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  • 1.
    Anderlind, Eva
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Noz, Marilyn E.
    New York University, Department of Radiology.
    Sallnäs Pysander, Eva-Lotta
    KTH, School of Computer Science and Communication (CSC), Numerical Analysis and Computer Science, NADA.
    Lind, Bengt K.
    Karolinska Institute, Department of Medical Radiation Physics.
    Maguire, Gerald Q. Jr.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS.
    Will haptic feedback speed up medical imaging? An application to radiation treatment planning2008In: Acta Oncologica, ISSN 0284-186X, E-ISSN 1651-226X, Vol. 47, no 1, p. 32-37Article in journal (Refereed)
    Abstract [en]

    Haptic technology enables us to incorporate the sense of touch into computer applications, providing an additional input/output channel. The purpose of this study was to examine if haptic feedback can help physicians and other practitioners to interact with medical imaging and treatment planning systems. A haptic application for outlining target areas (a key task in radiation therapy treatment planning) was implemented and then evaluated via a controlled experiment with ten subjects. Even though the sample size was small, and the application only a prototype, results showed that haptic feedback can significantly increase (p0.05) the speed of outlining target volumes and organs at risk. No significant differences were found regarding precision or perceived usability. This promising result warrants further development of a full haptic application for this task. Improvements to the usability of the application as well as to the forces generated have been implemented and an experiment with more subjects is planned.

  • 2.
    Anderlind, Eva
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Noz, Marilyn E.
    New York University, Department of Radiology.
    Sallnäs Pysander, Eva-Lotta
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Maguire Jr., Gerald Q.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS.
    Lind, Bengt K.
    Karolinska Institute, Medical Radiation Physics.
    The value of haptic feedback in medical imaging and treatment planning2006In: Radiotherapy and Oncology, ISSN 0167-8140, E-ISSN 1879-0887, Vol. 81, p. 1277-Article in journal (Refereed)
  • 3.
    Artman, Henrik
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Cavemen in command?: Critical inquiries of rhetoric present in command and control discussions.2000In: Sundin & Friman (eds.) ROLF 2010 - the way ahead and the first step. Försvarshögskolan, Stockholm., 2000Chapter in book (Refereed)
  • 4.
    Artman, Henrik
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Burell, Magnus
    Institutionen för datavetenskap, LiU.
    Användbarhetsarbete på sju statliga myndigheter2008Report (Refereed)
    Abstract [sv]

    Verva har arbetat aktivt för att öka användbarheten och tillgängligheten på myndigheternas webbplatser, exempelvis genom riktlinjerna Vägledningen 24-timmarswebbben samt erfarenhetsutbyte genom nätverksträffar. För att myndigheternas service till medborgare och företag och det interna arbetet på myndigheterna ska upplevas som enkelt, ändamålsenligt och effektivt behöver användarcentrerat arbetssätt tillämpas på flera ställen än i myndigheternas arbete med sina webbplatser. Användbarhet är ett område som innehåller arbete med layout, informationsstruktur, informationsflöde, arbetsflöde och processanalyser.

    Flera myndigheter har under de senaste åren anställt personer som är anställda för att säkerställa god användbarhet för myndigheternas IT-system. Samtidigt är ett bara en bråkdel av myndigheterna som har sådan kompetens internt.

    Under 2008 blir användbarhet ett eget kompetensområde inom Vervas ramavtal för IT-konsulttjänster. Detta gör att myndigheterna behöver kunna agera goda beställare av sådana tjänster.

  • 5.
    Artman, Henrik
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Dovhammar, Ulrika
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Holmlid, Stefan
    Linköpings Universitet.
    Lantz, Ann
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Lindquist, Sinna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Markensten, Erik
    Antrop.
    Swartling, Anna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Att beställa något användbart är inte uppenbart: En motiverande bok om att beställa användbarhet2010Book (Refereed)
  • 6.
    Artman, Henrik
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Holmlid, Stefan
    Linköpings Universitet.
    Lantz, Ann
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Lindquist, Sinna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Svartling, Anna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Dovhammar, Ulrika
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Acquisition of usable IT: Acquisition projects to reflect on2009Book (Refereed)
  • 7.
    Artman, Henrik
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Markensten, Erik
    Antrop.
    A Procurement Approach to Userinvolvement in E-government2005In: User Involvement in e-Government development projects, 2005, p. 57-62Conference paper (Refereed)
  • 8.
    Artman, Henrik
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Ramberg, Robert
    SU, DSV.
    Delade representationer och Kollaborativt Lärande av Interaktionsdesign [DEKAL].2009In: Resultatdialog 2009: Aktuell forskning om lärande, Stockholm: Vetenskapsrådet , 2009, p. 127-134Chapter in book (Refereed)
    Abstract [sv]

    studerar:

