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  • 1.
    Almeida, Teresa
    et al.
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Chen, Ko-Le
    Newcastle University, UK.
    Comber, Robert
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Dismantling Feminist Biology through the Design of eTextiles2019Inngår i: Research through Design 2019, 2019Konferansepaper (Fagfellevurdert)
  • 2.
    Almeida, Teresa
    et al.
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Comber, Rob
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    HCI and Intimate Care as an Agenda for Change in Women's Health2016Inngår i: 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, ASSOC COMPUTING MACHINERY , 2016, s. 2599-2611Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Designing for women's healthcare remains an underexplored area of HCI, particularly outside informational systems for maternal health. Drawing on a case study of a body disruption - urinary incontinence in women - we illustrate the experience of women's health both from the perspective of the patient and the therapist. We show how knowledge, esteem and agency play crucial roles in remedial women's care practices, as well as preventative. In describing these challenges we deliberate on possible futures of women's health that take advantage of the many advances in design and technology from across the spectrum of HCI research. We show how with some care and courage HCI has the potential to transform women's experience within this setting.

  • 3.
    Almeida, Teresa
    et al.
    Newcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Comber, RobNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Wood, GavinNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Saraf, DeanNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Balaam, MadelineNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    On Looking at the Vagina through Labella2016Konferanseproceedings (Fagfellevurdert)
    Abstract [en]

    Women's understandings of their own intimate anatomy has been identified as critical to women's reproductive health and sexual wellbeing. However, talking about it, seeking medical help when necessary as well as examining oneself in order to 'know' oneself is complicated by social-cultural constructions of the vagina, i.e. it is something private, shameful and not to be talked about. In response to this, we designed Lobelia, an augmented system that supports intimate bodily knowledge and pelvic fitness in women. It combines a pair of underwear and a mobile phone as a tool for embodied intimate self-discovery. In this paper, we describe Labella, and its evaluation with fourteen women, aged 25-63. We show how through situated embodied perception Labella empowers 'looking'. We highlight how the simple act of augmented looking enables the construction of knowledge which ranges from establishing the 'very basics' through to a nuanced understanding of pelvic muscle structure. Finally, we highlight the role of awkwardness and humour in the design of interactions to overcome taboo.

  • 4.
    Almeida, Teresa
    et al.
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Comber, RobertOpen Lab, Newcastle Upon Tyne, Tyne & Wear, England..Balaam, MadelineOpen Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    HCI and intimate care as an agenda for change in women’s health2016Konferanseproceedings (Fagfellevurdert)
    Abstract [en]

    Designing for women’s healthcare remains an underexplored area of HCI, particularly outside informational systems for maternal health. Drawing on a case study of a body disruption - urinary incontinence in women - we illustrate the experience of women’s health both from the perspective of the patient and the therapist. We show how knowledge, esteem and agency play crucial roles in remedial women’s care practices, as well as preventative. In describing these challenges we deliberate on possible futures of women’s health that take advantage of the many advances in design and technology from across the spectrum of HCI research. We show how with some care and courage HCI has the potential to transform women’s experience within this setting.

