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  • 1. Bengtsson, Lars
    et al.
    Ivarsen, Ove
    UsersAward.
    Lind, Torbjörn
    UsersAward.
    Olve, Nils-Göran
    Sandblad, Bengt
    Uppsala Universitet och UsersAwards forskarpanel.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Walldius, Åke
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Nya initiativ för användbarhetsarbetet: en pejling av behovet hos UsersAwards olika interessentgrupper2009Report (Other academic)
  • 2. Bodker, Susanne
    et al.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Usability and interaction design - new challenges for the Scandinavian tradition2008In: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 27, no 4, p. 293-300Article in journal (Refereed)
    Abstract [en]

    Computer use and interaction possibilities are changing quickly, while use contexts and application types are radically broadening. Technology no longer consists of static tools belonging only to the workplace but permeates work on the move, homes and everyday lives. Pervasive technologies, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction). We witness the creation of ad hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different tasks are done through a combination of specialized technologies. A wider repertoire of physical instruments is available than the keyboard and the mouse. Based on examples from recent research projects and a collage of concepts and solutions, we discuss how these recent developments challenge our understanding of usability and interaction design. In particular, we discuss how the Scandinavian tradition of user involvement in development is facing up with the challenges of new work and of non-work contexts. There is a tendency that much recent investigations into non-work settings get stuck in a divide between work on the one hand, and leisure, arts, and home on the other; between rationality on the hand, and emotion on the other. The Scandinavian tradition can be developed to embrace people's whole lives and transcend the dichotomies between work, rationality, etc. and their negations and a Scandinavian perspective should and could move the current co-determination framework outside of work.

  • 3.
    Graham, Peter
    et al.
    KTH, School of Computer Science and Communication (CSC).
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC).
    Nordic internet infrastructure development 1988–20072015In: 4th IFIP WG 9.7 Conference on History of Nordic Computing, HiNC4 2014, Springer, 2015, p. 205-214Conference paper (Refereed)
    Abstract [en]

    In the development, introduction and spread of the Internet, Nordic researchers have had a pioneering and central role. Already in the 1970s Norway hosted and developed the first ARPAnet node outside North America. In the 1980s pioneers in the Nordic countries started national computer networks and joined forces into the Nordic academic network NORDUnet, developed and operated from the KTH Network Operation Centre, KTHNOC. Its DGIX (Distributed Global Internet eXchange) node became central in the global Internet in the mid 1990s, with about 40 Internet operators connected. NORDUnet played a strong role in European network cooperation and in spreading the net eastwards from 1990. We describe, analyse and reflect on the Nordic development 1988–2007 with details on the expansion into higher and higher capacities and services.

  • 4.
    Groth, Kristina
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Bogdan, Cristian
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Lindquist, Sinna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Simple and playful interaction for informal communication and learning2007In: International Journal of Knowledge and Learning, ISSN 1741-1009, E-ISSN 1741-1017, Vol. 3, no 2-3, p. 191-208Article in journal (Refereed)
    Abstract [en]

    Teachers in general usually do not have one single office and they seldom have time for face-to-face interaction with their colleagues since they typically spend most of the time in a classroom. Teachers in rural areas have even less colleagues to interact with face-to-face. In our work with teachers in a rural area near Stockholm, in an archipelago school distributed over six islands, we have encouraged informal communication and learning through a digital notice board connecting all six units. This paper discusses three issues that we find important to focus on in our work; the role of shared interactive displays, simplicity and play as a social activity and the role of communication for informal learning.

  • 5.
    Groth, Kristina
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Lindquist, Sinna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Bogdan, Cristian
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Lidskog, Tobias
    Metamatrix Development & Consulting AB.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sandor, Ovidiu-Silviu
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Saxaren: Strengthening Informal Collaboration among Geographically Distributed Teachers2006In: OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction, Design, Activities, Artefacts and Environments, New York, USA: ACM , 2006, p. 285-292Conference paper (Refereed)
    Abstract [en]

    For people working in situations with few colleagues around, information technology could be used for increased communication with colleagues at other places. One such group is teachers in rural areas. In our work with teachers in an archipelago school distributed over six islands we have focused on encouraging communication using a digital notice board, providing for quick handwritten notes, connecting all islands. Based on the teachers' collaborative situation, and on the design, implementation and use of the prototype, we illustrate, by a number of recorded notes, how the teachers have been using the prototype, relating the findings to group building, easy access, and playful behaviour.

