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KTH, School of Information and Communication Technology (ICT).
KTH, School of Information and Communication Technology (ICT).
2016 (English)Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The e-sport market is a growing one and as it grows monetary interests, willingness to exploit it grows with it. A part of the e-sport market that is not satisfied yet is the market of mobile applications catering to e-sport audiences. To tackle the problem this thesis explores the problems one might encounter whilst developing a soft real-time mobile application for an esport game. The applications name is CScore, an application that will present the score of ongoing e-sports matches. Methods used for data analysis of necessary information includes analytical induction and coding. As system development model a prototyping model was used with Scrum as its framework.

This thesis results in the presentation of a prototype of CScore, with enough information about the application to develop the complete system. An overview of the planned CScore system is presented including, how to retrieve information about matches and current information of ongoing matches. The relationship model of the local database and the layout of the mobile application is also presented.

Abstract [sv]

E-sport är en växande marknad och medans den växer har många investerares intressen för denna marknad ökat. En av dessa branscher är mobila applikationer för e-sport fans. Denna rapport visar detaljerat hur man förbereder sig för en ny marknad och hur man utvecklar en real-tids mobilapplikation för ett e-sport spel. Applikationen kallas CScore och är en applikation som presenterar poängen av pågående e-sport matcher. Metoderna använda för data analys av nödvändig information inkluderar analytisk induktion och “coding”. Som systemutvecklingsmodell användes en prototypbaserad modell med Scrum som ramverk.

Projektet resulterar i att en prototyp av CScore presenteras, med tillräcklig information om hur denna applikation borde implementeras för att utveckla det fullvärdiga systemet. En översikt över CScore systemet är presenterat inklusive hur information om matcher skall hämtas samt hur information om pågående matcher skall hämtas. Relationsmodellen över databasen och layouten för mobilapplikationen presenteras också.

Place, publisher, year, edition, pages
2016. , 55 p.
TRITA-ICT-EX, 2016:11
Keyword [en]
E-sports, Android, Real-time, Mobile application, E-sports, Android, Real-time, Mobilapplikation
National Category
Computer and Information Science
URN: urn:nbn:se:kth:diva-188778OAI: diva2:938821
Educational program
Master of Science in Engineering - Information and Communication Technology
Available from: 2016-06-17 Created: 2016-06-17 Last updated: 2016-06-17Bibliographically approved

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