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  • 1.
    Ajami Gale Rashidi, Sam André
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Designing for sustainable grocery shopping: A conceptual design to encourage sustainable shopping2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Climate change is one of the biggest issues that the world faces today, and one of the biggest contributors to climate change are groceries. This paper aims at using digital artefacts to create a product or design that will encourage the user to shop more environmentally friendly. To achieve this, I have tried to identify the major hindrances today that grocery shoppers are faced with through the user centered method Contextual Inquiry.  I have then presented the results from the inquiry to students at KTH Royal Institute of Technology during workshops. During these workshops, the students have conceptualized ideas and designs for different solutions. Based on their results, I have created a prototype design that I call the SmartCart. This cart consists of a regular shopping cart with a screen similar to an iPad attached to the handlebars. This screen then delivers easily apprehensible information about different grocery products environmental impact in real time. The design has not been tested in a live environment, but initial testing indicates that a live application could give satisfying results in lowering the sales of grocery products with a high environmental impact, while the design also could simultaneously improve the shopping experience for the customers in the grocery store.

  • 2.
    ANDERSSON GLASS, A M A N D A
    et al.
    KTH, School of Computer Science and Communication (CSC).
    STORVALL, J O H A N
    KTH, School of Computer Science and Communication (CSC).
    Rapid Serial Visual Presentation påmoderna mobiltelefoner2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis is a comparative study of Rapid Serial Visual Presentation (RSVP) which is a

    dynamic method of presenting text.

    The aim of the study was to investigate how to improve the user friendlyness of RSVP for

    today's mobile phones and technology. To fulfill the purpose, the aspects of the method which

    could be improved was investigated and then implemented in a prototype. The prototype was

    tested in an experimental study after which the result was analyzed and compared with previous

    studies of RSVP.

    The new features that were implemented in this study showed no significant improvements in

    usability compared with previous studies, but proved to be more user-friendly in comparison

    with normal spatial reading.

  • 3.
    ARKENSON, CAROLIN
    et al.
    KTH, School of Computer Science and Communication (CSC).
    STIPIC, ANNAMARIA
    KTH, School of Computer Science and Communication (CSC).
    Twitter and Choreography- A Sucessful Combination?2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    One of the most common social media platforms of today is Twitter, an open

    community where content easily could be spread by sharing so called tweets and

    where the relationship between users is not constrained by accepting the other user.

    This report discusses the complexity in merging social media and dance by studying a

    project which used crowdsourcing through Twitter to collect choreographic ideas for

    a new ballet piece.

    In order to examine Twitter as a tool in a creative process, a questionnaire was sent to

    Twitter users and email interviews were held with those responsible for the project of

    study. The questionnaire showed that most of the Twitter users enjoyed creating and

    being part of a creative process. However, some of those with an occupation within

    the dance world voiced concerns about untrained people creating choreography.

    From the interviews it was found that a lot of thought had to be put into the structure

    of the project and that the project’s main motivator was to inspire and create with the

    help of people around the world.

    It was found in the research that Twitter is a suiting platform for a crowdsourced

    project since a large and varying group of participants is reached. Twitter allows for

    the Twitter users to participate regardless of location or occupation as well as

    bringing good publicity to the dance world.

  • 4.
    Azad, Soma
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Tillförlitlighet hos information som hanteras av flera användare och genom flera system2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
  • 5.
    Bergström, Amanda
    et al.
    KTH, School of Computer Science and Communication (CSC).
    Bengtsson, Olivia
    KTH, School of Computer Science and Communication (CSC).
    Låter du andra styra din identitet på Facebook?2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Social Networking Sites (SNS) are growing tremendously, both in terms of number of users and the time spent using social media and SNS. Facebook is the SNS with the most users in the world, and in Sweden 82% of the population in the ages 16 and 25 years visit the site daily. Social media have great impact on people’s lives and also impact the way young people form their identity.

    In this paper we have conducted a number of interviews to answer the question “What feeling are raised among Facebook users between 20-25 years in Sweden when someone else affects their profile through timeline posts and tags?”.

    The study shows that the feelings differs between the participants. The majority were positive to including friends in the social identity on Facebook. However, they also wanted to stay anonymous to keep control of one's identity presented online.

  • 6.
    Björklund, Rickard
    et al.
    KTH, School of Computer Science and Communication (CSC).
    Weinz, Axel
    KTH, School of Computer Science and Communication (CSC).
    Media och Multitasking: En studie om utbildningspodcast och träning2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Since the evolution of new media technology together with a continuously more connected and stressed world, multitasking has become more common. Previous research shows that 90 percent of the population multitask at least once a day. However, it also shows that multitasking leads to stress and impaired performance in the activities you work with, especially learning activities. With reason in research, that shows that training enhances several functionalities in the brain connected with learning, an experiment study with 14 participants was conducted to examine how learning is affected during running.