  • 6.
    Huang, Ying Ying
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Moll, Jonas
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sallnäs, Eva-Lotta
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Integrating Audio and Haptic Feedback in a Collaborative Virtual Environment2007In: proceeding of HCI International Conference, 2007Conference paper (Other academic)
    Abstract [en]

    An ongoing study is presented here. The purpose is to design and evaluate an experiment comparing an audio/haptic/visual and ahaptic/visual VR environment supporting collaborative work among sighted and blindfolded people. We want to investigate how hapticand audio functions could improve collaboration in a shared workspace. We used a 3D VR environment that supports learning of spatial geometry. The scene is a room containing objects which you can pick up and move around by means of a touch feedback pointing device called Phantom. An experiment was performed with group work in the VR environment comparing an audio/haptic/visual interface with a haptic/visual interface of the application in alaboratory. We investigate if adding audio cues improves awareness, common ground, social presence, perceivedperformance and work efficiency. The aim is also to conduct aquantitative and qualitative analysis of the video-recordedcollaboration in order to obtain information about whether and howthe added audio information changes the work process in the groups.

  • 7.
    Huang, Ying Ying
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Moll, Jonas
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Sallnäs Pysander, Eva-Lotta
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Auditory Feedback in Haptic Collaborative Interfaces2012In: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 70, no 4, p. 257-270Article in journal (Refereed)
    Abstract [en]

    The combined effect of haptic and auditory feedback in shared interfaces, on the cooperation between visually impaired and sighted persons is under-investigated. A central challenge for cooperating group members lies in obtaining a common understanding of the elements of the workspace and maintaining awareness of the other members’, as well as one’s own, actions during the work process. The aim of the experimental study presented here, was to investigate if adding audio cues in a haptic and visual interface makes collaboration between a sighted and a blindfolded person more efficient. Results showed that task performance was significantly faster in the audio, haptic and visual feedback condition compared to the haptic and visual feedback condition. One special focus was also to study how participants utilize the auditory and haptic force feedback in order to obtain a common understanding of the workspace and to maintain an awareness of the group members’ actions. Results from a qualitative analysis showed that the auditory and haptic feedback was used in a number of important ways for the group members’ action awareness and in the participants’ grounding process.

  • 8.
    Ivarsen, Ove
    et al.
    UsersAward.
    Lind, Torbjörn
    UsersAward, Stockholm, Sweden.
    Olve, Nils-Göran
    Sandblad, Bengt
    Uppsala Universitet.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Walldius, Åke
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Slutrapport UsersAward2: Utvecklad kvalitetssäkring av IT-användning2011Report (Refereed)
  • 9.
    Lindquist, Sinna
    et al.
    KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Westerlund, Bo
    KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Tobiasson, Helena
    KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Beaudouin-Lafon, Michel
    Mackay, Wendy
    Co-designing Communication Technology with and for Families: Methods, Experience, Results and Impact2007In: The Disappearing Computer: Interaction Design, System Infrastructures and Applications for Smart Environments, Springer, 2007, Vol. 4500, p. 99-119Chapter in book (Other academic)
    Abstract [en]

    In academia and in industry there have been many projects focusing on technology in domestic spaces and the Smart home (Hindus 2001; Smith 2000). The focus has been on the place, i.e. the home, and the people living there, rather than the people and the places they inhabit. In this chapter we share experience from using cooperative and novel design methods developed within the project interLiving – Designing Interactive, Intergenerational Interfaces for Living Together. The methods were intended to involve families, both as groups and individuals of all ages, as well as the multidisciplinary research group, in co-design of communication devices for families. We highlight methods, results and impact for future research and development. Research presented here aimed to develop novel and appreciated communication artefacts and to improve design methods within participatory design.