  • 5.
    Almeida, Teresa
    et al.
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Juul Søndergaard, Marie-Louise
    Aarhus University, Denmark.
    Homewood, Sarah
    IT University of Copenhagen, Denmark.
    Morrissey, Kellie
    Newcastle University, UK.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Woman-Centred Design2018Inngår i: DRS 2018: Book of DRS 2018 Conversations / [ed] Sharon Prendeville, Abigail Durrant, Nora O’ Murchú and Keelin Leahy, UK, 2018Konferansepaper (Annet vitenskapelig)
  • 6.
    Balaam, M.
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Hansen, L. K.
    Women’s health at CHI2018Inngår i: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 25, nr 1Artikkel i tidsskrift (Fagfellevurdert)
  • 7.
    Balaam, Madeline
    et al.
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Comber, Robert
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Clarke, Rachel E
    Northumbria University Newcastle upon Tyne, UK.
    Windlin, Charles
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Ståhl, Anna
    RISE SICS, Kista, Sweden.
    Höök, Kristina
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Fitzpatrick, Geraldine
    TU Wien, Vienna, Austria.
    Emotion Work in Experience-Centred Design2019Inngår i: CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK, 2019Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Experience Centred Design (ECD) implores us to develop empathic relationships and understanding of participants, to actively work with our senses and emotions within the design process. However, theories of experience-centred design do little to account for emotion work undertaken by design researchers when doing this. As a consequence, how a design researcher’s emotions are experienced, navigated and used as part of an ECD process are rarely published. So, while emotion is clearly a tool that we use, we don’t share with one another how, why and when it gets used. This has a limiting effect on how we understand design processes, and opportunities for training. Here, we share some of our experiences of working with ECD. We analyse these using Hochschild’s framework of emotion work to show how and where this work occurs. We use our analysis to question current ECD practices and provoke debate.

  • 8.
    Balaam, Madeline
    et al.
    Open Lab Newcastle University, UK.
    Hansen, Lone Koefoed
    Aarhus University.
    D’Ignazio, Catherine
    Emerson College.
    Simpson, Emma
    Newcastle university.
    Almeida, Teresa
    Open Lab Newcastle University, UK.
    Kuznetsov, Stacey
    Arizona State University.
    Catt, Mike
    Newcastle University.
    Juul Sondergaard, Marie Louise
    Dept of Digital Design and Information Studies, Aarhus University.
    Hacking Women’s Health2017Inngår i: CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA — May 06 - 11, 2017, ACM , 2017, s. 476-483Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The aim of this two-day workshop is to bring together a nascent community of researchers to share research, ideas, methods and tools that can encourage, inspire and strengthen those of us working on digital women's health. Our workshop aims to take a pro-active stance, offering participants the opportunity to critique, design and hack existing and new women's digital health experiences. Or, in other words, to get their hands dirty. Through our hack-led event we aim to face headon issues related to digital women's health, such as taboo, power and prejudice. This workshop will address current gaps in research and practice by enabling us to develop the confidence, networks and strategies that can facilitate researchers/designers/technologists to work within this space.

  • 9. Bellini, R.
    et al.
    Strohmayer, A.
    Alabdulqader, E.
    Ahmed, A. A.
    Spiel, K.
    Bardzell, S.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Feminist hci: Taking stock, moving forward, and engaging community2018Inngår i: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, artikkel-id W09Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Feminist HCI has made a profound impact on perceptions of women’s health, emancipation through design, as well as gender identity, inclusion, and diversity. However, there is a distinct lack of connection between these disparate but inherently connected research spaces. This SIG meeting aims to bring scholars together to discuss emerging and evolving issues of feminist research, and finding ways of using feminist theory and practice as a tool in future HCI research. Ultimately, the SIG will facilitate the engagement of a community of feminist HCI researchers, designers, and practitioners. It brings together those who may feel isolated in their respective research groups or universities to create a platform for feminist thought within SIGCHI and facilitate collaboration to proactively move towards the mainstreaming of feminism in HCI.

  • 10. Bowyer, A.
    et al.
    Montague, K.
    Wheater, S.
    McGovern, R.
    Lingam, R.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Understanding the family perspective on the storage, sharing and handling of family civic data2018Inngår i: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Across social care, healthcare and public policy, enabled by the "big data" revolution (which has normalized large-scale data-based decision-making), there are moves to "join up" citizen databases to provide care workers with holistic views of families they support. In this context, questions of personal data privacy, security, access, control and (dis-)empowerment are critical considerations for system designers and policy makers alike. To explore the family perspective on this landscape of what we call Family Civic Data, we carried out ethnographic interviews with four North-East families. Our design-gamebased interviews were effective for engaging both adults and children to talk about the impact of this dry, technical topic on their lives. Our findings, delivered in the form of design guidelines, show support for dynamic consent: families would feel most empowered if involved in an ongoing co-operative relationship with state welfare and civic authorities through shared interaction with their data.

