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Gamifying Natural Language Acquisition: A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Informationsinsamling om naturligt språk genom gamifiering : En kvantativ studie om svenska antonymer och undersökning av konsensusdrivna belöningar (Swedish)
Abstract [en]

Little research has been done on antonymic relations, a great deal of this has been done by linguists Paradis et al. Gamification was used in natural language acquisition by Bos and Nissim in their 2015 study about noun-noun compound relations, but gamification of information retrieval remains a relatively new field of study.

This thesis reproduced work done by Paradis et al. in an attempt to answer the following questions for Swedish antonyms: will reversing word order in antonymic relations affect the strength of said word pair? Will the perceived strength of canonical antonyms have a lower variance than that of non-canonical antonyms? It will also examine whether giving points depending on the agreement with other users reduce the occurrence of extreme points on an ordinal scale?

Two parallel studies were conducted, one using a web app which implemented consensus driven rewards, and another utilising a questionnaire. Reversing the order of the words did not to alter the perceived strength of the antonymic pair, which is consistent with the results acquired by Paradis et al. in 2009. Results regarding variance of canonical and non-canonical antonym pairs were inconclusive. An implementation with consensus driven rewards yielded more extreme values than the questionnaire. More research is suggested to improve the strength of the results.

Abstract [sv]

Lite forskning har gjorts om antonymer inom natural language acquisition, och mycket av den forskning som finns om antonymer är gjord av Paradis et al. inom lingvistik. Gamifiering har använts inom natural language acquisition, bland annat av Bos och Nissim i deras studie om relationer hos sammansatta substantiv från 2015.

Denna rapport försöker besvara följande frågor om svenska antonymer: spelar ordningen på ord i ett antonympar någon roll i hur parets antonymiska styrka uppfattas? Kommer den uppfattade styrkan hos kanoniska antonympar ha lägre varians än deras ickekanoniska motsvarigheter? Rapporten undersöker även huruvida konsensusdriven poängsättning påverkar förekomsten av extremvärden på en ordinalskala.

Två parallella delstudier utfördes, en webapp som implementerade konsensusdriven poängsättning, samt ett frågeformulär utan poängsättning. Ordningen av orden i ett antonympar hade ingen signifikant påverkan på dess uppfattade styrka, i enighet med Paradis et al.s studie från 2009. Resultaten angående kanoniska antonymers varians var inte entydiga. Implementationen med konsensusbaserad poängsättning gav fler extremvärden än frågeformuläret. Eftersom detta var en liten studie behövs vidare undersökning för att stärka resultaten.

Place, publisher, year, edition, pages
2016.
National Category
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-187485OAI: oai:DiVA.org:kth-187485DiVA: diva2:930551
Supervisors
Examiners
Available from: 2016-05-24 Created: 2016-05-24 Last updated: 2016-05-24Bibliographically approved

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CiteExportLink to record
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