    1. hur verksamma, erfarna interaktionsdesigners går till väga när de löser interaktionsdesignproblem och hur de pratar kring dessa

    2. hur studenter kan få stöd i sitt lärande och samarbete kring interaktionsdesignuppgifter

    3. verktyg som skulle kunna underlätta interaktionsdesigners i sitt arbete och särskilt då med avseende på sådant som är specifikt för interaktionsdesign och som utnyttjar en specifik miljö, nämligen "iLounge-rummet" med sina stora skärmar och speciella bord i Kista. Särskilt med avseende på just interaktionsdesign kan vara att materialet som deisgnas, interaktionen, "saknar egenskaper" och behöver visualiseras tex genom att på olika representera tidsförlopp genom informationsrymder mellan och på olika sidor/skärmbilder i ett system eller genom att stödja versionshantering m.m..

    4. Möjligheter att utveckla ett gemensamt språkbruk för interaktionsdesigners och särskilt designmönster för interaktionsdesign.

  • 9.
    Arvola, Mattias
    et al.
    Dept. of Computer and Information Science, LiU.
    Artman, Henrik
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Enactments in interaction design: How designers make sketches behave2007In: Artifact, ISSN 1749-3463, E-ISSN 1749-3471, Vol. 1, no 2, p. 106-119Article in journal (Refereed)
    Abstract [en]

    How do designers of interactive media work on the dynamic aspects of their designs? Previous research has emphasized the role of gestures to express what users and computers do. This paper contributes with a detailed analysis of interaction designers’ enactments in terms of what they express using a model of interaction design based on five domains: design concept, functions and content, structure, interaction, and presentation. Two enactive means of expression are identified: interaction walkthrough and improvised role play. Gestures drive the interaction walkthrough and scenarios created on the spot drive the improvised role play. In terms of the suggested model of interaction design, interaction walkthroughs start out in the domain of interaction, and improvised role play starts out in the domain of design concept. From these domains the designer can then see consequences for the other domains of interaction design. The five domains of interaction design can be used as an analytical tool for thoughtful reflection, and interaction walkthroughs and improvised role play can be articulated as conscious means of expression.

  • 10.
    Arvola, Mattias
    et al.
    Dept. of Computer and Information Science, LiU.
    Artman, Henrik
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Interaction Walkthroughs and Improvised Role Play2006In: Proceedings of DeSForM 2006 / [ed] Feijs, L., Kyffin, S., Young, B., Amsterdam: Koninklijke Philips Electronics , 2006Conference paper (Refereed)
    Abstract [en]

    How do designers of interactive media work on the dynamic aspects of their designs? Previous research has emphasised the role of gestures to express what users and computers do. This paper contributes with a detailed analysis of interaction design master students ’ enactments. Two kinds of enactive means for expressing behaviour are identified: interaction walkthroughs and improvised role play.

  • 11.
    Arvola, Mattias
    et al.
    Dept. of Computer and Information Science, LiU.
    Artman, Henrik
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Studio life: The construction of digital design competence2008In: Nordic Journal of Digital Literacy, ISSN 1891-943X, E-ISSN 1891-943X, Vol. 3, no 2, p. 78-96Article in journal (Refereed)
    Abstract [en]

    This paper analyses how interaction designers act and think in two different studio settings in order to understand what potential each setting presents for the development of digital design competence. We first observed interaction design students working in a design studio and then in a computer augmented interactive space. In the studio, the students oscillated continuously between individual and cooperative work, while in the interactive space, the work was focused on shared displays. The results describe how students collaborate to develop digital design competence, which not only includes competence in using digital media, but also competence in envisioning and articulating someone else’s future use of digital media. 

  • 12.
    Ban, Yifang
    et al.
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Geoinformatics (closed 20110301).
    Jakobsson, Pontus
    Kjelldhal, Lars
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Ranhagen, Ulf
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Urban and Regional Studies.
    Visualization in ViSuCity: a tool for sustainable city planning2011In: SIGRAD2011, 2011, p. 105-109Conference paper (Refereed)
    Abstract [en]

    This paper gives an overview of several aspects of visualization for city planning as they were used in the projectViSuCity. The overall objective of ViSuCity is to develop an effective web-based, interactive visualization demonstrator,ViSuCity, to support sustainable city planning in terms of information sharing, analysis, development,presentation and communication of ideas and proposals throughout the city planning processes. In this paper, wediscuss and show some results regarding LOD, scalability, streaming, and examples of visualization of roads, etcthat are important for city planning.