    The participants in this study were students at the degree program in media technology at the Royal Institute of Technology, Sweden. The study used an experimental method with a control group and an experiment group; the control group sitting while listening to the podcast and the experiment group running while listening. The study shows that the difference in learning, from podcast, between the participants in the control group and the participators in the experiment group was modest. The results also indicate a small advantage for the control group, but it was not large enough to draw the conclusion that running affected the learning negatively. We instead assesses it as likely that the result is a consequence of a combination of multitasking affecting learning negatively, while training affecting it positively.

  • 7.
    BLOMGREN, JOHAN
    et al.
    KTH, School of Computer Science and Communication (CSC).
    WENNSTRÖM, VIKTOR
    KTH, School of Computer Science and Communication (CSC).
    Visualisering vid framsteg imatematikstudier2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 8.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Eriksson, Lars-Erik
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry: Musiclessons - Deliverable 6. Embedded conflicts in policies, directives and their implementation2006Report (Other academic)
  • 9.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Eriksson, Lars-Erik
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry New embryonic business models and value chains: Musiclessons - Deliverable 3.  New embryonic business models and value chains2006Report (Other academic)
  • 10.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Eriksson, Lars-Erik
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry Overview of relevant policies and their characteristics: Musiclessons - Deliverable 2.  Overview of relevant policies and their characteristics2006Report (Other academic)
  • 11.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Eriksson, Lars-Erik
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry Report on technology versus usage and effects: Musiclessons - Deliverable 1.   Report on technology versus usage and effects2006Report (Other academic)
  • 12.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Eriksson, Lars-Erik
    Findahl, Olle
    Uppsala universitet.
    Selg, Håkan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    File sharing in peer-to-peer networks – actors, motives and effects: Musiclessons - Deliverable 4.  Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry2006Report (Other academic)
  • 13.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Fritzell, Michael
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Olofsson, Marcus
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    DRM – Intrusion or Solution?2005In: Innovation and the knowledge economy / [ed] Cunningham, P., Cunningham, M., Amsterdam: IOS Press, 2005, 925-933 p.Conference paper (Refereed)
    Abstract [en]

    DRM could be the solution to the content industry’s P2P dilemma, but content owners’ desire to monitor and control the consumer’s use of content can be perceived as an intrusion of privacy. High control makes consumers less active and low control invites them to experiment and to gain experience. Digital music files can easily be spread. Therefore legal services prefer keeping control over the music. This study reveals that consumers are one step ahead of the content industry, finding ways to circumvent protection and laws, and that the music industry is awaiting the "right" DRM business model. Online Music sellers basically rely on B2C DRM business models, but attempts have been made with C2C models, using consumers as distributors, and ISP models, where ISPs pay to collecting societies for all file trans-fers of copyrighted material in their networks. Future models include licensing mod-els, micro models, and no copyright at all.

  • 14.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Lars-Erik Eriksson, Lars-Erik
    Olle Findahl, Olle Findahl
    Håkan Selg, Håkan
    Roger Wallis, Roger
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry: Annex to Musiclessons - Deliverable 2.  Summary of EU policies2006Report (Other academic)
  • 15.
    Blomqvist, Ulf
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Larsson, Lars-Erik
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry Trends in downloading and filesharing of music: Musiclessons - Deliverable 5.  Trends in downloading and filesharing of music2006Report (Other academic)
  • 16.
    BOSTRÖM, GUSTAV
    et al.
    KTH, School of Computer Science and Communication (CSC).
    ETOH, STEFAN
    KTH, School of Computer Science and Communication (CSC).
    Life tracking och träningsmotivationvia smartphone2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Logging of everyday tasks such as fitness training is referred to as lifetracking.

    Since the 1980’s, obesity among Swedish 16-29 year-olds has doubled, because of

    poor eating habits and lack of physical activit. Today, most people in this agegroup

    have access to a smartphone of their own, and also considerable experience

    of using such devices. A smartphone enables lifetracking, which can be exploited

    to reduce the risk for obesity, through the use of motivational training

    applications.

    The purpose of the present investigation was to examine motivation levels of

    already active people by applying

    motivational theory. We have linked the

    characteristics of four selected

    lifetracking-aids to determine which of their

    characteristics are most effective in providing positive motivation for exercise.

    Twenty participants used the aids during a three-week period, and their patterns of

    usage were recorded and analyzed.

    The results show that logging of training is an effective way of increasing

    motivation. User opinions and changes in motivation also formed the basis for a

    training application prototype.