  • 10.
    Maki, Atsuto
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Kragic, Danica
    KTH, School of Electrical Engineering and Computer Science (EECS), Centres, Centre for Autonomous Systems, CAS.
    Kjellström, Hedvig
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Azizpour, Hossein
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Sullivan, Josephine
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Björkman, Mårten
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Jensfelt, Patric
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Carlsson, Stefan
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Lindeberg, Tony
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).
    Sundblad, Yngve
    KTH.
    In Memoriam: Jan-Olof Eklundh2022In: IEEE Transactions on Pattern Analysis and Machine Intelligence, ISSN 0162-8828, E-ISSN 1939-3539, Vol. 44, no 9, p. 4488-4489Article in journal (Refereed)
  • 11.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    From Utopia 1981 to Utopia 20082009In: (Re)searching the Digital Bauhaus / [ed] Binder, T., Löwgren, J. & Malmborg, L., London: Springer Publishing Company, 2009, p. 13-41Chapter in book (Refereed)
    Abstract [en]

    Studies and design of Information Technology support for workplaces, especially workshop floors and office floors, have a strong tradition in Scandinavia, involving workplace users and their trade unions and other stakeholders.

    The projects emphasized the active co-operation between researchers and workers of the organization to help improve their work situation. While researchers got their results, the people that they worked with were equally entitled to get something out of the projects.

    Since then the obvious idea to involve the users as early as possible in systems and interface design, using low and high tech prototypes, has become a standard to which most developers pay at least lip service. That it is not necessarily followed in practice is usually because of time constraints and lack of insight rather than reluctance, but there are also inherent difficulties.This tradition is put into perspective, starting with the roots in Norway in the early 1970s, highlighting the seminal UTOPIA project, led by Pelle Ehn 1981–86, and its off-springs all the way up to UsersAward, KLIV and other Scandinavian workplace projects of today.

    We analyse changes in design and use context, from social and technical aspects, over three decades.

    In the early 1970s computer technology and use in Scandinavia was dominated by mainframes in “computer centres”, guarded by technicians in white frocks, with text input and output, and rudimentary communication between the installations. Few were aware of the future, broad and powerful use of computers that was being formed in laboratories, especially in California.

    Today computer use and interaction possibilities are changing quickly, while usecontexts and application types are radically broadening. Technology no longerconsists of static tools belonging only to the workplace, but permeates work on the move, in homes and everyday lives.

    Pervasive technologies, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction) and its possibilities for workplace settings. We witness the creation of ad-hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different tasks are done through a combination of specialized technologies. A wider repertoire of physical devices is available than just the keyboard, the screen and the mouse.

    The Scandinavian tradition of user involvement in development is facing up with the challenges of new contexts. Here we will concentrate on work contexts.

  • 12.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Simula: Mother Tongue for a Generation of Nordic Programmers2010In: History of Nordic Computing 3 / [ed] John Impagliazzo, Per Lundin, Benkt Wangler, Berlin, London: Springer, 2010, p. 416-424Conference paper (Refereed)
    Abstract [en]

    With Simula 67 Ole-Johan Dahl and Kristen Nygaard invented object-oriented programming. This has had an enormous impact on program development tools and methods in the whole world, well accounted for in conferences and books on Programming Languages and on Object-Oriented Programming and on Software Pioneers. Early influenced were computer scientists in the Nordic countries who from about 1970 had Simula as the main programming tool, “mother tongue”. In this paper I give first hand account of experience of a uniquely early introduction of object-oriented programming for higher education in computer science and in computer programming, which gave us these powerful program development tools long before other educations, especially as it coincided with introduction of powerful interactive systems. I also want to challenge the misconception that Simula is primarily a tool for simulation, by illustrating how it was used to teach general computer science and programming concepts, with more general purpose constructs than most contemporary languages, except maybe Lisp.