  • 13. Bengtsson, Lars
    et al.
    Ivarsen, Ove
    UsersAward.
    Lind, Torbjörn
    UsersAward.
    Olve, Nils-Göran
    Sandblad, Bengt
    Uppsala Universitet och UsersAwards forskarpanel.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Walldius, Åke
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Nya initiativ för användbarhetsarbetet: en pejling av behovet hos UsersAwards olika interessentgrupper2009Report (Other academic)
  • 14.
    Berns, Tomas
    et al.
    KTH.
    Lantz, Ann
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Toomingas, Allan
    Karolinska Institutet.
    Special issue of Behavioural and Information Technology with key note lectures and selected papers from the 8th international conference on Work With Computing Systems 2007 - WWCS 2007 - in Stockholm May 21st-24th 2007 - Foreword2008In: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 27, no 4, p. 283-284Article in journal (Refereed)
  • 15. Beskow, J.
    et al.
    Edlund, J.
    Granström, B.
    Gustafson, J.
    Gjermani, T.
    Jonsson, O.
    Skantze, G.
    Tobiasson, Helena
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Innovative interfaces in MonAMI: The reminder2008In: ICMI'08: Proceedings of the 10th International Conference on Multimodal Interfaces, 2008, p. 199-200Conference paper (Refereed)
    Abstract [en]

    This demo paper presents an early version of the Reminder, a prototype ECA developed in the European project MonAMI, which aims at "mainstreaming accessibility in consumer goods and services, using advanced technologies to ensure equal access, independent living and participation for all". The Reminder helps users to plan activities and to remember what to do. The prototypemerges mobile ECA technology with other, existing technologies:Google Calendar and a digital pen and paper. The solution allows users to continue using a paper calendar in the manner they are used to, whilst the ECA provides notifications on what has been written in the calendar. Users may ask questions such as "When was I supposed to meet Sara?" or "What's my schedule today"?

  • 16.
    Beskow, Jonas
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Edlund, Jens
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Granström, Björn
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Gustafson, Joakim
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Skantze, Gabriel
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Tobiasson, Helena
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    The MonAMI Reminder: a spoken dialogue system for face-to-face interaction2009In: Proceedings of the 10th Annual Conference of the International Speech Communication Association, INTERSPEECH 2009, Brighton, U.K, 2009, p. 300-303Conference paper (Refereed)
    Abstract [en]

    We describe the MonAMI Reminder, a multimodal spoken dialogue system which can assist elderly and disabled people in organising and initiating their daily activities. Based on deep interviews with potential users, we have designed a calendar and reminder application which uses an innovative mix of an embodied conversational agent, digital pen and paper, and the web to meet the needs of those users as well as the current constraints of speech technology. We also explore the use of head pose tracking for interaction and attention control in human-computer face-to-face interaction.

  • 17. Bodker, Susanne
    et al.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Usability and interaction design - new challenges for the Scandinavian tradition2008In: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 27, no 4, p. 293-300Article in journal (Refereed)
    Abstract [en]

    Computer use and interaction possibilities are changing quickly, while use contexts and application types are radically broadening. Technology no longer consists of static tools belonging only to the workplace but permeates work on the move, homes and everyday lives. Pervasive technologies, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction). We witness the creation of ad hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different tasks are done through a combination of specialized technologies. A wider repertoire of physical instruments is available than the keyboard and the mouse. Based on examples from recent research projects and a collage of concepts and solutions, we discuss how these recent developments challenge our understanding of usability and interaction design. In particular, we discuss how the Scandinavian tradition of user involvement in development is facing up with the challenges of new work and of non-work contexts. There is a tendency that much recent investigations into non-work settings get stuck in a divide between work on the one hand, and leisure, arts, and home on the other; between rationality on the hand, and emotion on the other. The Scandinavian tradition can be developed to embrace people's whole lives and transcend the dichotomies between work, rationality, etc. and their negations and a Scandinavian perspective should and could move the current co-determination framework outside of work.

  • 18.
    Bogdan, Christian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Green, Anders
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Hüttenrauch, Helge
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Räsänen, Minna
    KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media (closed 20111231).
    Severinsson Eklundh, Kerstin
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Cooperative Design of a Robotic Shopping Trolley2009In: The Good, the Bad and the Challenging: the user and the future of information and communication technologies, 2009Conference paper (Refereed)
  • 19.
    Bogdan, Cristian
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Longstanding success without awareness support: lessons from a collaborative programming tool2008In: Proceedings of COOP 2008, Institut d'Etudes Politiques, Aix-en-Provence, 2008Conference paper (Refereed)
    Abstract [en]

    The paper is a reflective account of a successful five-year experience with a Web-based collaborative programming environment for nomadic student programmers. While after implementing the basic functionality there were good opportunities for collecting and providing awareness information within the tool, resources did not permit that. Still, the users appreciated the tool and inferred the needed awareness information or provided for it using other channels like instant messaging. This experience suggests that well-designed basic articulation is much more important than awareness for the success of collaborative tools.