  • 17.
    Bresin, Roberto
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Elblaus, Ludvig
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Frid, Emma
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Favero, Federico
    KTH, School of Architecture and the Built Environment (ABE).
    Annersten, Lars
    Musikverket.
    Berner, David
    Musikverket.
    Morreale, Fabio
    Queen Mary University of London.
    SOUND FOREST/LJUDSKOGEN: A LARGE-SCALE STRING-BASED INTERACTIVE MUSICAL INSTRUMENT2016In: Sound and Music Computing 2016, SMC Sound&Music Computing NETWORK , 2016, 79-84 p.Conference paper (Refereed)
    Abstract [en]

     In this paper we present a string-based, interactive, largescale installation for a new museum dedicated to performing arts, Scenkonstmuseet, which will be inaugurated in 2017 in Stockholm, Sweden. The installation will occupy an entire room that measures 10x5 meters. We aim to create a digital musical instrument (DMI) that facilitates intuitive musical interaction, thereby enabling visitors to quickly start creating music either alone or together. The interface should be able to serve as a pedagogical tool; visitors should be able to learn about concepts related to music and music making by interacting with the DMI. Since the lifespan of the installation will be approximately five years, one main concern is to create an experience that will encourage visitors to return to the museum for continued instrument exploration. In other words, the DMI should be designed to facilitate long-term engagement. Finally, an important aspect in the design of the installation is that the DMI should be accessible and provide a rich experience for all museum visitors, regardless of age or abilities.

  • 18.
    Burger, Birgitta
    et al.
    University of Cologne, Dept. of Systematic Musicology, Germany.
    Bresin, Roberto
    KTH, Superseded Departments, Speech, Music and Hearing.
    Displaying expression in musical performance by means of a mobile robot2007In: Affective Computing And Intelligent Interaction, Proceedings, 2007, Vol. 4738, 753-754 p.Conference paper (Refereed)
  • 19.
    BÄCKMAN, JOHAN
    et al.
    KTH, School of Computer Science and Communication (CSC).
    ROSMAN, TOBIAS
    KTH, School of Computer Science and Communication (CSC).
    Life tracking och studievanor2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This bachelor’s thesis investigates how students can improve their habits of studying by way of

    lifetracking in mobile applications. The lifetracking application being used in this study goes by the name

    of Lift. To maximize its potential for success it is beneficial if the motivation to change comes from the

    student in question, if the student has an interest for testing new technology and if the student is curious

    and willing to try out unknown techniques. If one intends to use Lift in its studies one should choose

    habits which hold value and which are repeatable for a longer period of time. This will contribute to a

    greater chance of success.

  • 20.
    CARLSSON, CHRISTOFFER
    et al.
    KTH, School of Computer Science and Communication (CSC).
    ENGSTRÖM, CLAS
    KTH, School of Computer Science and Communication (CSC).
    Visualisering av musikskalor på klaviatur2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Developers of music instruments and interfaces intended for the creation of music have in the

    last decades integrated concepts from HCI (Human Computer Interaction) in the development

    of their products. Many of these products were created for the use of amateur musicians who are

    not educated in the subject of music theory. Therefor the designers found it necessary to

    prioritize simplicity of use in the development of their products. However, the use of these

    products can invoke dimensional limitations to the user’s freedom of music creation

    .

    The aim of the study was to design and evaluate an interface on a music keyboard which

    encourages the user to make better use of her own creativity while playing music. Visualizing

    music scales on keyboard is an attempt, by the authors of this paper, to combine the simplicity

    of several modern music equipment with less limitations of the musical structure similar to that

    of conventional music instruments.

    Published and accepted literature tangential to the topic of this paper has been studied and

    comprehensive reviews of different modern musical interfaces have been made. A user test has

    been developed based on the knowledge gained from these studies. Additionally, a form has

    been designed in which the test subjects were prompted to express their subjective views on the

    interface and its influence.

    The results from the tests indicate that fewer tonal errors, as well as fewer repetitions of parts of

    the melody, were made using a keyboard with visualized music scale. On the other hand, the

    results also indicate a tendency of the user skipping tones, which was generally more frequent

    using the mentioned interface. These missing tones had, however, minor impact on the

    subjective result. The final conclusion of the study is that an interface for the visualization of

    music scales on keyboard generates more positive than negative effects on amateur musicians’

    music performance. Additionally, the negative effects can be neglected in comparison to the

    positive effects of using the interface.

  • 21.
    CEDERMAN, MÅRTEN
    et al.
    KTH, School of Computer Science and Communication (CSC).
    WARNHAG, ANTON
    KTH, School of Computer Science and Communication (CSC).
    RSVP i läsar-kontrollerad takt påsmartphones för dyslektiker2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The! work! presented! in! this! report! represents! an! attempt! at! creating! an! alternative!

    reading! method! for! dyslexics! based! on! RSVP! (Rapid! Serial! Visual! Presentation).! An!

    introduction! to! chosen! parts! of! previous! research! on! dyslexia! and! reading! is! given! to!

    bridge!into!what!we’ve!chosen!to!call!

    SSR!C!SelfCpaced,!Serial!Reading.!Broadly!speaking,!

    SSR! represents! the! features!we! think! are! important! in! a!version! of!RSVP! intended! for!

    dyslexics.!The!features!are!based!on!the!fact!that!RSVP!limits!the!amount!of!text!shown!

    at! any! given! time.!We! believe! this! could! help!with! certain! underlying! parts! dyslexics!

    suffer!from.!

    !

