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Repurposing Bits and Pieces of the Digital
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Mobile Life)
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Mobile Life)
Show others and affiliations
2015 (English)In: 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, ACM Digital Library, 2015, p. 840-851Conference paper, Published paper (Refereed)
Abstract [en]

Repurposing refers to a broad set of practices, such as recycling or upcycling, all aiming to make better use of or give new life to physical materials and artefacts. While these practices have an obvious interest regarding sustainability issues, they also bring about unique aesthetics and values that may inspire design beyond sustainability concerns. What if we can harness these qualities in digital materials? We introduce Delete by Haiku, an application that transforms old mobile text messages into haiku poems. We elaborate on how the principles of repurposing - working on a low budget, introducing chance and combining the original values with the new ones - can inform interaction design in evoking some of these aesthetic values. This approach changes our views on what constitutes "digital materials" and the opportunities they offer. We also connect recent debates concerning ownership of data with discussions in the arts on the "Death of the Author."

Place, publisher, year, edition, pages
ACM Digital Library, 2015. p. 840-851
Keywords [en]
Repurposing, Reuse, Recycling, Upcycling Design, Digital Upcycling, Aesthetics of Deletion, Interaction Design, Interactive Arts
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:kth:diva-192797DOI: 10.1145/2858036.2858297ISI: 000380532900073Scopus ID: 2-s2.0-85015043535ISBN: 978-1-4503-3362-7 (print)OAI: oai:DiVA.org:kth-192797DiVA, id: diva2:974485
Conference
34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD), MAY 07-12, 2016, San Jose, CA
Note

QC 20160926

Available from: 2016-09-26 Created: 2016-09-20 Last updated: 2018-03-20Bibliographically approved
In thesis
1. Humanizing Technology Through Post-Digital Art
Open this publication in new window or tab >>Humanizing Technology Through Post-Digital Art
2018 (English)Doctoral thesis, comprehensive summary (Other academic) [Artistic work]
Abstract [en]

I draw upon the idea of the post digital to create (1) art for humanization of technology and (2) art as manifestations of digital qualities in the physical world, e.g., through digital-analog convergence, or through enriching our experiences with hybrid constellations of techniques, concepts and aesthetics.

My work consists of two parts: practice-based research in the arts and conceptualizations arising from my practice. Four art projects are presented in this thesis: Metaphone, Delete By Haiku, S T R A T I C, and Panorama Time. My post-digital approach is manifest through the hacking activities, disruptive techniques and aesthetic approaches I apply. These thrive on a set of constitutive concepts: machine aesthetics, digital upcycling, aleatoricism and chance, deletion, repetition, fault aesthetics and glitch aesthetics. My post-digital aesthetic principles depend on machinic, systematic behaviors in the technologies I explore. Machine aesthetics expose operational and mechanical principles and behaviors. Digital upcycling is a repurposing design process wherein function follows form to add value to old defunct objects. I deploy chance in the design process through a “rolling a dice” approach. I use both deletion and insertion repetitively as design principles. In my work, I also induce technical faults and take deliberate control of machine glitches. These are all aesthetic approaches that help transform the “cold” appearance of information technologies and bring them closer to people, thereby humanizing technology. Some of the aesthetic principles (e.g., machine aesthetics or glitch aesthetics) might not seem “natural” or “human” but I use them to explore digital materiality analogously to how steel, iron and other materials were approached from the early phases of the industrial revolution and Modernism. As such these aesthetic principles are ways of interrogating the digital thriving o a cultural-historical point of view. 

Abstract [sv]

Jag bygger på idén om det post-digitala för att skapa (1) konst för human- isering av teknik och (2) konst som manifestationer av digitala kvaliteter i den fysiska världen, t.ex. genom digital-analog konvergens eller genom att berika våra upplevelser med hybridkonstellationer av tekniker, be- grepp och estetik.

Mitt arbete har två delar - praktikbaserad forskning inom konst och kon- ceptualiseringar som uppstår genom min konstnärliga praktik. Fyra konst- projekt presenteras i denna avhandling: Metaphone, Delete By Haiku, S T R A T I C, och Panorama Time. Mitt post-digitala tillvägagångssätt består av hackningsaktiviteter, disruptiva tekniker och olika estetiska tillvä- gagångssätt. Dessa kan beskrivas med följande begrepp: maskinestetik, digital ”upcycling”, ”aleatoricism” och chans, radering, repetition, feleste- tik och “glitch”-estetik. Mina post-digitala estetiska principer bygger på maskinella, systematiska beteenden i tekniken jag utforskar. Maskineste- tik exponerar operativa och mekaniska principer och beteenden i maskin- en. Digital ”upcycling” är en återanvändande designprocess där funktion följer form för att lägga till värde till gamla objekt. Jag använder chans

i designprocessen genom en “rullande tärning” -strategi. Jag använder både radering och upprepning som designprinciper. I mitt arbete inducer- ar jag också tekniska fel och tar medvetet kontroll över maskin-”glitches”. Dessa är alla estetiska tillvägagångssätt för att omvandla informationste- knologins “kalla” utseende och ta den närmare människor och därigenom humanisera tekniken. Några av de estetiska principerna (t.ex. maskineste- tik eller “glitch”-estetik) kanske inte verkar “naturliga” eller “mänskliga” men jag använder dem för att undersöka digital materialitet analogt till hur stål, järn och andra material utforskades under industriella revolu- tionen och modernismen. Som sådana är dessa estetiska principer sätt att utforska det digitala genom ett kulturhistorisk perspektiv. 

Place, publisher, year, edition, pages
Stockholm, Sweden: KTH Royal Institute of Technology, 2018. p. 160
Series
TRITA-EECS-AVL ; 2018:20
Keywords
Humanization of technology, post-digital aesthetics, abstraction, materiality, immateriality, interpretative digitality, hacking, disruption, accelerationism, interactive art, interaction design, human-computer interaction.
National Category
Engineering and Technology Humanities and the Arts
Research subject
Art, Technology and Design; Human-computer Interaction; Media Technology; Computer Science; Electrical Engineering
Identifiers
urn:nbn:se:kth:diva-224618 (URN)978-91-7729-712-3 (ISBN)
Public defence
2018-04-12, Reactor Hall (R1), Huvudentré Drottning Kristinas väg 51, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20180321

Available from: 2018-03-21 Created: 2018-03-20 Last updated: 2018-03-21Bibliographically approved

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