  • 20.
    Bogdan, Cristian
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Tailorability as Practice: A Study of Software Shaping in an Organization2001In: IHM-HCI Lille, Vol. 2Article in journal (Refereed)
    Abstract [en]

    This paper presents a long-term experience of tailoring software in an organisation, detailing problems encountered with the toolkit used for tailoring. Against that background, the paper presents a tailoring toolkit design, grounded in the organisation’s circumstances. The paper concludes by proposing a set of criteria that can be used when choosing or designing a tailoring toolkit in a given setting.

  • 21.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Bowers, John
    KTH, School of Computer Science and Communication (CSC), Numerical Analysis and Computer Science, NADA.
    Tuning in: Challenging design for communities through a field study of radio amateurs2007In: Communities and Technologies 2007, 2007, p. 439-461Conference paper (Refereed)
    Abstract [en]

    As illustrated by the emerging field of Communities and Technologies, the topic of community, whether further qualified by ‘virtual’ (Rheingold 1993), ‘on line’ or ‘networked’ (Schuler 1996), has become a major focus for field study, design, technical infrastructural provision, as well as social, psychological and economic theorising. Let us review some early examples of this ‘turn to community’. (1999) discuss the ‘network communities of SeniorNet’, an organisation that supports people over the age of 50 in the use of computer networking technologies. The SeniorNet study highlights the complex ‘collage’ of participation and interaction styles that community members sustain, many of which go beyond conventional understandings of older people, their practices and relations to technology. While the members of SeniorNet are geographically dispersed, (1996) describe the ‘Blacksburg Electronic Village’, a local community computing initiative centred around Blacksburg, Virginia, USA. As long ago as 1994, (1994) claimed the existence of over 100 such projects in the US with very diverse aims and experiences but all concerned to be responsive to a community’s needs while exploiting the Internet and the technical developments it has made possible. For their part, (2001) offer some generic infrastructural tools for community computing, including support for ‘identity management’.

  • 22.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Cerratto Pargman, T
    Reconsidering support for the members of specialized online communities2002Conference paper (Refereed)
    Abstract [en]

    Since its emergence, the topic of online communities attracted large interest from Human-Computer Interaction and sociology researchers alike. The term “online community” has been generally associated with electronic “meeting-points” of various degrees of synchronicity and persistence, provided through a number of technologies. Based on empirical studies of two different types of online communities, this paper attempts to challenge the “meeting-point” centered approach by i) reconsidering individual needs of the members forming the community and by ii) emphasizing the importance of supporting content-complex activities.

  • 23.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Ertl, D
    Falb, J
    Green, Anders
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Kaindl, H
    A Case Study of Remote Interdisciplinary Designing through Video Prototypes2012In: Proceedings of the 45th Annual Hawaii International Conference on System Sciences (HICSS-45), 2012Conference paper (Refereed)
  • 24.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Ertl, D.
    Goller, M.
    Green, Anders
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Severinson Eklundh, Kerstin
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Towards HRI on the Move with Mixed Initiative2010In: Proceeding of New Frontiers in Human-Robot Interaction Symposium of the Convention Artificial Intelligence and Simulation of Behaviour (AISB) 2010, 2010, p. 22-26Conference paper (Refereed)
  • 25.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Ertl, Dominik
    Hüttenrauch, Helge
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Göller, Michael
    Green, Anders
    Severinsson Eklundh, Kerstin
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Falb, Jürgen
    Kaindl, Hermann
    Evaluation of robot body movements supporting communication: Towards HRI on the move2011In: New Frontiers in Human–Robot Interaction / [ed] Kerstin Dautenhahn, Joe Saunders, Philadelphia: John Benjamins Publishing Company, 2011, p. 185-210Chapter in book (Refereed)
    Abstract [en]

    In designing socially interactive robots we have focused on robot movement and its role in multi-modal human-robot communication. In this chapter we describe design and evaluation of robot body movements supporting communication, investigating the idea of using speed and orientation adjustments as design elements in human-robot interaction. The scenario studied includes a robotic shopping trolley that offers products via speech and GUI to the user while both are moving in a supermarket-like environment. Our results show that if the robot slows down while making such offers, users are more prone to react upon them and to take the product. However, even from our early pre-study with mock-up robots we observed that users tended not to mention the robot’s slow-down movements, even if these movements were shown several times to them during a video-based debriefing. This phenomenon, that users react implicitly on the robot’s movements without being consciously aware of them, was confirmed during an experimental study with a fully integrated robot prototype. We discuss our results by reflecting on human-robot interaction design methods, and we draw implications from the lessons learned in the study of the design of robot behaviours. In particular, we list a whole set of challenges for HRI when both the user and the robot are moving.