    We!present!the!development!of!a!prototype!app!as!a!possible!interpretation!of!SSR.!To!

    evaluate! the! prototype,! five! dyslexics! participated! in! a! prepared! test! as! well! as! a!

    subsequent! interview.! The! main! purpose! was! to! test! if! the! method! worked! at! all,!

    including!why!or!why!not,!and!what!the!testers!thought.!

    !

    The!results!indicate!that!a!version!of!RSVP!that!limits!the!shown!text!to!a!single!word!

    makes! it! somewhat! easier! for! dyslexics! to! focus! on! decoding! the! word,! but! that! it!

    becomes!harder!for!them!to!place!the!word!in!the!right!context.!They!also!illustrate!the!

    difficulty!in!deciding!for!how!long!different!parts!of!the!text!should!be!shown.!Finally!we!

    suggest!possible!subjects!that!could!be!analyzed!in!the!future!in!order!to!decide!if!this!

    reading!method!fails!on!our!implementation,!or!possibly,!if!it!actually!isn’t!an!good!way!

    to!read!for!dyslexics.!

  • 22.
    Chen, Jen-Po
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hur påverkar internetforumet FlashbackForum relationen mellan det privataoch offentliga i svenska nyhetsmedier?2010Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Discussion forums on the Internet have today already established itself as a tool that everyone can use in information retrieval. This paper examines what the implications of free speech on Internet forums have on the public sphere today. Literature studies on the public sphere have been carried out in order to examine and discuss these issues. The essay also compares, in a particular case, the reporting from the Internet forum Flashback Forum with traditional mass media.

  • 23. Cippitelli, E.
    et al.
    Gasparrini, S.
    Gambi, E.
    Spinsante, S.
    Wåhslén, Jonas
    KTH, School of Technology and Health (STH), Medical Engineering, Computer and Electronic Engineering.
    Orhan, Ibrahim
    KTH, School of Technology and Health (STH), Medical Engineering, Computer and Electronic Engineering.
    Lindh, Thomas
    KTH, School of Technology and Health (STH), Medical Engineering, Computer and Electronic Engineering.
    Time synchronization and data fusion for RGB-Depth cameras and inertial sensors in AAL applications2015In: 2015 IEEE International Conference on Communication Workshop, ICCW 2015, IEEE conference proceedings, 2015, 265-270 p.Conference paper (Refereed)
    Abstract [en]

    Ambient Assisted Living applications often need to integrate data from multiple sensors, to provide consistent information on the observed phenomena. Data fusion based on samples from several sensors requires accurate time synchronization with sufficient resolution, depending on the sensor sampling frequency. This work presents a technical platform for the efficient and accurate synchronization of the data captured from RGB-Depth cameras and wearable inertial sensors, that can be integrated in AAL solutions. A case study of sensor data fusion for Timed Up and Go test is also presented and discussed.

  • 24.
    EDELSTAM, FREDRIK
    et al.
    KTH, School of Computer Science and Communication (CSC).
    EELDE, CARL JOHAN
    KTH, School of Computer Science and Communication (CSC).
    Mappning mellan indataoch utdata i löparapplikation2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today there are many sports tracking applications, but none of them give the runner feedback

    on running technique. The purpose of this study is to do a mapping between input and output in

    a sports tracking application that enables sonification. A scheme for sonification is also

    presented, but not evaluated. The method corresponds to the design phase of an iterative design

    study. The method also includes a survey to give additional information for the choice of

    mapping. A good running technique depends on the step length, relaxation, a straight posture,

    upright head, unclenched fists, setting the front half of the foot down first upon ground impact,

    having ground contact with the foot for long enough,

    the runner’s vertical oscillation, the

    distance between the projection of runner’s centre of gravity to the ground and where the foot is

    set down, the angle at the elbows, that the arms move in counterphase with the legs, the tilt of

    the upper body and a slight tilt from the ankle.

    To measure running technique, GPS, accelerometers, gyroscopes, barometers, pedometers and

    pulse measuring devices can be used. 37 persons answered the survey. Significantly fewer

    respondents wanted feedback on their running technique. The mapping is between speed,

    combustion, distance and vertical displacement to the accelerometer of the smartphone, route to

    the smartphone’s GPS, upright head to a gyroscope, straight posture to the gyroscope of the

    smartphone and a gyroscope at the neck, distance between foot impact and projection of the

    runner’s centre of gravity to an accelerometer at the foot in combination with the smartphone’s

    accelerometer and that the front half of the foot is set down first to two barometers placed by the

    toes and the heel.

    The suggested scheme for sonification is to alter or add to the music that the runner is listening

    to while running. Vertical displacement is sonified by an added

    “twang”-sound, the distance

    between the projection of runner’s centre of gravity to the ground and where the foot

    is set

    down is sonified by altering the music with a highpass-filter with varying cutoff-frequency,

    straight posture is sonified by a lowpass-filter with varying cutoff-frequency, the tilt of the head

    is sonified by the sound of wind added to the music, setting the front half of the foot down first

    upon ground impact is sonified by heavy footstep sounds whenever the heel is set down first

    and having ground contact with the foot for long enough is sonified by a warning siren

    whenever the ground contact is too short.

