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  • 1.
    Höök, Kristina
    et al.
    KTH, Superseded Departments (pre-2005), Computer and Systems Sciences, DSV. KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eriksson, Sara
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Juul Sondergaard, Marie Louise
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Campo Woytuk, Nadia
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Kilic Afsar, Ozgun
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tsaknaki, Vasiliki
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ståhl, Anna
    RISE.
    Soma design and politics of the body addressing conceptual dichotomies through somatic engagement2019In: HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019, Association for Computing Machinery (ACM), 2019, article id 3363385Conference paper (Refereed)
    Abstract [en]

    Human reasoning often revolves around dichotomies: male-female, rational-irrational, emotion-thinking, body-mind, white-black, and so on. Through our design processes, we often repeat and reinforce these patterns. We argue that a stronger somatic engagement with the digital materials might open the design space in different manners, thereby bypassing some of these ready-made conceptualizations. Through a soma design stance we have attempted to address: dualism; feminist qualities such as pluralism and participation; addressing and counteracting privilege; and how to get closer to our bodies and our selves instead of letting data and interaction distance ourselves from our bodies, emotion, and experience.

  • 2.
    Juul Sondergaard, Marie Louise
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Kilic Afsar, Ozgun
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Campo Woytuk, Nadia
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Designing with Intimate Materials and Movements: Making “Menarche Bits”2020In: In Proceedings of the 2020 Designing Interactive Systems Conference (DIS ’20), New York, NY, USA, 2020Conference paper (Refereed)
    Abstract [en]

     Menarche is the first occurrence of menstrual bleeding and it usually begins between the ages of 9–15. This makes menarche a crucial transition among other social, physiological and behavioural changes during puberty. In this soma-based research-through-design project we design an open-ended prototyping kit: Menarche Bits. The aim of Menarche Bits is to open a design space for young adolescents to create body-worn technologies that support them in making space for their experiences of menarche and trusting their menstruating bodies. Menarche Bits consists of heat elements and shape-changing actuators that can be worn directly on the body by adhering to the skin or being inserted into pockets in a stretchable fabric as part of a garment. We describe the soma design process behind Menarche Bits as an example of how body-worn technologies can intimately interact with the body and its movement, temporality and material changes.

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