  • 11. Carpendale, S.
    et al.
    Bardzell, S.
    Burnett, M.
    Kumar, N.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Panel: Extending conversations about gender and HCI2018Inngår i: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, artikkel-id panel03Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This panel aims to create a space for participants at CHI 2018 to see how far we have come as a community in raising and addressing issues of gender, and how far we have yet to go. Our intent is for open discussion to support the community’s intentions to move towards greater equity, inclusivity, and diversity.

  • 12. Concannon, S. J.
    et al.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Comber, R.
    Simpson, E.
    Applying computational analysis to textual data from the wild: A feminist perspective2018Inngår i: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    With technologies that afford much larger-scale data collection than previously imagined, new ways of processing and interpreting qualitative textual data are required. HCI researchers use a range of methods for interpreting the 'full range of human experience' from qualitative data, however, such approaches are not always scalable. Feminist geography seeks to explore how diverse and varied accounts of place can be understood and represented, whilst avoiding reductive classification systems. In this paper, we assess the extent to which unsupervised topic models can support such a research agenda. Drawing on literature from Feminist and Critical GIS, we present a case study analysis of a Volunteered Geographic Information dataset of reviews about breastfeeding in public spaces. We demonstrate that topic modelling can offer novel insights and nuanced interpretations of complex concepts such as privacy and be integrated into a critically reflexive feminist data analysis approach that captures and represents diverse experiences of place.

  • 13. Coyle, D.
    et al.
    Thieme, A.
    Linehan, C.
    Balaam, Madeline
    Wallace, J.
    Lindley, S.
    Emotional wellbeing2014Inngår i: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 72, nr 8-9Artikkel i tidsskrift (Fagfellevurdert)
  • 14. Davidson, N.
    et al.
    Vines, J.
    Bartindale, T.
    Sutton, S.
    Green, D.
    Comber, R.
    Balaam, M.
    Olivier, P.
    Vance, G.
    Supporting self-care of adolescents with nut allergy through video and mobile educational tools2017Inngår i: Conference on Human Factors in Computing Systems - Proceedings, 2017, Vol. 2017-JanuaKonferansepaper (Fagfellevurdert)
    Abstract [en]

    Anaphylaxis is a life-threatening allergic reaction which is rapid in onset. Adolescents living with anaphylaxis risk often lack the knowledge and skills required to safely manage their condition or talk to friends about it. We designed an educational intervention comprising group discussion around videos of simulated anaphylaxis scenarios and a mobile application containing video-based branching anaphylaxis narratives. We trialed the intervention with 36 nut allergic adolescents. At 1-year follow-up participants had improved adrenaline auto-injector skills and carriage, disease- and age-specific Quality of Life and confidence in anaphylaxis management. At 3-year follow-up adrenaline carriage improved further and confidence remained higher. Participants expressed how the education session was a turning point in taking control of their allergy and how the app facilitated sharing about anaphylaxis with others. We contribute insights regarding design of mobile self-care and peer-support applications for health in adolescence, and discuss strengths and limitations of video-based mobile health interventions.

  • 15. Galna, Brook
    et al.
    Jackson, Dan
    Schofield, Guy
    McNaney, Roisin
    Webster, Mary
    Barry, Gillian
    Mhiripiri, Dadirayi
    Balaam, Madeline
    Newcastle Univ, Sch Comp Sci, Culture Lab, Newcastle Upon Tyne NE4 5PL, Tyne & Wear, England.
    Olivier, Patrick
    Rochester, Lynn
    Retraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testing.2014Inngår i: Journal of NeuroEngineering and Rehabilitation, ISSN 1743-0003, E-ISSN 1743-0003, Vol. 11, artikkel-id 60Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    BACKGROUND: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate complex task practice, enhance sensory feedback and action observation in novel, relevant and motivating modes of exercise which can be difficult to achieve with standard physiotherapy for people with Parkinson's disease (PD). However, there is a current need for safe, feasible and effective exercise games that are appropriate for PD rehabilitation. The aims of this study were to i) develop a computer game to rehabilitate dynamic postural control for people with PD using the Kinect; and ii) pilot test the game's safety and feasibility in a group of people with PD.