  • 13.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    UTOPIA - Participatory Design from Scandinavia to the World2010In: History of Nordic Computing 3 / [ed] John Impagliazzo, Per Lundin, Benkt Wangler, Berlin, London: Springer Publishing Company, 2010, p. 176-186Conference paper (Refereed)
    Abstract [en]

    Studies and design of Information Technology support for workplaces, especially workshop floors, office floors and hospital floors, have a strong tradition in Scandinavia, involving workplace users and their trade unions and other stakeholders. The projects emphasize the active co-operation between researchers and workers in the organizations to help improve their work situation. This tradition is here put into and analysed in its historic perspective, starting with the roots in Norway in the early 1970s and highlighting the seminal UTOPIA project from the early 1980s. Today computer use and interaction possibilities are changing quickly, with use contexts and application types radically broadening. Technology no longer consists of static tools belonging only to the workplace, but permeates work on the move, homes and everyday lives. The Scandinavian tradition of user involvement in development is facing up with the challenges of new contexts. The influence on past and current practices for ICT system design internationally in described and analysed.

  • 14.
    Sundblad, Yngve
    et al.
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Lenman, S.
    Five years' experience from CID: an interdisciplinary competence centre for design of usable interactive IT applications2001In: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 20, no 2, p. 81-89Article in journal (Refereed)
    Abstract [en]

    The Centre for user oriented IT Design (CID) at the Royal Institute of Technology (KTH) in Stockholm, Sweden was established in 1995. CID brings together researchers and designers from computer science, arts, media and communication, and human sciences with industry and user organizations. The focus is on the design and study of usable, interactive IT applications, integrating usability aspects, technical aspects and aesthetic aspects. The main themes of CID's activities are Connected communities, Interactive learning environments, Forms of interaction and User orientation, the latter which is also a central aspect of the work in the other areas. In this paper, experience from the first 5 years of CID is described and discussed.

  • 15.
    Sundblad, Yngve
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Walldius, ÅkeKTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Proceedings of UITQ 2005: User-driven IT Design and Quality Assurance2006Conference proceedings (editor) (Refereed)
    Download full text (pdf)
    UITQ2005-Proceedings
  • 16.
    Sundblad, Yngve
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Westerlund, Bo
    Industridesign, Konstfack.
    Design as a Democratic Process - and Implications for Innovation2016In: Action Research for Democracy: New Ideas and Perspectives from Scandinavia / [ed] Ewa Gunnarsson, Hans Peter Hansen, Birger Steen Nielsen, Nadarajah Sriskandarajah, New York & Abington: Routledge, 2016, p. 39-61Chapter in book (Refereed)
    Abstract [en]

    We discuss Participatory Design (PD) as a democratic process and its implications for innovation. We see strong similarities between PD and Action Research (AR), as both seek to create some kind of change based on the aquisition of knowledge. The knowledge aquired in PD and AR is intended to guide a sequence of necessary activities that lead to a desired change, yet there are also some fundamental differences between them.

  • 17.
    Sundblad, Yngve
    et al.
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Winberg, Fredrik
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Westerlund, Bo
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Lantz, Ann
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    User centred interaction design: A multidisciplinary project course2004In: CHI 2004 Workshop on Exploring the Relationship between Design and HCI, ACM, 2004Conference paper (Refereed)
  • 18.
    Sundblad, Yngve
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Winberg, Fredrik
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Westerlund, Bo
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Lantz, Ann
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    User Oriented Cooperative Interaction Design: A multidisciplinary project course2006In: Proceedings of HCI Educators Workshop - Inventivity: Teaching Theory, Dsign and Innovation in HCI / [ed] E.T. Hvannberg, J.C. Reed, L. Bannon, P. Kotzé & W. Wong, University of Limerick , 2006, p. 81-84Conference paper (Refereed)
    Abstract [en]

    In this paper we give a “case story” experience from development, practice and results from a method and project course on User Oriented Interaction Design. The course is intended for last year Masters’ students from different backgrounds, computer science as well as social science and design disciplines.

    The course was inspired by student and teacher participation in the Apple Interface Design Project 1993, 1994 and 1995, when it was established as a regular course at three higher educational institutions in Stockholm within different faculties. From 2003 students and teachers from the course participate in the Siena Design Project.

    Experience from teaching and practicing methods from HCI, e.g. Cooperative/Participatory design, industrial design, e.g. Functional Analysis, and ethnography, e.g. Contextual Inquiry, is described. Experience and results from project work with user involvement and conceptual prototypes is exemplified and discussed, especially from the perspective of multidisciplinary cooperation. Finally project evaluation criteria and lessons learnt are presented.