  • 26.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Göller, M.
    Towards a framework for design and evaluation of mixed initiative systems: Considering movement as a modality2009In: IHRCMICA-2009 Improving Human-Robot Communication with Mixed-Initiative and Context-Awareness: Proceedings of the Workshop on Improving Human-Robot Communication with Mixed-Initiative and Context-Awareness co-located with Ro-Man 2009, 2009Conference paper (Refereed)
    Abstract [en]

    We propose a framework for design and evaluation of mixed initiative robotic systems, focusing mostly on the robot initiative in the case of a robotic shopping trolley. Throughout, we consider the implications of the movement modality in the robot initiative and the communication that follows it. We illustrate our considerations with our experience in designing and evaluating mixed-initiative human-robot communication with a mock-up robot and subsequently an actual robot platform.

  • 27.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Mayer, R.
    Makumba: the Role of Technology or the Sustainability of Amateur Programming Practice and Community2009In: Proceedings of the Fourth Communities and Technologies Conference, 2009Conference paper (Refereed)
    Abstract [en]

    We address the issue of sustainability of practice, which we regard as crucial for the sustainability of the community at large. In the absence of material reward, sustaining a specialized activity such as programming is not trivial especially when members move often in and out of the community. Our case is the group of voluntary, amateur student programmers from a European-wide student organization. We present this setting as an Amateur Community and as a Community of Practice, and show how such framing helps in understanding sustainability of practice. Although being totally voluntary and managing a large intranet, the group has been thriving for six years. To explain such high practice sustainability we examine the role of the technology framework used by the group during this time. We then propose a more general framework for understanding practice sustainability in the context of amateur communities of practice.

  • 28.
    Bogdan, Cristian
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Rossitto, Chiara
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Normark, Maria
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Jorge »Adler», Pedro
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Eklundh, Kerstin Severinson
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    On a Mission without a Home Base: Conceptualizing Nomadicity in Student Group Work2006In: COOPERATIVE SYSTEMS DESIGN: SEAMLESS INTEGRATION OF ARTIFACTS AND CONVERSATIONS - ENHANCED CONCEPTS OF INFRASTRUCTURE FOR COMMUNICATION / [ed] Hassanaly P, Herrmann T, Kunau G, Zacklad M, 2006, Vol. 137, p. 23-38Conference paper (Refereed)
    Abstract [en]

    We are observing that the current body of CSCW research is focusing either on stable workplaces with a single cooperative unit or on mobile work, with highly mobile professionals. We are attempting to fill the gap between workplace and mobile with a field study of student work, which we regard as exhibiting a high degree of nomadicity. After comparing student work with centres of coordination and mobility work, we unpack the notion of nomadicity as a work condition, constituted by a complex of discontinuities, leading to work partitioning and re-assembly. We draw design and methodological implications.

  • 29.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    A longitudinal study of attitude changes in a medical service organization after an email introduction2002In: Interacting with computers, ISSN 0953-5438, E-ISSN 1873-7951, Vol. 14, p. 503-519Article in journal (Refereed)
  • 30.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Diagnostic Web-based Monitoring in CS12009In: Proceedings of the 9th Koli Calling International Conference on Computing Education Research, 2009, p. 63-66Conference paper (Refereed)
    Abstract [en]

    Students that fall behind during a course are a concern in any teaching situation. Falling behind has negative effects both for students, teachers and the university. Close monitoring of the learning and development can be effective, but is in general timeconsuming and expensive. The use of a web-based diagnostic system that can generate a large (infinite) number of questions could make monitoring both time and cost effective.

  • 31.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Ideas for Engineering Education Inspired by Liberal Arts Colleges: Part 0ne2009In: Proceedings of  2:a Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Lund December 2-3., 2009, p. 123-124Conference paper (Refereed)
    Abstract [en]

    After spending the fall 2008 at one of the best colleges in the United States, Williams College, I have stolen several ideas that could be used to improve Swedish engineering education. The first four of these ideas regard admission, study results monitoring, examination demands and sabbaticals. I hope that the remaining ideas can be presented at this conference next year.

  • 32.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Liberal arts education i praktiken2011In: Det goda lärandet: En antologi om liberal arts education / [ed] Anders Burman och Patrik Mehrens, Lund: Studentlitteratur, 2011, 1, p. 167-180Chapter in book (Other (popular science, discussion, etc.))
    Abstract [sv]

    En vanlig uppfattning är att utbildningskvaliteten vid liberal arts college i USA är mycket svår att överträffa. Många av studenterna lyckas bra i arbetslivet, och fler studenter än vid andra typer av lärosäten går vidare till forskarstudier. Vad är det som skapar denna framgång? Liberal arts education är en utbildningsmodell med rötter i antikt och medeltida bildningstänkande. Den har sitt starkaste fäste vid amerikanska liberal arts college där grundutbildningen är ämnesbaserad och inte yrkesinriktad. Boken ger en fyllig bild av den idémässiga bakgrunden och av centrala pedagogiska metoder, attityder och tänkesätt. Det handlar om det goda lärandet.Boken vänder sig till lärare vid högskolor och universitet, till andra som arbetar inom det högre utbildningssystemet och till alla som har ett allmänt intresse för bildningsfrågor och den pedagogiska praktiken vid högskolor och universitet.