    METHODS: A rehabilitation game aimed at training dynamic postural control was developed through an iterative process with input from a design workshop of people with PD. The game trains dynamic postural control through multi-directional reaching and stepping tasks, with increasing complexity across 12 levels of difficulty. Nine people with PD pilot tested the game for one session. Participant feedback to identify issues relating to safety and feasibility were collected using semi-structured interviews.

    RESULTS: Participants reported that they felt safe whilst playing the game. In addition, there were no adverse events whilst playing. In general, the participants stated that they enjoyed the game and seven of the nine participants said they could imagine themselves using the game at home, especially if they felt it would improve their balance. The Flow State Scale indicated participants were immersed in the gameplay and enjoyed the experience. However, some participants reported that they found it difficult to discriminate between different types and orientations of visual objects in the game and some also had difficulty with the stepping tasks, especially when performed at the same time as the reaching tasks.

    CONCLUSION: Computer-based rehabilitation games using the Kinect are safe and feasible for people with PD although intervention trials are needed to test their safety, feasibility and efficacy in the home.

  • 16. Hodge, J.
    et al.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Hastings, S.
    Morrissey, K.
    Exploring the design of tailored virtual reality experiences for people with dementia2018Inngår i: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, Vol. 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Despite indications that recreational virtual reality (VR) experiences could be beneficial for people with dementia, this area remains unexplored in contrast to the body of work on neurological rehabilitation through VR in dementia. With recreational VR applications coming to the market for dementia, we must consider how VR experiences for people with dementia can be sensitively designed to provide comfortable and enriching experiences. Working with seven participants from a local dementia care charity, we outline some of the opportunities and challenges inherent to the design and use of VR experiences with people with dementia and their carers through an inductive thematic analysis. We also provide a series of future directions for work in VR and dementia: 1) careful physical design, 2) making room for sharing, 3) utilizing all senses, 4) personalization, and 5) positioning the person with dementia as an active participant.

  • 17.
    Jarusriboonchai, Pradthana
    et al.
    Univ Lapland, Rovaniemi, Finland..
    Meissner, Janis Lena
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Almeida, Teresa
    IT Univ Copenhagen, Copenhagen, Denmark..
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Understanding Children's Free Play in Primary Schools2019Inngår i: 9TH INTERNATIONAL CONFERENCE ON COMMUNITIES & TECHNOLOGIES (C&T) / [ed] Cech, F Tellioglu, H, ASSOC COMPUTING MACHINERY , 2019, s. 178-188Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Various technologies (e.g., tablets, toolkits, and digital toys) are used in schools. However, they are often designed to introduce new play practices for serving pre-defined learning purposes. In this study, we are interested in constructive play 'in the wild' and how technologies can be integrated more organically into the ways young school children are already playing. This paper presents 4 one-week ethnographic study in four early primary school classrooms (children aged 5-7). The aim is to gain insights in children's free play and identify design opportunities for technology serving children's constructive play. Our findings illustrate children's interactions with resources and peers during free play, which often involve imitations and dynamically change between being solitary and social. We observed that children's constructive play was often associated with other forms of play. On this basis, we suggest three design implications for technologies that support and encourage constructive play during fee play in schools.