    Download full text (pdf)
    HCIed2006
  • 19.
    Tobiasson, Helena
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hedman, Anders
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Design space and opportunities for physical movement participation in everyday life2012In: Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012, ACM , 2012, p. 607-615Conference paper (Refereed)
    Abstract [en]

    This paper is motivated by our work in the European Culture project "Faust - or dis-inventing the A-bomb". The project explored how to raise consciousness about distressing technology development through dialogue with old and young people. When reviewing our work it struck us that we had overlooked that some of the prototypes designed by the young participants called for embodied participation. We had naively expected to see sheer technology innovations of the future. Here we reflect on sensitivities for the bodily/physical will to interact. We also discuss everyday life situations that could allow for natural physical engagement as a health benefit. Physical aspects are typically of little consideration in design projects, apart from projects that has body-movement as specific focus. We seek ways to adequately include a critical perspective in future design and to consider physical aspects more broadly in ICT projects for a human sustainable future. In many cases, the young participants showed us their concern for sustainability and well-being of both the environment and themselves and demonstrated through their prototypes a willingness to contribute through physical interaction.

    Download full text (pdf)
    fulltext
  • 20.
    Tobiasson, Helena
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hedman, Anders
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Intergenerational Participatory Design with Physical Interaction2012In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 / [ed] Theo Bastiaens; Gary Marks, 2012, p. 792-801Conference paper (Refereed)
    Abstract [en]

    In this paper Participatory design experience from several projects, involving people of allages and communication between them, is described and analysed. The projects range from design ofintergenerational communication in families and of school children’s tools for collaborative storytellingto interaction and communication around museum exhibits and ideas for interaction in a futuresustainable world. Special focus is put on approaches and methods used for motivating and encouragingactive participation. From this we conclude factors for success, e.g. selecting participants on motivation,equal footing, making stuff together, interesting technology. Common to the projects are not only usersof several generations but also instances of physical (bodily) interaction. Using not only eye and fingerbut also other senses and movements in the design not only gives resulting interaction ideas but alsostimulates user involvement in the design process, as another factor for success.

  • 21.
    Tobiasson, Helena
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hedman, Anders
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Yngve, Sundblad
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Still at the Office: Designing for Physical Movement-Inclusion During Office Work2014Conference paper (Refereed)
    Abstract [en]

    In this paper we describe, analyse and reflect onexperiences and knowledge generated from designing forphysical movement integration during office work. Work intraditional modern office settings provides few physicallydemanding tasks. Evidence from research indicates thatsedentary life styles are increasing our risk for developing ahost of diseases and other medical complications.Together with students and through user-centered design,concepts for inviting the body “back to work” weredeveloped. The concepts inspired the design of threephysical movement probes that were explored by officeworkers. The participants were encouraging to the attemptto transform the sedentary nature of office work into morephysically sustainable work. They described their workenvironments as filled with stuff for enhancing physicalactivity but these were seldom used. Integrating physicalmovements in the design of future office work tools mayhave considerable positive effects on public health.

    Download full text (pdf)
    fulltext
  • 22.
    Tobiasson, Helena
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Walldius, Åke
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hedman, Anders
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Designing for Active Life: Moving and Being Moved Together with Dementia Patients2015In: International Journal of Design, ISSN 1991-3761, Vol. 9, no 3, p. 47-62Article in journal (Refereed)
    Abstract [en]

    Life for older people with dementia tends to be inactive. This paper reports on two case studies in which exercise games (exergames) were introduced in dementia special care units with a focus on patients’ well-being. The first case used a participatory design (PD) approach to engage the patients as users in the process. The results highlight the patients’ enjoyment in playing these games in a socially encouraging environment. We have found that exergames in dementia care provide patients with the well-documented health benefits of physical activity and also result in social and cognitive benefits. The results indicate that the notions of games/competition, social interaction, physical activity and challenges are valuable ingredients when designing for the well-being of older people who suffer from moderate to severe dementia.

