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  • 1.
    Enoksson, Fredrik
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID. KTH, Skolan för teknikvetenskaplig kommunikation och lärande (ECE), Avdelningen för bibliotek, språk och ARC, Publiceringens infrastruktur.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Towards End-User Development for Metadata CreatorsManuskript (preprint) (Övrigt vetenskapligt)
    Abstract [en]

    Many organization, like libraries, museums, archives, etc. are dependent on metadata about their resources as a representation of their collection. This paper will present an approach aimed at reducing the need for a developer when constructing the metadata editing tool required for such systems, where the long term goal is to enable end-user development (EUD) for the metadata creators. The approach is still under development, but right now it includes a model and a code-library called RDForms that was designed for developers to quickly set up a form based metadata editor, where the metadata that can be edited is changed through a configuration mechanism. An evaluation on the use of RDForms in the wild is presented that seems to indicate that the developers are the ones also configuring the metadata editor. If the configuration instead could be made by the metadata creators the need for a developer would be even further reduced.

  • 2.
    Hasselqvist, Hanna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Linking Data to Action: Designing for Amateur Energy Management2016Ingår i: DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Association for Computing Machinery (ACM), 2016, s. 473-483Konferensbidrag (Refereegranskat)
    Abstract [en]

    Design of eco-feedback has primarily aimed at persuading individuals to change behaviours into more environmentally sustainable ones. However, it has been questioned how effective such feedback is in supporting long-term change. As an alternative focus for energy feedback, we present a case study of amateur energy management work in apartment buildings owned by housing cooperatives, and the design of an app that aims to stimulate and support cooperatives in taking energy actions that significantly reduce the cooperative’s collective energy use. By linking energy data to energy actions, the users can see how actions taken in their own and other cooperatives affected the energy use, learn from each other’s experiences and become motivated as energy amateurs. Based on our housing cooperative case, we reflect on design aspects to consider when designing for energy management in amateur settings.

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  • 3.
    Huang, Yilin
    et al.
    Delft University of Technology, The Netherlands.
    Hasselqvist, Hanna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Poderi, Giacomo
    University of Trento, Italy.
    Šćepanović, Sanja
    Aalto University, Finland.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Warnier, Martijn
    Delft University of Technology, The Netherlands.
    Brazier, Frances
    Delft University of Technology, The Netherlands.
    YouPower: An open source platform for community-oriented smart grid user engagement2017Ingår i: Proceedings of the 2017 IEEE 14th International Conference on Networking, Sensing and Control, ICNSC 2017, IEEE conference proceedings, 2017, s. 1-6, artikel-id 8000058Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents YouPower, an open source platform designed to make people more aware of their energy consumption and encourage sustainable consumption with local communities. The platform is designed iteratively in collaboration with users in the Swedish and Italian test sites of the project to improve the design and increase active user participation. The community-oriented design is composed of parts that link energy data to energy actions, provide comparisons at different levels, generate dynamic time-of-use signals, offer energy conservation suggestions, and support social sharing. The goal is to bridge people's attitude-behavior gap in energy consumption and to facilitate the behavior change process towards sustainable energy consumption that is implementable in people's daily life. Preliminary results show that community-oriented energy intervention has the potential to improve user engagement significantly.

  • 4.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Prototyping with Data: Opportunistic Development of Data-Driven Interactive Applications2016Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
    Abstract [sv]

    Mer och mer digital information görs tillgänglig på olika sätt, t.ex. via öppna data-initiativ, Sakernas internet och API:er. Med en ökande teknikanvändning så skapas även ett intresse för att använda denna data i olika sammanhang, både privat och professionellt. Att bygga interaktiva applikationer som adresserar dessa intressen är en utmaning då det kräver avancerade ingenjörskunskaper, vilket man vanligtvis endast hittar hos professionella programmerare. Sam­tidigt byggs allt fler interaktiva applikationer utanför företagsmiljöer, i mer opportunistiska sammanhang. Detta kan till exempel vara kunskapsarbetare som använder sig av s.k. anveckling (eng. end-user development) för att lösa en uppgift, eller kompisar som träffas en helg för att hålla ett hackaton med hopp om att bli nästa framgångsrika startup-företag. Den här avhandlingen fokuserar på hur prototypverktyg kan utformas för att stödja utveckling av interaktiva applikationer i sådana opportunistiska sammanhang, som utnyttjar den ökande mängden av tillgänglig data.

    Målet med arbetet som presenteras i den här avhandlingen har varit att förstå utmaningarna som det innebär att använda data i prototyparbete och att identifiera viktiga kvalitéer för de verktyg som ska kunna hantera detta. För att uppnå detta mål har verktyg för deklarativ programmering utforskats med ett fokus kring vilken data och interaktion en applikationen ska erbjuda snarare än hur den ska implementeras. Arbetet som presenteras i den här avhandlingen har genomförts som en iterativ process, med en startpunkt i en utforskning av modellbaserad gränssnittsutveckling, vilket sedan följdes av observationer av prototyparbete i praktiken genom en serie hackathon och en iterativ design av Endev, som är ett prototypverktyg för att skapa datadrivna webbapplikationer. Formativa utvärderingar av Endev har utförts med programmerare och interaktionsdesigners.