  • 18. Kannabiran, G.
    et al.
    Ahmed, A. A.
    Wood, M.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Tanenbaum, J. G.
    Bardzell, S.
    Bardzell, J.
    Design for sexual wellbeing in HCI2018Inngår i: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, artikkel-id W09Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This workshop focuses on the design of digital interactive technology for promoting sexual wellbeing as a fundamental human rights issue and social justice concern in the field of Human Computer Interaction (HCI). Sexuality related topics have garnered much interest in recent years and there is a need to explicitly engage with the intersections of sexuality and social justice as applicable to the design and development of digital interfaces and interactive experiences. This one day workshop will raise interdisciplinary issues, identify research gaps, gather resources, and share innovation strategies for designing sociotechnical interfaces that promote sexual wellbeing in HCI.

  • 19. Kazakos, K.
    et al.
    Asthana, S.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Duggal, M.
    Holden, A.
    Jamir, L.
    Kannuri, N. K.
    Kumar, S.
    Mamindla, A. R.
    Manikam, S. A.
    Murthy, G. V. S.
    Nahar, P.
    Phillimore, P.
    Sathyanath, S.
    Singh, P.
    Singh, M.
    Wright, P.
    Yadav, D.
    Olivier, P.
    A real-time IVR platform for community radio2016Inngår i: Conference on Human Factors in Computing Systems - Proceedings, 2016Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Interactive Voice Response (IVR) platforms have been widely deployed in resource-limited settings. These systems tend to afford asynchronous push interactions, and within the context of health, provide medication reminders, descriptions of symptoms and tips on self-management. Here, we present the development of an IVR system for resource-limited settings that enables real-time, synchronous interaction. Inspired by community radio, and calls for health systems that are truly local, we developed ’Sehat ki Vaani’. Sehat ki Vaani is a real-time IVR platform that enables hosting and participation in radio chat shows on community-led topics. We deployed Sehat ki Vaani with two communities in North India on topics related to the management of Type 2 diabetes and maternal health. Our deployments highlight the potential for synchronous IVR systems to offer community connection and localised sharing of experience, while also highlighting the complexity of producing, hosting and participating in radio shows in real time through IVR. We discuss the relative strengths and weaknesses of synchronous IVR systems, and highlight lessons learnt for interaction design in this area.

  • 20. McNaney, R.
    et al.
    Balaam, Madeline
    Holden, A.
    Schofield, G.
    Jackson, D.
    Webster, M.
    Galna, B.
    Barry, G.
    Rochester, L.
    Olivier, P.
    Designing for and with people with Parkinson’s: A focus on exergaming2015Inngår i: Conference on Human Factors in Computing Systems - Proceedings, 2015, Vol. 2015-AprilKonferansepaper (Fagfellevurdert)
    Abstract [en]

    Parkinson’s is a complex and multifaceted condition with a myriad of symptoms, thus, designing for and with this user group requires careful consideration. We reflect upon two studies, employing different design methodologies, relating to the design of rehabilitative exergames in Parkinson’s. The first explored the concept of designing ’for’ People with Parkinson’s (PwP) and focused on specifications outlined by clinical stakeholders. The second used a designing ’with’ approach and modified a pre-established participatory design method for use with PwP. We call attention to the importance of carrying out design work with PwP and contribute; an empathic understanding of living with Parkinson’s, a set of recommendations for how to design with PwP and a set of wider considerations for developing rehabilitative exergames for PwP.

  • 21. Mesmar, S.
    et al.
    Talhouk, R.
    Akik, C.
    Olivier, P.
    Elhajj, I. H.
    Elbassuoni, S.
    Armoush, S.
    Kalot, J.
    Balaam, Madeline
    Newcastle University, United Kingdom.
    Germani, A.
    Ghattas, H.
    The impact of digital technology on health of populations affected by humanitarian crises: Recent innovations and current gaps2016Inngår i: Journal of Public Health Policy, ISSN 0197-5897, E-ISSN 1745-655X, Vol. 37, s. S167-S200Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Digital technology is increasingly used in humanitarian action and promises to improve the health and social well-being of populations affected by both acute and protracted crises. We set out to (1) review the current landscape of digital technologies used by humanitarian actors and affected populations, (2) examine their impact on health and well-being of affected populations, and (3) consider the opportunities for and challenges faced by users of these technologies. Through a systematic search of academic databases and reports, we identified 50 digital technologies used by humanitarian actors, and/or populations affected by crises. We organized them according to the stage of the humanitarian cycle that they were used in, and the health outcomes or determinants of health they affected. Digital technologies were found to facilitate communication, coordination, and collection and analysis of data, enabling timely responses in humanitarian contexts. A lack of evaluation of these technologies, a paternalistic approach to their development, and issues of privacy and equity constituted major challenges. We highlight the need to create a space for dialogue between technology designers and populations affected by humanitarian crises.