    Download full text (pdf)
    fulltext
  • 23.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Daniels, Sara
    Lind, Torbjörn
    Olve, Nils Göran
    Sandblad, Bengt
    Uppsala Universitet.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    The UsersAward 2 project: findings and reflections from a Swedish National Healthcare ICT Survey2011Conference paper (Refereed)
  • 24.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Gulliksen, Jan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Revisiting the UsersAward Programme from a Value Sensitive Design Perspective2015In: Critical Alternatives: Proceedings of
 The Fifth Decennial Aarhus Conference 17- 21 August 2015 / [ed] Shaowen Bardzell, Susanne Bødker, Ole Sejer Iversen, Clemens N. Klokmose and Henrik Korsgaard, Aarhus: Det Kgl. Bibliotek/Royal Danish Library , 2015Conference paper (Refereed)
    Abstract [en]

    The goal of the UsersAward (UA) programme is to develop and maintain a strategy for enhancing the quality of workplace software through on-going user-driven quality assessment. Key activities are development of sets of quality criteria, as the USER CERTIFIED 2002 and 2006 instruments, and performing large domain specific user satisfaction surveys building on these quality criteria. In 2005 we performed a first analysis of the values that inform the criteria and procedure making up the 2002 instrument, using the Value Sensitive Design methodology. This paper is a follow-up of that study. We report on new types of stakeholders having engaged with the UA programme and reflect on how the conceptual considerations and explicit values of the programme have shifted as a consequence. 

  • 25.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Lind, Torbjörn
    UsersAward, Stockholm, Sweden.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sandblad, Bengt
    Uppsala Universitet.
    Bengtsson, Lars
    User Certified 2006: A User-driven Workplace Software Certification Process2007Report (Refereed)
  • 26.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sundblad, YngveKTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Proceedings of theUITQ workshop 20072007Conference proceedings (editor) (Refereed)
  • 27.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Users' IT Quality Network2008In: Liberating Voices: A Pattern Language for Communication Revolution / [ed] Douglas Schuler, Cambridge: MIT Press, 2008Chapter in book (Refereed)
  • 28.
    Walldius, Åke
    et al.
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Sundblad, Yngve
    Department of Industrial Management, University, Gävle, Sweden.
    Bengtsson, Lars
    Lind, Torbjörn
    Sandblad, Bengt
    Uppsala Universitet.
    User-Driven Quality Certification of Workplace Software, the UsersAward Experience2004In: Work with Computing Systems / [ed] H. M. Khalid, M. G. Helander and A. W. Yeo, 2004, p. 150-155Conference paper (Refereed)
    Abstract [en]

    This paper summarizes activities and results from the quality assessment project ITQ, "Quality certification of IT support at work", which was performed by Swedish researchers in close co-operation with trade unions in 1999-2002. The ITQ project is part of a network, UsersAward, which continues to work for the goal to develop and maintain a strategy for good software products on the work floor through strong user influence. A main result from ITQ is the first (2002) version of a user satisfaction based certification method, User Certified 2002, which is described in some detail. Other, parallel activities, large surveys of IT use in work places, user conferences, pilot projects, and a yearly IT Prize contest, are described more briefly. Finally implications and plans for the future, especially international spread of the activities, and further development of the certification process, are described and discussed.

  • 29.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Bengtsson, Lars
    Univ Gavle, Dept Ind Engn & Management, Gavle.
    Sandblad, Bengt
    Uppsala Univ, Dept Human Comp Interact, Uppsala.
    Gulliksen, Jan
    Uppsala Universitet.
    User certification of workplace software: assessing both artefact and usage2009In: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 28, no 2, p. 101-120Article in journal (Refereed)
    Abstract [en]