    De viktigaste resultaten av den här avhandlingen är de utmaningar som har identifierats kring hur man skapar prototyper och de kvalitéer som krävs av prototypverktyg som ska adressera dessa utmaningar. De identifierade kvalitéerna som sänker trösklarna för att inkludera data i prototyper är: deklarativt prototyparbete, välbekanta och installationsfria miljöer, och supportverktyg. Kvalitéer som höjer taket för vad som kan göras i en prototyp är: stöd för olika typer av data och för avancerad “look and feel”.

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  • 5.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Declarative Setup-free Web Application Prototyping Combining Local and Cloud Datastores2016Ingår i: 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), IEEE, 2016, s. 115-123Konferensbidrag (Refereegranskat)
    Abstract [en]

    The trend of “open data” coupled with the recentsadvancement in web development technologies and thesproliferation of JavaScript frameworks has helped popularizesprogramming of interactive web applications. Still, some of thescommon features of today’s web applications that access datasfrom own data stores or from web services require a complexssetup or a significant amount of programming knowledge, andsthus make it hard for developers to quickly prototype applicationssand iterate on solutions. Therefore, we propose Endev,sa declarative framework for prototyping applications that usescloud data storage or web service data. By not needing to writesany JavaScript code or set up any servers, Endev provides a lowslearning threshold. We show that Endev is perceived useful andseasy to use through a study with 15 developers.

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  • 6.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Endev: Declarative prototyping with data2016Ingår i: Human-Centered and Error-Resilient Systems Development: IFIP WG 13.2/13.5 Joint Working Conference, 6th International Conference on Human-Centered Software Engineering, HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016, Stockholm, Sweden, August 29-31, 2016, Proceedings, Springer, 2016, Vol. 9856, s. 359-365Konferensbidrag (Refereegranskat)
    Abstract [en]

    The trend of Open Data and Internet-of-Things initiatives contribute to the ever growing amount of data available through web APIs. While building web applications has become easier with recent advancement in web development technologies and proliferation of JavaScript frameworks, the access to data from various APIs and data stores still poses certain challenges. It often requires complex setup and advanced programming skills that hinder the rapid prototyping efforts. Therefore, we propose Endev, a declarative framework for prototyping applications that is built on modern web technologies and supports building modern web applications, that utilize the vast amount of available data, without the need for setup or write complex JavaScript code.

  • 7.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kaindl, Hermann
    Falb, Jürgen
    Towards Fully Declarative High-level Interaction Models: An Approach Facilitating Automated GUI Generation2014Ingår i: 2014 47th Hawaii International Conference on System Sciences, HICSS, IEEE Computer Society, 2014, s. 412-421Konferensbidrag (Refereegranskat)
    Abstract [en]

    Models of high-level interaction design are usually based on procedural representation. For knowledge representation and reasoning, however, declarative representations are preferred. In this paper, we define purely declarative high-level interaction models based on theories of human communication. In contrast, earlier attempts to define purely declarative models resulted for pragmatic reasons in a mixed representation including procedural constructs within the overall declarative model structure. We show how the declarative models can be operationalized into behavioral (abstract) UI models corresponding to those generated from the mixed representation. Based on an implementation integrated with an existing framework for GUI generation, we show that and how it is possible to automatically generate GUIs from purely declarative models as well.

  • 8.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian M.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Lightweight low-level query-centric user interface modeling2013Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences, 2013, s. 440-449Konferensbidrag (Refereegranskat)
    Abstract [en]

    Query languages are usually small, powerful and easy to learn, and that motivated us to investigate their role in modeling user interfaces. We explore annotation of template user interface with queries, especially embedded queries, to achieve partial generation of user interface with the ability to generate user interface with interaction styles such as form fillin and direct manipulation. Our model-driven development approach targets especially highly interactive data intensive applications. While our query-oriented user interface modeling principles have already been applied in an agile development environment, the role of this paper is to present a generalization of query-oriented modeling towards more interaction styles. Our modeling approach is annotation-based, thereby lightweight, and although it operates at a lower level than most current UI modeling approaches, its shows promising potential.

  • 9.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Cristian, Bogdan
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Generating Interactive Prototypes from Query Annotated Discourse Models2015Ingår i: I-COM: A Journal of Interactive and Cooperative Media, ISSN 1618-162X, E-ISSN 2196-6826, Vol. 14, nr 3, s. 205-219Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Model Based User Interface Development offers the possibility to design User Interfaces without being concerned about the underlying implementation. This is achieved by devising models at a high level of abstraction, thus creating the potential for involving users or domain experts to achieve a user-centered design process. Obtain- ing a running interactive application from such models usually requires several model transformations. One of the current problems is that while a user interface is generated after these transformations, other parts of the interactive system such as the application logic need to pre-exist or they must be written manually before the interface can be tested in a realistic scenario. This leaves the domain experts dependent on programmers and increases the time between iterations. In this paper we work with Query Anno- tations, which were previously used only for modeling at low levels and for generating fully functional interfaces, and we aim to generalize them for the high-level modeling approach called Discourse Modeling. The direct expected benefit of this generalization is the possibility to generate complete, readily testable interactive prototypes, rather than just their user interfaces. In addition, Query Annota- tions can serve as the mapping between the various levels of abstraction and bring to the domain experts a better understanding of the transformation process, as well as the possibility to modify the interfaces and models directly.

