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  • 1. Andersen, Kristina
    et al.
    Wilde, Danielle
    Circles and props: making unknown technology2012In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 19, no 3, p. 60-65Article in journal (Other academic)
    Abstract [en]

    The OWL Circles are hosted in a neutral, utilitarian space containing a large, shared worktable with a selection of tools and various neatly organized recycled materials. The Circle workshop experience takes the participant through a rapid series of formalized conceptual shifts, each drawing on work in theater and performance theory, game play, psychology, and other areas. The introduction functions as the drawing of a circle or the beginning of a game, and as such it serves a number of roles. In a theatrical sense it declares that a game is beginning. The switch between an abstract desire, defined very strictly by someone else and the feeling that this word does indeed reside within your body, allows the participants to begin to work. As a postscript to the overall workshop experience, each participant is debriefed before leaving the workshop space.

  • 2.
    Balaam, M.
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hansen, L. K.
    Women’s health at CHI2018In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 25, no 1Article in journal (Refereed)
  • 3. Brown, B.
    et al.
    Bodker, S.
    Hook, K.
    Does HCI scale?: Scale hacking and the relevance of HCI2017In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 24, no 5, p. 28-33Article in journal (Refereed)
  • 4. Elblaus, Ludvig
    et al.
    Tsaknaki, Vasiliki
    Lewandowski, Vincent
    Bresin, Roberto
    Hwang, Sungjae
    Song, John
    Gim, Junghyeon
    Griggio, Carla
    Leiva, Germán
    Romero, Mario
    KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST). Georgia Institute of Technology.
    Sweeney, David
    Regan, Tim
    Helmes, John
    Vlachokyriakos, Vasillis
    Lindley, Siân
    Taylor, Alex
    Demo Hour2015In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 22, no 5, p. 6-9Article in journal (Refereed)
    Abstract [en]

    Interactivity is a unique forum of the ACM CHI Conference that showcases hands-on demonstrations, novel interactive technologies, and artistic installations. At CHI 2015 in Seoul we hosted more than 30 exhibits, including an invited digital interactive art exhibit. Interactivity highlights the diverse group of computer scientists, sociologists, designers, psychologists, artists, and many more who make up the CHI community.

  • 5. Gaver, W.
    et al.
    Höök, Kristina
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    What makes a good CHI design paper?2017In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 24, no 3, p. 20-21Article in journal (Refereed)
  • 6.
    Gulliksen, Jan
    et al.
    KTH, School of Computer Science and Communication (CSC), Media technology and interaction design.
    von Axelsson, H
    Persson, Hans
    Göransson, Bengt
    Accessibility and Public Policy in Sweden2010In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 17, no 3, p. 26-29Article in journal (Refereed)
    Abstract [en]

    Principles and guidelines will become more important, due to the development of accessibility policies and the harmonization with Europe in Sweden is discussed. Public policy is the body of principles that underpin the operation of legal systems in a state, which address the social, moral, and economic values that tie a society together. Accessibility policies often start at the international level. Many countries currently have different regulations for interface accessibility. In Sweden the transparency of the public sector is one of the foundations of democracy and the development of an accessible society and is manifested by a duty to publish and promote openness. Public policy and legislation play an important role in contributing to increased accessibility. Sweden is a country of negotiation and transparency, not binding legislation. Involving groups with impairments may not only provide increased accessibility but also increase innovation.

  • 7.
    Höök, Kristina
    KTH, School of Computer Science and Communication (CSC), Media technology and interaction design, MID.
    A cry for more tech at CHI!2012In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 19, no 2, p. 10-11Article in journal (Other (popular science, discussion, etc.))
    Abstract [en]

    This is a rant. And a plea. And an ad. With this rant, plea, and ad, I hope to attract more attention to the video and interactivity submissions at CHI 2012. But that is just a means to an end. The result I hope for is to make our field influential in shaping a whole new wave of interactions through technologies, the likes of which we have never seen before.

  • 8.
    Höök, Kristina
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. Mobile Life Centre, Denmark.
    Bardzell, J.
    Bowen, S.
    Dalsgaard, P.
    Reeves, S.
    Waern, A.
    Framing IxD knowledge2015In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 22, no 6, p. 32-36Article in journal (Refereed)
    Abstract [en]

    Interaction design (IxD) research cuts through many domains of HCI yet remains distinctive. There are convincing arguments that Research through Design (RtD) is a valid research method in the concerned field. Important to these arguments is how RtD allows IxD researchers to actually do design as an empirical method to gain knowledge, rather than aligning with the user study tradition. First-order knowledge is crucial to design practice, but it should not overshadow the need for the IxD research community to articulate the many forms of design knowledge that can be extracted from design processes.