  • 33.
    Bälter, Olle
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Bailey, D. A.
    Enjoying python, processing, and java in CS12010In: ACM Inroads, ISSN 2153-2184, Vol. 1, no 4, p. 28-32Article in journal (Refereed)
    Abstract [en]

    Here we describe an introductory course in computer science where we combined Python, Processing, and core Java. The main reason for this structure was to make the initial contact with programming as gentle, enjoyable, and understandable as possible, while still having the power of graphics and suffi cient Java knowledge for more advanced courses in computer science. This course was designed with a few informal pedagogical principles that facilitated the students' abilities to learn how to learn on their own. Informal results suggest that students may be interested in a greater diversity of programming assignments.

  • 34.
    Bälter, Olle
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Engwall, Olov
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Speech Technology, CTT.
    Öster, Anne-Marie
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Speech Technology, CTT.
    Kjellström, Hedvig
    KTH, School of Computer Science and Communication (CSC), Computer Vision and Active Perception, CVAP.
    Wizard-of-Oz Test of ARTUR - a Computer-Based Speech Training System with Articulation Correction2005In: proceedings of ASSETS 2005, 2005, p. 36-43Conference paper (Refereed)
    Abstract [en]

    This study has been performed in order to test the human-machine interface of a computer-based speech training aid named ARTUR with the main feature that it can give suggestions on how to improve articulation. Two user groups were involved: three children aged 9-14 with extensive experience of speech training, and three children aged 6. All children had general language disorders. The study indicates that the present interface is usable without prior training or instructions, even for the younger children, although it needs some improvement to fit illiterate children. The granularity of the mesh that classifies mispronunciations was satisfactory, but can be developed further.

  • 35.
    Bälter, Olle
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Hedin, Björn
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Tobiasson, Helena
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Walking with Seminars2015In: KTH Scholarship of Teaching and Learning 2015, KTH Royal Institute of Technology, 2015Conference paper (Refereed)
    Abstract [en]

    Sedentary behavior is a growing health problem in the Western world. According to WHO, physical inactivity is the fourth most common cause of death in the world and behind 6 % of deaths. Students in teaching and learning situations are no exception where for example students from Luleå University of Technology on average sits around 10 hours per day, of which more than 6 hours are when at their university (Dijkstra & Syrén Sandström, 2014).

    There is, therefore, from a public health aspect, reasons to find alternatives to sedentary teaching and learning situations. However, we have gone a step further and looked at opportunities to move also from a learning perspective. For example, "mind- wandering" is very widespread in teaching situations, where studies show that students can focus on average between 3-5 minutes before they lose focus (Rosen, Cheever & Carrier, 2012; Judd & Kennedy, 2011), which increased physical activity could possibly counteract . Furthermore, studies have shown that walking lead to increased creativity Oppezzo & Schwart, 2014).

    In our study, four groups of 5-8 students performed a seminar while walking outdoors with a twofold purpose: to achive the health benefits mentioned above, but also to improve the quality of the seminars. In a questionnaire we examined how students experienced these seminars compared to traditional classroom-based seminars and their perception of communication during the seminars, the overall quality of the workshops and how they felt after the seminars.

    The results are in favour of the walking seminars: the 23 students of 27) who answered the questionnaire report improved communication, sense of well-being and quality and 3 would like to see more such walking seminars at their university.

  • 36.
    Bälter, Olle
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Thorbiörnsson, Johan
    KTH, School of Education and Communication in Engineering Science (ECE).
    Sociala medier som stöd för lärande2011In: Mer om nätbaserad utbildning: Fördjupning och exempel / [ed] Stefan Hrastinski, Lund: Studentlitteratur , 2011, 1:1, p. 127-145Chapter in book (Other (popular science, discussion, etc.))
  • 37. Böcker, M.
    et al.
    Rodriguez-Ascaso, A.
    Hüttenrauch, Helge
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Schneider, M.
    Pluke, M.
    Zetterström, E.
    Identifying design-for-all constraints in upcoming interaction technologies2010In: Proceedings of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proceedings of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010, 2010, p. 251-258Conference paper (Refereed)
    Abstract [en]