    This article summarises activities and results from the quality assessment project 'Quality Assurance of IT Support at Work' (ITQ) which has been performed by Swedish researchers in close cooperation with trade unions 1999-2005. The ITQ project is part of a network, UsersAward, which works for the goal to develop and implement a strategy for good software products on the work floor. A main result of the ITQ project is the first version of a software certification programme, User Certified 2002, which is described in some detail. The underlying theoretical arguments for its design and the performed pilot projects which have informed its implementation are also presented. The outcome of performed certifications is discussed in terms of stakeholder response; in terms of whether to certify artefact, processes, or both; and in terms of the relationship between software certification, standardisation, and public procurement agreements. One conclusion from the project is that a viable software certification programme has to cover the software's built-in features, its deployment process, and its actual situated usage. A second conclusion is that the buying organisation has to implement integrative processes in which its organisational development and its implementation of IT systems are coordinated. Conclusions are also drawn with respect to the set of organisational patterns underlying the UsersAward initiative-certifications, user panels, user surveys, user conferences and a yearly IT Prize contest. Finally, implications and plans for the future, especially international research and union cooperation activities, and further development of the certification process are described.

  • 30.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI.
    Bengtsson, Lars
    Sandblad, Bengt
    Uppsala Universitet.
    Lind, Torbjörn
    The User Certified 2006 Programme for Workplace IT Quality Assurance2007In: Proceedings of Work With Computing Systems, 2007Conference paper (Refereed)
  • 31.
    Walldius, Åke
    et al.
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI. KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Sundblad, Yngve
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI. KTH, School of Computer Science and Communication (CSC), Centres, Center for Useroriented IT Design, CID.
    Borning, Alan
    University of Washington.
    A first analysis of the UsersAward programme from a value sensitive design perspective2005In: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility / [ed] Olav W. Bertelsen, Niels Olof Bouvin, Peter G. Krogh, Morten Kyng, New York, USA: ACM , 2005, p. 199-202Conference paper (Refereed)
    Abstract [en]

    The goal of the UsersAward programme is to develop and maintain a strategy for better workplace software through user-driven quality assessment. One of its key activities is the user-driven certification of workplace software using the USER CERTIFIED 2002 instrument. In this paper we present a preliminary analysis of the values that inform the criteria and procedure making up the USER CERTIFIED 2002 instrument, using the Value Sensitive Design methodology. We then propose a set of empirical investigations with the different UsersAward stakeholders, which should yield a deeper understanding of some of the critical issues concerning user-driven software assessment programmes.

  • 32. Westerlund, B.
    et al.
    Sundblad, Y.
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Design as a democratic process—and implications for innovation2015In: Action Research for Democracy: New Ideas and Perspectives from Scandinavia, Taylor and Francis , 2015, p. 39-61Chapter in book (Other academic)
    Abstract [en]

    The first challenge related to the ambition of anchoring the work in the teachers’ daily lives at work. It is a widespread ambition in Action Research that the people who experience or are involved in a problem should participate in the exploration and development of it. All participants contributed with experiences and concepts, and all participants contributed to the formulation of new perspectives, as they became pressing. The Action Research project developed over a period of two and a half years, but the main part of the work was concentrated in one academic year. Democracy and multiculturalism are fundamentally power critical and thus unfinished. Thus, they must be established as orientations for pedagogical work and for the action orientation of action research in general. The main focus of the group was on multicultural education, and it had as its goal to strengthen ethnic minority students’ academic learning processes. 

  • 33.
    Westerlund, Bo
    et al.
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Lindquist, Sinna
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Sundblad, Yngve
    KTH, Superseded Departments (pre-2005), Numerical Analysis and Computer Science, NADA.
    Mackay, Wendy
    Co-designing methods for designing with and for families2003In: Proceedings Of 5th European Academy Of Design Conference, Barcelona, 28–30 April 2003, 2003Conference paper (Refereed)
    Abstract [en]

    This paper describes co-operative design work regarding the development of IT artefacts to be used for communicating within families. It shows advantages of codesigning together with users. Thereby obtaining ‘real life’ experience, understanding and knowledge about their needs and desires.

    Since there was no specific solution or technology in mind from the beginning, several different methods were used in combination to investigate what had meaning to the family members. Some of the methods used are: cultural probes, interviews, observations, workshops, video brainstorming, prototyping in the homes, technology probes and individual assignments.

    The researchers represent different academic professions, mainly ethnography, industrial design, interaction design, computer science. To minimize the problem of ‘handing over’ information, researchers from at least two different backgrounds participate in all work done together with the families.

1 - 33 of 33
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