Change search
ReferencesLink to record
Permanent link

Direct link
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
KTH. Univ Bremen, Germany.
Show others and affiliations
2015 (English)In: ENTERTAINMENT COMPUTING (ICEC 2015), Springer, 2015, 560-565 p.Conference paper (Refereed)Text
Abstract [en]

This workshop investigates the mechanisms for behaviour change and influence, focusing on the definition of requirements for pervasive gameplay and interaction mechanics, procedures, actions, mechanisms, systems, story, etc.) with the purpose of informing, educating, reflecting and raising awareness. By connecting various experts such as designers, educators, developers, evaluators and researchers from both industry and academia, this workshop aims to enable participants share, discuss and learn about existing relevant mechanisms for pervasive learning in a Serious Game (SG) context. Research in SG, as a whole, faces two main challenges in understanding: the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer to the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how SG design patterns map with pedagogical practices

Place, publisher, year, edition, pages
Springer, 2015. 560-565 p.
, Lecture Notes in Computer Science, ISSN 0302-9743 ; 9353
National Category
Computer Science Software Engineering
URN: urn:nbn:se:kth:diva-180172DOI: 10.1007/978-3-319-24589-8_57ISI: 000365950800057ISBN: 978-3-319-24589-8; 978-3-319-24588-1OAI: diva2:893129
14th International Conference on Entertainment Computing (ICEC), SEP 29-OCT 02, 2015, Trondheim, NORWAY

QC 20160112

Available from: 2016-01-12 Created: 2016-01-07 Last updated: 2016-01-12Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full text
By organisation
Computer ScienceSoftware Engineering

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Altmetric score

Total: 14 hits
ReferencesLink to record
Permanent link

Direct link