  • 25.
    Elblaus, Ludvig
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Crafting New Interfaces for Musical Expression2015Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    This thesis collects and contextualizes several projects involving artistically directed prototyping where new artifacts have been developed, in multi-disciplinary groups of practitioners, for use in performance contexts. These projects and their resulting publications have been team efforts, and therefore all papers have more than one author. In the introduction, a complementary perspective to that of the publications is offered, engaging with the characteristics of the digital innards of these artifacts and their digital material qualities. The stance that software source code is a design material is argued, and the notion of the crafting coder is used to view processes that use code as material for artistic creation. Code is also prominently featured in the introductory chapter with examples of some of the central components of the sound processing techniques that have been successfully used in the projects described in this thesis.

    The artifacts that are described in the thesis are: The Throat, an instrument for augmenting the singing voice using gestural control in real-time, The Vocal Chorder, a string based instrument using full-body interaction that also allows for audience participation through an installation mode, The Charged Room, a video tracking installation that lets users manipulate sound by moving across a stage, and Nebula, a garment that senses the users movements and responds with sound. These artifacts have been evaluated in the context they are designed for, and not only tested in laboratory settings, to make sure that the knowledge produced is valid. Several performances and peda-gogical courses have been used as empirical foundation for the claims of empowerment, expressivity, and performance qualities ascribed to the developed artifacts.

     

  • 26.
    Elblaus, Ludvig
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Unander-Scharin, Carl
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Unander-Scharin, Åsa
    Which Scenic Subjects may Emerge when Interacting With Machines Through Vocal and Bodily Virtuosity?2016In: Proceedings of CARPA4: Colloquium on Artistic Research in Performing Arts / [ed] Annette Arlander, Theatre Academy Helsinki , 2016Conference paper (Refereed)
  • 27.
    Elblaus, Ludvig
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Unander-Scharin, Åsa
    Unander-Scharin, Carl
    New Scenic Subjects: Explorations of a System of Autonomous On-Stage Observers2016In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016, 265-268 p.Conference paper (Refereed)
  • 28.
    ELIASSON, ROBERT
    et al.
    KTH, School of Computer Science and Communication (CSC).
    TER VEHN, PONTUS
    KTH, School of Computer Science and Communication (CSC).
    Development study of KTH Social´sschedule function2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The usage of KTH Social increases and professors are to a greater extent moving towards

    KTH Social in order to manage their courses. The purpose of KTH Social is to provide all

    course relevant information visualised in one single platform. The purpose of this study is to

    evaluate whether there are development possibilities of the KTH Social schedule area and

    what these are. In a questionnaire, which was formed with theories of Human-computer

    interaction and Time management in mind, KTH students were to answer questions

    regarding the schedule area of KTH Social. Development suggestions were included in the

    questionnaire as well, in order to receive feedback from the students. The results were

    compiled and correlations were made and discussed. The students were positive to the

    development suggestions. Development suggestions within several sections of the schedule

    area could be presented.

  • 29. Emadi, M. J.
    et al.
    Khormuji, M. N.
    Skoglund, Mikael
    KTH, School of Electrical Engineering (EES), Communication Theory. KTH, School of Electrical Engineering (EES), Centres, ACCESS Linnaeus Centre.
    Aref, M. R.
    The generalized MAC with partial state and message cooperation2014In: IWCIT 2014 - Iran Workshop on Communication and Information Theory, 2014Conference paper (Refereed)
    Abstract [en]

    We consider a two-user state-dependent generalized multiple access channel (GMAC) with correlated channel state information (CSI). It is assumed that the CSI is partially known at each encoder noncausally. We first present an achievable rate region using multi-layer Gelfand-Pinsker coding with partial state and message cooperation between the encoders. We then specialize our result to a Gaussian GMAC with additive interferences that are known partially at each encoder. We show that the proposed scheme can remove the common part known at both encoders and also mitigate a significant part of the independent interference via state cooperation when the feedback links are strong. Thus, the proposed scheme can significantly improve the rate region as compared to that with only message cooperation.

  • 30.
    Enlund, Nils
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Morgondagens teknik finns i dagens laboratorier2008In: På väg mot medievärlden 2020 / [ed] Hvitfelt, Håkan, Nygren, Gunnar, Lund: Studentlitteratur, 2008, 4, 211-227 p.Chapter in book (Other academic)
  • 31.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. Helsinki University of Technology.
    Andersin, Hans
    The early days of computer aided newspaper productions sys­tems2009In: History of Nordic Computing 2: Second IFIP WG 9.7 Conference, HiNC2, Turku, Finland, August 21-23, 2007, Revised Selected Papers / [ed] Impagliazzo, J., Järvi, T., Paju, P., Springer Berlin/Heidelberg, 2009, 238-249 p.Chapter in book (Refereed)
    Abstract [en]

    During the years 1970-1973, the Laboratory of Information Processing Science at the Helsinki Uni versity of Technology carried out the Computer Graph ics Pro ject (CGP). The activities foc us ed on the problems of producing news paper text, ad vert isements, and com plete pages using inter act ive computer graphics. The project and its commercial spin-off, Typlan, as well as the BUNPAPS continuation project 1973-1975, cre ated a num ber of innovative, pioneering solutions for computer aided news pap er production, laying the found at ion for the digitalization of media production.