    This paper describes a project funded by the Commission of the European Communities (EC) and the European Free Trade Area (EFTA) and carried out by the European Telecommunications Standards Institute (ETSI) in the form of a Specialist Task Force (STF). The starting point of the project is the observation that new information and communication technologies (ICT) are often introduced without taking into account the requirements of elderly and/or disabled users, resulting in products and services that are hardly usable by those users. STF 377 on "Inclusive eServices for all: Optimizing the accessibility and use of upcoming user interaction technology" develops a roadmap of forthcoming user-interaction technologies with a scope of ten years and aims to identify relevant user requirements from an accessibility viewpoint as well as corresponding usability solutions. The project results will, therefore, allow stakeholders in different stages of the research and development lifecycle (researchers, designers, developers, etc.) of services and devices to spot potential difficulties in the design of service user interfaces which could cause elderly or disabled users to experience usability issues, and solutions that rectify those shortcomings will be proposed. At the time of writing, first results are available. However, any comments and contributions can still be considered for inclusion in the final deliverable.

  • 38. Böcker, M.
    et al.
    Rodriguez-Ascaso, A.
    Hüttenrauch, Helge
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Schneider, M.
    Pluke, M.
    Zetterström, E.
    Identifying enablers for future e-Services2010In: 2010 4th International Conference on Pervasive Computing Technologies for Healthcare, Pervasive Health 2010, 2010, p. 5482240-Conference paper (Refereed)
    Abstract [en]

    The starting point of the project is the observation that new information and communication technologies (ICT) are often introduced without taking into account the requirements of elderly and/or disabled users, resulting in products and services that are hardly usable by those users. A method for identifying enablers for future e-Services is described. In short it identifies usability problems with future interation technologies and map these future interaction technologies to e-Services. The results of investigations using this method allow stakeholders in different stages of the research and development lifecycle e-Services to spot potential difficulties in the design of user interfaces which could cause elderly or disabled users to experience usability issues.

  • 39.
    Cajander, Åsa
    et al.
    Uppsala Universitet.
    Eriksson, Elina
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Gulliksen, Jan
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Towards a usability coaching method for institutionalizing usability in organisations2010In: Human-computer interaction: Second IFIP TC 13 Symposium, HCIS 2010, held as part of WCC 2010, Brisbane, Australia, September 20-23, 2010 : proceedings / [ed] Peter Forbrig, Fabio Paternó, Annelise Mark Pejtersen, New York: Springer, 2010, p. 86-97Conference paper (Refereed)
    Abstract [en]

    The ideas related to user centred systems design are difficult to implement in organisations and usability is given low priority in in-house systemsdevelopment. This problem is multifaceted and complex and needs to be addressed with a method capable of adapting to situations, people and context. Inthis paper we outline a new method – usability coaching – that has the capability for dealing with the situated problems of introducing user centred systemsdevelopment in an organisations. The method is the results of a larger action research case study in which 9 individuals in an organization received usabilitycoaching. Our study indicates that the coaching program made coachees workmore actively with usability activities; hence the coaching program had a substantial effect on their actions and contributed to the organizational change.

  • 40.
    Cerratto Pargman, Teresa
    et al.
    Stockholms Universitet.
    Lantz, Ann
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sketching, representations and artefacts2006Conference paper (Refereed)
  • 41.
    Crommentuijn, Koen Jan
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Winberg, Fredrik
    Designing auditory displays to facilitate object localization in virtual haptic 3D environments2006Conference paper (Refereed)
    Abstract [en]

    Five different auditory displays were designed to aid blind users in finding objects in a virtual haptic 3d environment. Each auditory display was based on a different principle and incorporated different methods for representing spatial information. Results from an evaluation with seven visually impaired persons reveal to what extent these methods facilitate object localization in a virtual haptic 3d environment.

  • 42. Demir, R.
    et al.
    Walldius, Åke
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Öhrwall Rönnbäck, A.
    A reflection on Openness in Collaborative Product Development2011In: Proceedings of the 4th ISPIM Innovation Symposium, 2011Conference paper (Refereed)
  • 43. DiVerdi, S.
    et al.
    Rakkolainen, I.
    Höllerer, T.
    Olwal, Alex
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    A novel walk-through 3D display2006In: Proc SPIE Int Soc Opt Eng, 2006Conference paper (Refereed)
    Abstract [en]

    We present a novel walk-through 3D display based on the patented FogScreen, an "immaterial" indoor 2D projection screen, which enables high-quality projected images in free space. We extend the basic 2D FogScreen setup in three major ways. First, we use head tracking to provide correct perspective rendering for a single user. Second, we add support for multiple types of stereoscopic imagery. Third, we present the front and back views of the graphics content on the two sides of the FogScreen, so that the viewer can cross the screen to see the content from the back. The result is a wallsized, immaterial display that creates an engaging 3D visual.

