Tronto, Canada
Note

QC 20150119

Available from: 2015-01-19 Created: 2015-01-19 Last updated: 2016-04-15Bibliographically approved
4. Nebula: An Interactive Garment Designed for Functional Aesthetics
Open this publication in new window or tab >>Nebula: An Interactive Garment Designed for Functional Aesthetics
2015 (English)In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM , 2015, 275-278 p.Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present Nebula, a prototype for examining the properties of textiles, fashion accessories, and digital technologies to arrive at a garment design that brings these elements together in a cohesive manner. Bridging the gap between everyday performativity and enactment, we aim at discussing aspects of the making process, interaction and functional aesthetics that emerged. Nebula is part of the Sound Clothes project that aims at exploring the expressive potential of wearable technologies creating sound from motion.

Place, publisher, year, edition, pages
New York, NY, USA: ACM, 2015
Series
CHI EA '15
Keyword
design process, fashion, music computation, wearable technology
National Category
Human Computer Interaction Media and Communication Technology
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-170399 (URN)10.1145/2702613.2725454 (DOI)2-s2.0-84954230456 (Scopus ID)978-1-4503-3146-3 (ISBN)
Conference
CHI 2015
Projects
SoundClothes
Note

QC 20150630

Available from: 2015-06-30 Created: 2015-06-30 Last updated: 2017-12-12Bibliographically approved
5. Singing Interaction: Embodied Instruments for Musical Expression in Opera
Open this publication in new window or tab >>Singing Interaction: Embodied Instruments for Musical Expression in Opera
2014 (English)In: Leonardo music journal, ISSN 0961-1215, E-ISSN 1531-4812, Vol. 24, 7-12 p.Article in journal (Refereed) Published
Abstract [en]

In the opera Sing the Body Electric! A Corporatorio, artists from the disciplines of opera, dance and the development of new musical instruments collaborated to create an onstage fusion of different technologies and artistic practices that connected performer, scenography and instrument. Gestures and movements of singers were captured by custom-built technologies. The singers also used custom-built technologies for transforming their vocal qualities and for creating synthesized accompaniment in real time. In this way the singers’ bodily musical processes further extended their vocal performances, rooted in operatic praxis, allowing for heightened expressivity and emergent scenic subjects.

National Category
Human Computer Interaction Media and Communication Technology
Research subject
Media Technology; Human-computer Interaction; Computer Science
Identifiers
urn:nbn:se:kth:diva-158993 (URN)10.1162/LMJ_a_00187 (DOI)000347788700003 ()
Note

QC 20150119

Available from: 2015-01-19 Created: 2015-01-19 Last updated: 2017-12-05Bibliographically approved
6. NIME Design and Contemporary Music Practice: Benefits and Challenges
Open this publication in new window or tab >>NIME Design and Contemporary Music Practice: Benefits and Challenges
2014 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper deals with the question of how the developmentof new musical artifacts can benet from deeply engagingwith contemporary musical practice. With the novel ideasproduced by the NIME community manifested in musicalinstruments in continuous use, new research questions canbe answered and new sources of knowledge can be explored.This can also be very helpful in evaluation, as it is possi-ble to evaluate the qualities of an instrument in a speciedcontext, rather than evaluating a prototyped instrument onthe basis of its unrealised potential. The information fromsuch evaluation can then be fed back into the developmentprocess, allowing researchers to probe musical practice itselfwith their designs.

National Category
Media and Communication Technology
Research subject
Media Technology; Human-computer Interaction; Computer Science
Identifiers
urn:nbn:se:kth:diva-155394 (URN)
Conference
Workshop on Practice-Based Research in New Interfaces for Musical Expression, NIME 2014
Note

QC 20150224. QC 20160115

Available from: 2014-11-05 Created: 2014-11-05 Last updated: 2016-01-15Bibliographically approved

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