  • 32.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media technology and interaction design, MID.
    Andersin, Hans
    The early days of computer aided newspaper productions sys­tems2007In: History of Nordic Computing / [ed] Paju, P., Kivinen, N., Järvi, T., Ruissalo, J., Åbo: Turku University , 2007, 32-34 p.Conference paper (Refereed)
    Abstract [en]

    During the years 1970-1973, an ambitious research project, the Computer Graphics Project (CGP), was carried out at the laboratory of Information Processing Science at the Helsinki University of Technology. The initial objective of the project was to develop application oriented system solutions for the emerging computer graphics technology, but the activities were soon focused on the problems of producing newspaper text, advertisement, and complete pages using interactive computer graphics. The project and its commercial spin-off, Typlan Systems Projects Oy Ab, as well as the BUNPAPS continuation project 1973-1975 at Brown University, Providence, Rhode Island, created a number of innovative, pioneering solutions for computer aided newspaper production, laying the foundation for the digitalization of media production in the 1980’es. This paper describes the ideas, research, innovations, and products generated by the members of these groups in the period 1970-1975.

  • 33.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media (closed 20111231).
    Askenfelt, Anders
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.
    Mediated masterclass teaching2007In: Proc. of Developing Innovative Video Resources for Students Everywhere, Lillehammer: Høgskolen i Lillehammer , 2007Conference paper (Other academic)
  • 34.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Lovrecek, Mladen
    Advances in Printing and Media Technology: Vol. XXXIV2008Conference proceedings (editor) (Other academic)
  • 35.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media technology and interaction design, MID.
    Lovrecek, Mladen
    Advances in Printing and Media Technology: Vol. XXXIX2012Conference proceedings (editor) (Other academic)
  • 36.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media (closed 20111231).
    Lovrecek, Mladen
    Advances in Printing and Media Technology: Vol. XXXV2008Conference proceedings (editor) (Other academic)
  • 37.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media (closed 20111231).
    Lovrecek, Mladen
    Advances in Printing and Media Technology, Vol. XXXVI2009Conference proceedings (editor) (Other academic)
  • 38.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media (closed 20111231).
    Lovrecek, Mladen
    Advances in Printing and Media Technology: Vol. XXXVII2010Conference proceedings (editor) (Other academic)
  • 39.
    Enlund, Nils
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Lovrecek, Mladen
    Advances in Printing and Media Technology: Vol. XXXVIII2011Conference proceedings (editor) (Other academic)
  • 40. Eriksson, Lars-Erik
    et al.
    Blomqvist, Ulf
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry Business models and expected effects: Musiclessons - Deliverable 7.  Business models and expected effects2006Report (Other academic)
  • 41.
    Eriksson, Lars-Erik
    et al.
    KTH, School of Information and Communication Technology (ICT).
    Findahl, Olle
    Uppsala universitet.
    Selg, Håkan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    User Oriented Business Models in Peer-to-Peer Services2006In: Exploiting the knowledge economy / [ed] Cunningham, P., Cunningham, M., Amsterdam: IOS Press, 2006, 1797-1804 p.Conference paper (Refereed)
    Abstract [en]

    A limited number of business and legal solutions have been used over the decades to solve the content industry’s "problems" arising from new technology. Content industry has been lagging behind technology developers especially when it comes to different file-sharing (Peer-2-Peer) technologies and systems. The paper shows that P2P technology will be necessary in the future. Research has shown that it is possible to group file-sharers in three major gropus – "free riders", "samplers" and "squirrells". Studying the properties of these groups a number of business models can be defined. This study show that business models such as licensing, subscription, retail and e-commerce models can be derived from these groups of users. This study also concludes that new underpinning technologies such as DRM and a natural language approach to content mark up are necessary to be able to develop solutions to make these business models satisfactory for both users and content owners.

  • 42. Eriksson, Lars-Erik
    et al.
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry Impact assessment on policies, directives and business models – First thoughts: Musiclessons -  Deliverable 8a.  Impact assessment on policies, directives and business models – First thoughts2006Report (Other academic)
  • 43. Eriksson, Lars-Erik
    et al.
    Findahl, Olle
    Selg, Håkan
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry: Musiclessons - Deliverable 9.  Report from workshops2006Report (Other academic)
  • 44.
    Eriksson, Lars-Erik
    et al.
    KTH, School of Information and Communication Technology (ICT).
    Findahl, Olle
    Uppsala universitet.
    Selg, Håkan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Impact assessment on policies, directives and business models – Final thoughts: Musiclessons - Deliverable 8b.  Broadband technologies transforming business models and challenging regulatory frameworks – lessons from the music industry2006Report (Other academic)
  • 45. Eriksson, Lars-Erik
    et al.
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Open Source / Open content and other emerging e-business models; a complement to or on a collision course with the existing IPR / Patent regime2007In: Expanding the knowledge economy / [ed] Cunningham, P., Cunningham, M., Amsterdam: IOS Press, 2007, 1557-1563 p.Conference paper (Refereed)
    Abstract [en]

    Throughout the 1990s, the emerging policy debate on the potential of a digital networks society stressed the need to balance two possibly opposing features. The protection of immaterial rights, via the IPR / Patent regime, should not be so rigorous as to hinder the development of new business models suited to the digital world. As a more focused debate on e-inclusion, interactivity, consumer as creators etc. developed, the focus shifted to the need for a balance between content owners, content owners IPRs and the reasonable interests of consumers.