  • 44.
    Engström, Christina
    et al.
    Karolinska Inst, CLINTEC, Stockholm.
    Groth, Kristina
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Understanding needs and requirements in applications for identifying clinically relevant similarities between patients with liver related diseases2009In: HEALTHINF 2009: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON HEALTH INFORMATICS   / [ed] Azevedo, L; Londral, AR, SETUBAL, Portugal: INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION ESQUERDO , 2009, p. 187-192Conference paper (Refereed)
    Abstract [en]

    We present a field study at a surgical clinic of what data that is relevant in order to identify clinically relevant similarities. We have observed discussion meetings in which different medical specialities decide how to treat patients with severe diseases in the liver. Our study also includes interviews with medical personnel, and examination of two data sources, the electronic patient records and the local quality liver registry used within the clinic. Our findings include a model of data that can be useful when searching for clinically relevant similarities between patient cases, as well as requirements on the functionality of an application that can identify clinically relevant similarities.

  • 45.
    Engwall, Olov
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Pronunciation feedback from real and virtual language teachers2007In: Computer Assisted Language Learning, ISSN 0958-8221, E-ISSN 1744-3210, Vol. 20, no 3, p. 235-262Article in journal (Refereed)
    Abstract [en]

    The aim of this paper is to summarise how pronunciation feedback on the phoneme level should be given in computer-assisted pronunciation training (CAPT) in order to be effective. The study contains a literature survey of feedback in the language classroom, interviews with language teachers and their students about their attitudes towards pronunciation feedback, and observations of how feedback is given in their classrooms. The study was carried out using focus group meetings, individual semi-structured interviews and classroom observations. The feedback strategies that were advocated and observed in the study on pronunciation feedback from human teachers were implemented in a computer-animated language tutor giving articulation feedback. The virtual tutor was subsequently tested in a user trial and evaluated with a questionnaire. The article proposes several feedback strategies that would improve the pedagogical soundness of CAPT systems.

  • 46.
    Engwall, Olov
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Öster, Anne-Marie
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    Kjellström, Hedvig
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Designing the user interface of the computer-based speech training system ARTUR based on early user tests2006In: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 25, no 4, p. 353-365Article in journal (Refereed)
    Abstract [en]

    This study has been performed in order to evaluate a prototype for the human - computer interface of a computer-based speech training aid named ARTUR. The main feature of the aid is that it can give suggestions on how to improve articulations. Two user groups were involved: three children aged 9 - 14 with extensive experience of speech training with therapists and computers, and three children aged 6, with little or no prior experience of computer-based speech training. All children had general language disorders. The study indicates that the present interface is usable without prior training or instructions, even for the younger children, but that more motivational factors should be introduced. The granularity of the mesh that classifies mispronunciations was satisfactory, but the flexibility and level of detail of the feedback should be developed further.

  • 47.
    Engwall, Olov
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Öster, Anne-Marie
    Kjellström, Hedvig
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Feedback management in the pronunciation training system ARTUR2006In: Proceedings of CHI 2006, 2006, p. 231-234Conference paper (Refereed)
    Abstract [en]

    This extended abstract discusses the development of a computer-assisted pronunciation training system that gives articulatory feedback, and in particular the management of feedback given to the user.

  • 48.
    Eriksson, Elina
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Bälter, Olle
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Engwall, Olov
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    Öster, Anne-Marie
    Kjellström, Hedvig
    KTH, School of Computer Science and Communication (CSC), Computer Vision and Active Perception, CVAP.
    Design Recommendations for a Computer-Based Speech Training System Based on End User Interviews2005In: Proceedings of the Tenth International Conference on Speech and Computers, 2005, p. 483-486Conference paper (Refereed)
    Abstract [en]

    This study has been performed in order to improve theusability of computer-based speech training (CBST) aids.The aim was to engage the users of speech training systemsin the first step of creating a new CBST aid. Speechtherapists and children with hearing- or speech impairmentwere interviewed and the result of the interviews ispresented in the form of design recommendations.

  • 49.
    Fernaeus, Ylva
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Let's Make a Digital Patchwork: Designing for Children’s Creative Play with Programming Materials2007Doctoral thesis, comprehensive summary (Other academic)
  • 50.
    Fernaeus, Ylva
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Jacobsson, Mattias
    Håkansson, Maria
    Ljungblad, Sara
    Holmquist, Lars Erik
    Different perspectives on ethics in the design of robotic artefacts2009In: Workshop Socially Accepted Robots at HRI'09 International Conference on Human Robot Interaction La Jolla, CA, USA — March 09 - 13, 2009, 2009Conference paper (Other academic)
12345 1 - 50 of 226
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