  • 9.
    Höök, Kristina
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Ståhl, A.
    Jonsson, Martin
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Mercurio, J.
    Karlsson, A.
    Johnson, E. -CB.
    Somaesthetic design2015In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 22, no 4, p. 26-33Article in journal (Refereed)
    Abstract [en]

    Somaesthetics is an interdisciplinary field, originally proposed by the philosopher Richard Shusterman and grounded in pragmatist philosophy and phenomenology. An interesting result of engaging in Feldenkrais exercises was the effect on the whole beings. After a lesson, all students felt they had become more honest, more grounded in themselves, more reflective, and a bit slower in their movements and reactions. When bringing out three designs, researchers repeatedly had to try different digital and physical materials, faking interactions and testing them in situ to find the ones that would make sense. The interactions had to be simulated and acted out in order for them to really feel their impact on their bodily experiences. Simply imagining what they would be like was not enough to qualify the experience.

  • 10.
    Ilstedt Hjelm, Sara
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Research + design: the making of Brainball2003In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, ISSN 1072-5520, Vol. 10, no 1, p. 26-34Article in journal (Refereed)
  • 11.
    Ilstedt Hjelm, Sara
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    The making of Brainball2003In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. X.1, p. 27-34Article in journal (Refereed)
  • 12.
    Pargman, Daniel
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. School of Computer Science and Communication (CSC), Centres, KTH, School of Architecture and the Built Environment (ABE), Centres, Centre for Sustainable Communications, CESC.
    Eriksson, Elina
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. School of Computer Science and Communication (CSC), Centres, KTH, School of Architecture and the Built Environment (ABE), Centres, Centre for Sustainable Communications, CESC.
    At odds with a worldview: teaching limits at a technical university2016In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 23, no 6, p. 36-39Article, review/survey (Refereed)
  • 13.
    Pargman, Daniel
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media.
    Jakobsson, Peter
    Södertörn University.
    Five perspectives on computer game history2007In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 14, no 6, p. 26-29Article in journal (Refereed)
    Abstract [en]

    This column on computer game history, from the perspective of the gaming industry, complements the column from the last issue on the history of virtual worlds. I met Daniel Pargman, then a graduate student studying multiplayer games, exactly ten years ago. He told me that one day there would be a research field dedicated to online games, and he planned to be there. The field is indeed emerging, with Daniel as a major contributor.---Jonathan Grudin, column editor

  • 14. Ralph, M.
    et al.
    Björndal, Petra
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. ABB Corporate Research, Sweden.
    Supporting the Uninitiated in User - Centered Design2014In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 21, no 2, p. 60-65Article in journal (Refereed)
    Abstract [en]

    Practicing UCD is vital to helping non-UX practitioners acquire an understanding of this new mindset. An introductory workshop should provide an overview of the UCD process. It should also try to show how UCD relates to the team's current way of working. Although this material can prove valuable, the project team needs to understand that this material alone is not enough to capture the project requirements, and that engaging in user studies brings a newfound, valuable perspective by revealing important patterns for how people work. As UX professionals know all too well, the requirements-gathering stage of the UCD process is of utmost importance but can also be a source of frustration. Gaining access to end users, dealing with language differences during interview sessions, and ensuring the questions asked capture what is needed are only a few of the hurdles that non-UX professionals will quickly learn they need to overcome.

  • 15. Rocchesso, D.
    et al.
    Lemaitre, G.
    Susini, P.
    Ternström, Sten
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    Boussard, P.
    Sketching sound with voice and gesture2015In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 22, no 1, p. 38-41Article in journal (Refereed)
    Abstract [en]

    Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactions. In product and interaction design, sounds should be included in the early stages of the design process. Scientists of human motion have shown that auditory stimuli are important in the performance of difficult tasks and can elicit anticipatory postural adjustments in athletes. These findings justify the attention given to sound in interaction design for gaming, especially in action and sports games that afford the development of levels of virtuosity. The sonic manifestations of objects can be designed by acting on their mechanical qualities and by augmenting the objects with synthetic and responsive sounds.

  • 16.
    Romero, Mario
    KTH.
    My users taught me to read with my ears2018In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 25, no 3, p. 6-7Article in journal (Refereed)
    Abstract [en]

    The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field.

  • 17.
    Vallgårda, Anna
    et al.
    IT University of Copenhagen, IxD Lab.
    Boer, Laurens
    IT University of Copenhagen, IxD Lab.
    Tsaknaki, Vasiliki
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Svanaes, Dag
    NTNU in Trondheim, Norway.
    Material Programming2017In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 24, no 3, p. 36-41Article in journal (Other academic)
1 - 17 of 17
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