  • 22. Michie, L.
    et al.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    McCarthy, J.
    Osadchiy, T.
    Morrissey, K.
    From her story, to our story: Digital storytelling as public engagement around abortion rights advocacy in Ireland2018Inngår i: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, Vol. 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Despite the divisive nature of abortion within the Republic of Ireland and Northern Ireland, where access to safe, legal abortion is severely restricted, effecting legislative reform demands widespread public support. In light of a building pro-choice counter-voice, this work contributes to a growing body of HCI research that takes an activist approach to design. We report findings from four design workshops with 31 pro-choice stakeholders across Ireland in which we positioned an exploratory protosite, HerStoryTold, to engender critical conversations around the use of sensitive abortion narratives as a tool for engagement. Our analysis shows how digital storytelling can help reject false narratives and raise awareness of the realities of abortion laws. It suggests design directions to curate narratives that provoke empathy, foster polyvocality, and ultimately expand the engaged community. Furthermore, this research calls for designers to actively support community mobilization through providing 'stepping stones' to activism.

  • 23. Moore, S. A.
    et al.
    Da Silva, R.
    Balaam, Madeline
    Newcastle University, United Kingdom.
    Brkic, L.
    Jackson, D.
    Jamieson, D.
    Ploetz, T.
    Rodgers, H.
    Shaw, L.
    van Wijck, F.
    Price, C.
    Wristband Accelerometers to motiVate arm Exercise after Stroke (WAVES): Study protocol for a pilot randomized controlled trial2016Inngår i: Trials, ISSN 1745-6215, E-ISSN 1745-6215, Vol. 17, nr 1, artikkel-id 508Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Background: Loss of upper limb function affects up to 85 % of acute stroke patients. Recovery of upper limb function requires regular intensive practise of specific upper limb tasks. To enhance intensity of practice interventions are being developed to encourage patients to undertake self-directed exercise practice. Most interventions do not translate well into everyday activities and stroke patients continue to find it difficult remembering integration of upper limb movements into daily activities. A wrist-worn device has been developed that monitors and provides 'live' upper limb activity feedback to remind patients to use their stroke arm in daily activities (The CueS wristband). The aim of this trial is to assess the feasibility of a multi-centre, observer blind, pilot randomised controlled trial of the CueS wristband in clinical stroke services. Methods/design: This pilot randomised controlled feasibility trial aims to recruit 60 participants over 15 months from North East England. Participants will be within 3 months of stroke which has caused new reduced upper limb function and will still be receiving therapy. Each participant will be randomised to an intervention or control group. Intervention participants will wear a CueS wristband (between 8 am and 8 pm) providing "live" feedback towards pre-set movement goals through a simple visual display and vibration prompts whilst undertaking a 4-week upper limb therapy programme (reviewed twice weekly by an occupational/physiotherapist). Control participants will also complete the 4-week upper limb therapy programme but will wear a 'sham' CueS wristband that monitors upper limb activity but provides no feedback. Outcomes will determine study feasibility in terms of recruitment, retention, adverse events, adherence and collection of descriptive clinical and accelerometer motor performance data at baseline, 4 weeks and 8 weeks. Discussion: The WAVES study will address an important gap in the evidence base by reporting the feasibility of undertaking an evaluation of emerging and affordable technology to encourage impaired upper limb activity after stroke. The study will establish whether the study protocol can be supported by clinical stroke services, thereby informing the design of a future multi-centre randomised controlled trial of clinical and cost-effectiveness.

