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  • 1.
    Yang, Fangkai
    et al.
    KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST).
    Li, Chengjie
    KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST).
    Palmberg, Robin
    KTH, School of Computer Science and Communication (CSC).
    Van der Heide, Ewoud
    KTH, School of Computer Science and Communication (CSC).
    Peters, Christopher
    KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST).
    Expressive Virtual Characters for Social Demonstration Games2017In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, IEEE, 2017, p. 217-224Conference paper (Refereed)
    Abstract [en]

    Virtual characters are an integral part of many game and learning environments and have practical applications as tutors, demonstrators or even representations of the user. However, creating virtual character behaviors can be a time-consuming and complex task requiring substantial technical expertise. To accelerate and better enable the use of virtual characters in social games, we present a virtual character behavior toolkit for the development of expressive virtual characters. It is a midlleware toolkit which sits on top of the game engine with a focus on providing high-level character behaviors to quickly create social games. The toolkit can be adapted to a wide range of scenarios related to social interactions with individuals and groups at multiple distances in the virtual environment and supports customization and control of facial expressions, body animations and group formations. We describe the design of the toolkit, providing an examplar of a small game that is being created with it and our intended future work on the system.

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