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  • 1.
    Hauge, Jannicke
    et al.
    KTH. BIBA, Bremer Institut für Produktion und Logistik an der Universität Bremen, Germany.
    Carretero, Ramos Miguel
    KTH.
    Kodjabachian, J.
    Meijer, Sebastiaan
    KTH, School of Technology and Health (STH), Health Systems Engineering, Health Care Logistics.
    Raghothama, Jayanth
    KTH, School of Technology and Health (STH), Health Systems Engineering, Health Care Logistics.
    Duqueroie, B.
    Protoworld: a simulation based gaming environment to model and plan urban mobility2016In: 4th International Conference on Games and Learning Alliance, GALA 2015, Springer, 2016, p. 393-400Conference paper (Refereed)
    Abstract [en]

    This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.

  • 2.
    Raghothama, Jayanth
    et al.
    KTH, School of Technology and Health (STH).
    Azhari, Mohammed
    KTH, School of Technology and Health (STH).
    Carretero, Miguel Ramos
    KTH, School of Technology and Health (STH).
    Meijer, Sebastiaan
    KTH, School of Technology and Health (STH).
    Architectures for distributed, interactive and integrated traffic simulations2015In: Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on, IEEE , 2015, p. 387-394Conference paper (Refereed)
    Abstract [en]

    The rapid development of Intelligent Transport Systems has created new objectives and requirements for traffic simulation models. The development of visualization, procedural modeling, decision support requirements mean that simulation models need to satisfy different requirements. The chapter presents methods and tools to create distribute, integrated and interactive transport simulations, to enable the holistic exploration of complex transport systems, to test different strategies for monitoring and control and for training personnel. The integrated simulation is built leveraging gaming technologies, integrating commercial or off-the-shelf simulations using methods from distributed simulation and procedural modeling techniques.

  • 3.
    Ramos Carretero, Miguel
    et al.
    KTH, School of Computer Science and Communication (CSC), High Performance Computing and Visualization (HPCViz).
    Qureshi, Adam
    Peters, Christopher
    KTH, School of Computer Science and Communication (CSC), High Performance Computing and Visualization (HPCViz).
    Evaluating the perception of group emotion from full body movements in the context of virtual crowds2014In: Proceedings of the ACM Symposium on Applied Perception, SAP 2014, ACM Digital Library, 2014, p. 7-14Conference paper (Refereed)
    Abstract [en]

    Simulating the behavior of crowds of artificial entities that have humanoid embodiments has become an important element in computer graphics and special effects. However, many important questions remain in relation to the perception of social behavior and expression of emotions in virtual crowds. Specifically, few studies have considered the role of background context on the perception of the full-body emotion expressed by sub-constituents of the crowd i.e. individuals and small groups. In this paper, we present the results of perceptual studies in which animated scenes of expressive virtual crowd behavior were rated in terms of their valence by participants. The behaviors of a task-irrelevant crowd in the background were altered between neutral, happy and sad in order to investigate effects on the perception of emotion from task-relevant individuals in the foreground. Effects of the task irrelevant background on ratings of foreground characters were found, including cases that accompanied negatively valenced stimuli.

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