  • 24.
    Qarabash, Haneen
    et al.
    Baghdad Univ, Baghdad, Iraq..
    Heslop, Philip
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Kharrufa, Ahmed
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Devlin, Marie
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Group tagging: Using video tagging to facilitate reflection on small group activities2019Inngår i: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535, Vol. 50, nr 4, s. 1913-1928Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record important moments within the class-based group work and enables reflection on and promotion of professional skills such as communication, collaboration and critical thinking. After class, students use the tagged clips to create short videos showcasing their group work activities, which can later be reviewed by the teacher. We report on a deployment of Group Tagging in an undergraduate Computing Science class with 48 students over a semester. Through our analysis of interviews and log data, we show that Group Tagging helped the students remain attentive and on-task during group work, and encouraged them to participate more during group activities.

  • 25. Simpson, Emma
    et al.
    Garbett, Andrew
    Comber, Rob
    Open Lab, Newcastle University, Newcastle Upon Tyne, UK.
    Balaam, Madeline
    Open Lab, Newcastle University, Newcastle Upon Tyne, UK.
    Factors important for women who breastfeed in public: a content analysis of review data from FeedFinder2016Inngår i: BMJ Open, ISSN 2044-6055, E-ISSN 2044-6055, Vol. 6, nr 10, artikkel-id e011762Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    OBJECTIVE: To examine how the breastfeeding experience is represented by users of FeedFinder (a mobile phone application for finding, reviewing and sharing places to breastfeed in public).

    DESIGN: Content analysis using FeedFinder database.

    SETTING: FeedFinder, UK, September 2013-June 2015.

    METHODS: Reviews obtained through FeedFinder over a period of 21 months were systematically coded using a conventional content analysis approach, average review scores were calculated for the rating criteria in FeedFinder (comfort, hygiene, privacy, baby facilities) and review texts were analysed for sentiment. We used data from Foursquare to describe the type of venues visited and cross-referenced the location of venues with the Indices of Multiple Deprivation.

    RESULTS: A total of 1757 reviews were analysed. Of all the reviews obtained, 80% of those were classified as positive, 15.4% were classified as neutral and 4.3% were classified as negative. Important factors that were discussed by women include facilities, service, level of privacy available and qualities of a venue. The majority of venues were classified as cafes (26.4%), shops (24.4%) and pubs (13.4%). Data on IMD were available for 1229 venues mapped within FeedFinder, 23% were located within the most deprived quintile and 16% were located in the least deprived quintile.

    CONCLUSIONS: Women create content that is positive and informative when describing their breastfeeding experience in public. Public health bodies and business owners have the potential to use the data from FeedFinder to impact on service provision. Further work is needed to explore the demographic differences that may help to tailor public health interventions aimed at increasing breastfeeding rates in the UK.

  • 26. Strohmayer, A.
    et al.
    Bellini, R.
    Meissner, J.
    Alabdulqader, E.
    Toombs, A.
    Finnigan, S. M.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    CHIversity: Implications for equality, diversity, and inclusion campaigns2018Inngår i: Proceeding CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, artikkel-id alt03Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this alt.chi paper, we reflect on #CHIversity; a grassroots campaign highlighting feminist issues related to diversity and inclusion at CHI2017, and in HCI more widely. #CHIversity was operationalised through a number of activities including: collaborative cross-stitch and ‘zine’ making events; the development of a ‘Feminist CHI Programme’; and the use of a Twitter hashtag ‘#CHIversity’. These events granted insight into how diversity discourses are approached within the CHI community. From these recognitions we provide examples of how diversity and inclusion can be promoted at future SIGCHI events. These include fostering connections between attendees, discussing ‘polarizing’ research in a conservative political climate, and encouraging contributions to the growing body of HCI literature addressing feminisms and related subjects. Finally, we suggest how these approaches and benefits can translate to HCI events extending beyond CHI, where exclusion may routinely go undetected.