    Technology, however, has made it possible for consumers to circumnavigate content owners´ interests with the result that cultural diversity has moved from main stream media to the Internet. Technology has turned content, which has been exclusive to many due to cost and the necessity to have certain hardware (CD players etc) into collective goods. User generated content (UGC) has become a means to bridge the gap between consumption and production. The Open Source movement has developed rapidly, with thousands of experienced Internet users collaborating in the development of new software applications, often in parallel with the growth of proprietary solutions protected by the IPR/ patent regime.

    This paper looks at the significance of these developments for creativity and innovation in general and more specifically for the current wave of emerging open source / open content-based business models. We argue a) that new business models are often at odds with the legal regime, b) that consumer privacy is increasingly at odds with the legal regime, and c) that innovation may be a victim since improving existing ideas is the basis of creativity.

  • 46.
    Eriksson, Sara
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Strategi och omvärldsbevakning i svensk grafisk industri2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This Master thesis is conducted on behalf of Branschkoll, a company founded in 2010 thatprovides business intelligence for the printing industry. The purpose of the study was to identify and analyze how companies in the Swedish printing industry are working with strategy and business intelligence. This was done in order to gain a deeper understanding of why the industry looks the way it does today. The study has its foundation in a number of industry reports from different decades that all advise companies in the printing industry to work thoroughly with their strategy.

    The investigation of how companies in the Swedish printing industry are working with strategy was done through in-depth interviews with ten executives at companies of varying sizes in terms of number of employees as well as through a survey. A few persons with insights into the printing industry and/or with great knowledge of strategic work were also interviewed.

    The results of this study show that few companies within the printing industry has a clear strategy today. Many executives in the study believe that they do not conduct enough strategic work due to time contraints, lack of resources and lack of expertise within the company. Strategic work is often prioritized down to the benefit of the everyday, operational work.

  • 47.
    EVALDSSON, ANNA
    et al.
    KTH, School of Computer Science and Communication (CSC).
    ÅBYHAMMAR, CHARLOTTE
    KTH, School of Computer Science and Communication (CSC).
    Att leva utan appar – besvärligt ellerbefriande?2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Idag äger en stor del av Sveriges befolkning en smartphone. Det finns många fördelar med en smartphone men på senare år har flera negativa aspekter med användningen uppmärksammats. Stress orsakad av att inte kunna hantera tekniken på ett hälsosamt sätt är en av de effekter som bevisats och en annan följd av smartphoneanvändning är risken för att utveckla ett beroende.

    Syftet med detta arbete är att genom en depriveringstudie, avsaknadsstudie, undersöka om studiens smartphoneanvändare är beroende av mobilens smarta funktioner och om smartphonen bidrar till att de känner sig stressade. Genom att frånta användarna möjligheten att använda mobilens smartfunktioner och låta dem föra dagbok över sina upplevelser har vi försökt se hur smartphonen och avsaknaden av dess funktioner påverkar användarna. Med hjälp av enkäter, intervjuer och loggning av deltagarnas användning har vi fördjupat oss i om de upplever sig beroende och stressade av smartfunktionerna.

    Resultaten visar att samtliga av deltagarna upplever att de är beroende och till viss mån stressade av smartphonen. Vi har funnit att det upplevda beroendet har vuxit fram genom en känsla av både ett måste och ett begär av att använda smartphonen. Undersökningen visar att deltagarna upplever med och utan tillgång till de smarta funktionerna.

    Tack vare depriveringen har deltagarna börjat reflektera över sin smartphoneanvändning. Vi tror att det är viktigt att fundera över sin användning för att bli medveten om ett eventuellt beroende och om man är drabbad av stress. Detta för att motiveras till att förändra ett möjligt ohälsosamt beteende.

