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  • 1.
    Elblaus, Ludvig
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Tsaknaki, Vasiliki
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Lewandowski, Vincent
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Bresin, Roberto
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Nebula: An Interactive Garment Designed for Functional Aesthetics2015In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM , 2015, p. 275-278Conference paper (Refereed)
    Abstract [en]

    In this paper we present Nebula, a prototype for examining the properties of textiles, fashion accessories, and digital technologies to arrive at a garment design that brings these elements together in a cohesive manner. Bridging the gap between everyday performativity and enactment, we aim at discussing aspects of the making process, interaction and functional aesthetics that emerged. Nebula is part of the Sound Clothes project that aims at exploring the expressive potential of wearable technologies creating sound from motion.

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  • 2.
    Elblaus, Ludvig
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tsaknaki, Vasiliki
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Lewandowski, Vincent
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bresin, Roberto
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hwang, Sungjae
    Song, John
    Gim, Junghyeon
    Griggio, Carla
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Leiva, Germán
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Romero, Mario
    KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST). Georgia Institute of Technology.
    Sweeney, David
    Regan, Tim
    Helmes, John
    Vlachokyriakos, Vasillis
    Lindley, Siân
    Taylor, Alex
    Demo Hour2015In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 22, no 5, p. 6-9Article in journal (Refereed)
    Abstract [en]

    Interactivity is a unique forum of the ACM CHI Conference that showcases hands-on demonstrations, novel interactive technologies, and artistic installations. At CHI 2015 in Seoul we hosted more than 30 exhibits, including an invited digital interactive art exhibit. Interactivity highlights the diverse group of computer scientists, sociologists, designers, psychologists, artists, and many more who make up the CHI community.

  • 3.
    Šimbelis, Vygandas
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Lundström, Anders
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Höök, Kristina
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Solsona, Jordi
    KTH, School of Information and Communication Technology (ICT), Electronic Systems.
    Lewandowski, Vincent
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Metaphone: Machine aesthetics meets interaction design2014In: CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2014, p. 1-10Conference paper (Refereed)
    Abstract [en]

    Through our art project, Metaphone, we explored a particular form of aesthetics referred to in the arts tradition as machine aesthetics. The Metaphone machine collects the participant's bio-data, Galvanic Skin Response (GSR) and Heart Rate (HR), creating a process of movement, painting and sound. The machine behaves in machine-like, aesthetically evocative ways: A shaft on two large wheels rotates on the floor, carrying paint that is dripped onto a large sheet of aquarelle paper on the floor according to bio-sensor data. A soundscape rhythmically follows the bio-sensor data, but also has its own machine-like sounds. Six commentators were invited to interact with the machine. They reported a strangely relaxing atmosphere induced by the machine. Based on these experiences we discuss how different art styles can help to describe aesthetics in interaction design generally, and how machine aesthetics in particular can be used to create interesting, sustained, stylistically coherent interactions.

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