  • 10.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Hasselqvist, Hanna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Prototyping with data: designer needs and tool support2016Manuskript (preprint) (Övrigt vetenskapligt)
    Abstract [en]

    With large amounts of data available for interactive applications, data is becoming an increasingly important material in the design process. Consequently, including real data in prototyping work and early design iterations is desired, but prototyping tools currently allow mostly prototyping with dummy and static data. Programming skills are often required for prototyping with real data, which can be a problem for designers lacking such skills or when design ideas quickly need to be tested. We have analyzed approaches for prototyping with data taken by commercial prototyping tools targeted specifically at designers and we compare these solutions to data-related prototyping needs identified in a study, including interviews and prototyping tasks, with 7 design practitioners. We provide details on why and when prototyping with real data is valuable in the design process and we analyze challenges that designers may face when prototyping with data. Finally, we give a number of suggestions for prototyping tools aiming to support designers in prototyping with real data.

  • 11.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Olsson, I.
    Fahlén, L.
    Enough power to move: Dimensions for representing energy availability2012Ingår i: MobileHCI'12 - Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services, ACM Digital Library, 2012, s. 201-210Konferensbidrag (Refereegranskat)
    Abstract [en]

    Energy and design of energy-feedback are becoming increasingly important in the mobile HCI community. Our application area concerns electric vehicles. We thus depart from home and workplace appliances and address range and energy anxiety caused by short driving distance capabilities and long charging times in mobile settings. While some research has been done on energy management of mobile devices, less has been done on mobility devices like electric vehicles. We explore this topic by letting conventional fuel car drivers reflect on their current driving habits through an exploration tool that we developed. Our results demonstrate three dimensions related to energy availability to consider for design of energy dependent mobility devices and provide explanations on how these dimensions could be utilize in our design through energy visualizations. With this we contributed not only by demonstrating aspects of energy availability and mobility, but also through opening up for new interesting possibilities and inquires in our and possibly other domains.

  • 12.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Olsson, Ingvar
    Fahlen, Lennart
    SICS - Swedish Institute for Computer Science.
    EVERT: Energy Representations for Probing Electric Vehicle Practice2012Ingår i: Proceedings of the 2012 annual conference on Human factors in computing systems - CHI '12, Association for Computing Machinery (ACM), 2012, s. 2141-2146Konferensbidrag (Refereegranskat)
    Abstract [en]

    Energy and design of energy-feedback are becoming increasingly important in the HCI community. Our application area concerns electric vehicles, we thus depart from home and workplace appliances and address range and energy anxiety caused by short driving distance capabilities and long charging times in mobile settings. We explore this topic by letting conventional fuel car drivers reflect on their current driving habits through an exploration tool that we use as a technology probe. Our preliminary results demonstrate the educational values of the energy representations in the tool, and we also identify a design tension for map-related energy representations.

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    A_Lundstrom_Evert
  • 13.
    Romero, Mario
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Beräkningsvetenskap och beräkningsteknik (CST).
    Thuresson, Björn
    KTH, Skolan för datavetenskap och kommunikation (CSC), High Performance Computing and Visualization (HPCViz).
    Peters, Christopher
    KTH, Skolan för datavetenskap och kommunikation (CSC), High Performance Computing and Visualization (HPCViz).
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Coppard, J.
    Andrée, Jenny
    KTH.
    Landázuri, N.
    Augmenting PBL with large public presentations: A case study in interactive graphics pedagogy2014Ingår i: ITICSE 2014 - Proceedings of the 2014 Innovation and Technology in Computer Science Education Conference, 2014, s. 15-20Konferensbidrag (Refereegranskat)
    Abstract [en]

    We present a case study analyzing and discussing the effects of introducing the requirement of public outreach of original student work into the project-based learning of Advanced Graphics and Interaction (AGI) at KTH Royal Institute of Technology. We propose Expo-Based Learning as Project-Based Learning augmented with the constructively aligned goal of achieving public outreach beyond the course. We promote this outreach through three challenges: 1) large public presentations; 2) multidisciplinary collaboration; and 3) professional portfolio building. We demonstrate that the introduction of these challenges, especially the public presentations, had lasting positive impact in the intended technical learning outcomes of AGI with the added benefit of learning team work, presentation skills, timeliness, accountability, self-motivation, technical expertise, and professionalism.

1 - 13 av 13
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