  • 48.
    Findahl, Olle
    et al.
    Uppsala universitet.
    Eriksson, Lars-Erik
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Selg, Håkan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Wallis, Roger
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    The IPR Regime and The Open Source/Open Content Movement – An Alternative Stimulus for Creativity or on a Collision Course?2006In: Exploiting the Knowledge Economy / [ed] Cunningham, P., Cunningham, M., Amsterdam: IOS Press, 2006, 1804-1811 p.Conference paper (Refereed)
    Abstract [en]

    The Open source and Open content movement is in progress. This paper analyses the emergence of new business opportunities, as well as potential conflicts with legal frameworks designed for IPR owners. Data is presented from interviews with a representative sample of Swedes as well as a questionnaire to a more specialized sample of experienced users with an IT background. What kind of activities are they engaged in? What are the driving forces? Ordinary Internet users are usually not aware of open source programs even if they use them. But they are participating more and more producing content and sharing content on websites and online communities. The more experienced and advanced users are well acquainted with both, they are using it and a lot of them take part in the creation of content and the development of the software. However, it seems that the open source/open content movement is rapidly emerging as an essential alternative incentive for creativity compared to the traditional IPR regime. Maybe the two approaches are even on a collision course.

  • 49.
    FLEETWOOD, THÉRÈSE
    et al.
    KTH, School of Computer Science and Communication (CSC).
    JONEBY, FELICIA
    KTH, School of Computer Science and Communication (CSC).
    Twitter i svenska polisens tjänst2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Social media is a central part of our everyday life and a place where more and more companies

    and governments are presented. As a consequence, the boundaries between each individual’s

    private area and the public area become vague. The questions this phenomenon raises is not

    only to what extent companies should be granted access to each individuals' private sphere, but

    also the contrary; what happens when individuals are allowed access to the private area of the

    companies?

    Our report investigates this phenomenon within the Swedish police where police officers are

    using Twitter to form a dialogue with the public regarding the everyday work of the Police. We

    asked them why they tweet, how it all started and how they look upon themselves as senders

    and the public as recipients. The question we intend to answer using these questions are "How

    does the Swedish Police use Twitter to reach out to the public and what do the police officers

    who use Twitter think of their usage?".

    To answer this question we have interviewed six police officers that use Twitter in their every

    day work. All of them serve in Stockholm and are official tweeting police officers, which means

    the Swedish Police Authority approves them. Our result shows that almost every one of the

    interviewed police officers begun to tweet because of a committed colleague or because of

    positive experiences of Twitter. All of them report that they aim to improve the public image of

    the police and to give a human face to the Police Authority. They are also hoping to increase the

    public safety and reduce the crime rates in the community.

    Furthermore we did an analysis of the Twitter accounts used by the interviewed police officers.

    The analysis gave a large amount of quantitative data regarding their usage of Twitter, which

    provided a richer image of their tweeting.

    We found that the official tweeting police officers can be divided into two different categories

    according to their usage of Twitter; the social twitterers and the professional twitterers. The

    social twitterer is very committed to his tweeting and spends time to phrase his tweets in an

    entertaining and humorous way. The amount of followers is important and he spends time to

    interact with his followers, raise questions and answer questions. The professional twitterer on

    the other hand uses his Twitter account as a strategic work tool and he cares a lot for the

    consequences of every tweet that he writes. Therefor he is quite subtle and cautious when he

    formulates his tweets.

    Our study shows that the use of Twitter of the police in Stockholm is a new phenomenon for the

    organization that has not yet been given well-established rules and attitudes. The allocated

    working time of 2 hours per week for the tweeting police officers to use Twitter is not enough to

    maintain their accounts in a reasonable manner. Also the routines for archiving the Twitter

    accounts appear to be difficult to follow and it should be assessed whether they really are

    necessary. The tutorials available for the tweeting police officers are sometimes contradictory

    and an updated with the experience of the police officers that have been using Twitter at hand is

    in our opinion much needed.

    This phenomenon appears to us as being very new and unexamined within the Swedish Police.

    In our opinion the Police could with a little funding and a greater awareness and priority within

    the organization develop their presence in the social media a great deal. This would also

    improve their relations with the public and raise the understanding for the work the police are

    conducting on an every day basis.

  • 50.
    Frid, Emma
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Elblaus, Ludvig
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Bresin, Roberto
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Sonification of fluidity -
An exploration of perceptual connotations of a particular movement feature2016In: Proceedings of ISon 2016, 5th Interactive Sonification Workshop, Bielefeld, Germany, 2016, 11-17 p.Conference paper (Refereed)
    Abstract [en]

    In this study we conducted two experiments in order to investigate potential strategies for sonification of the expressive movement quality “fluidity” in dance: one perceptual rating experiment (1) in which five different sound models were evaluated on their ability to express fluidity, and one interactive experiment (2) in which participants adjusted parameters for the most fluid sound model in (1) and performed vocal sketching to two video recordings of contemporary dance. Sounds generated in the fluid condition occupied a low register and had darker, more muffled, timbres compared to the non-fluid condition, in which sounds were characterized by a higher spectral centroid and contained more noise. These results were further supported by qualitative data from interviews. The participants conceptualized fluidity as a property related to water, pitched sounds, wind, and continuous flow; non-fluidity had connotations of friction, struggle and effort. The biggest conceptual distinction between fluidity and non-fluidity was the dichotomy of “nature” and “technology”, “natural” and “unnatural”, or even “human” and “unhuman”. We suggest that these distinct connotations should be taken into account in future research focusing on the fluidity quality and its corresponding sonification.

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