  • 27. Talhouk, R.
    et al.
    Morrissey, K.
    Fox, S.
    Pantidi, N.
    Simpson, E.
    Michie, L. E.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Human computer interaction & health activism2018Inngår i: Proceeding CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, artikkel-id SIG15Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In both developing and developed countries, policies implemented by governments are affecting the health of already marginalized communities. Within the HCI community there are examples of implicit and explicit forms of health activism as well as sub-communities adopting an activist approach to address issues of social justice that ultimately influence the social determinants of health. This SIG aims to bring together these groups of HCI scholars to outline an agenda for health activism and research—identifying and highlighting characteristics of this burgeoning domain.

  • 28.
    Talhouk, Reem
    et al.
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Montague, Kyle
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Garbett, Andrew
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Araujo-Soares, Vera
    Inst Hlth & Soc, Newcastle Upon Tyne, Tyne & Wear, England..
    Akik, Chaza
    Ctr Res Populat & Hlth, Beirut, Lebanon..
    Ghattas, Hala
    Ctr Res Populat & Hlth, Beirut, Lebanon..
    Ahmad, Balsam
    Inst Hlth & Soc, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    A Call For Embedding Dignity In Humanitarian Technologies2019Inngår i: 9TH INTERNATIONAL CONFERENCE ON COMMUNITIES & TECHNOLOGIES (C&T) / [ed] Cech, F Tellioglu, H, ASSOC COMPUTING MACHINERY , 2019, s. 1-4Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Increasingly, technologies are being designed to support refugees. While HCI research has explored several aspects of refugee experiences, the importance of embedding the principle of dignity within technological designs is yet to be explored. In this paper we focus on the theme of dignity that was a prominent theme across three research projects we conducted with Syrian refugee communities in Lebanon. We show that the experiences of refugee participants are characterised by a loss of dignity, as well as by attempts to maintain dignity that may be mediated by technology. By highlighting the value given to dignity by our participants we emphasise the need for designers and HCI researchers to consider how technologies may create a space in which dignity is maintained and dignified interaction may take place.

  • 29. Toombs, A. L.
    et al.
    Morrissey, K.
    Simpson, E.
    Gray, C. M.
    Vines, J.
    Balaam, Madeline
    KTH.
    Supporting the complex social lives of new parents2018Inngår i: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    One of the many challenges of becoming a parent is the shift in one's social life. As HCI researchers have begun to investigate the intersection of sociotechnical system design and parenthood, they have also sought to understand how parents' social lives can be best supported. We build on these strands of research through a qualitative study with new parents regarding the role of digital technologies in their social lives as they transition to parenthood. We demonstrate how sociotechnical systems are entangled in the ways new parents manage their relationships, build (or resist building) new friendships and ad hoc support systems, and navigate the vulnerabilities of parenthood. We discuss how systems designed for new parents can better support the vulnerabilities they internalize, the diverse friendships they desire, and the logistical challenges they experience. We conclude with recommendations for future design and research in this area.

  • 30.
    Townshend, Jennifer
    et al.
    Newcastle Upon Tyne Hosp NHS Trust, Newcastle Upon Tyne, Tyne & Wear, England..
    Hayes, Louise
    Newcastle Univ, Inst Hlth & Soc, Newcastle Upon Tyne, Tyne & Wear, England..
    Hails, Sally
    Newcastle Upon Tyne Hosp NHS Trust, Newcastle Upon Tyne, Tyne & Wear, England..
    Toombs, Austin
    Purdue Univ, W Lafayette, IN 47907 USA..
    Balaam, Madeline
    KTH.
    Development of an online resource to support paedaitric asthma management: www.beatasthma.co.uk2018Inngår i: European Respiratory Journal, ISSN 0903-1936, E-ISSN 1399-3003, Vol. 52Artikkel i tidsskrift (Annet vitenskapelig)
  • 31.
    Tsaknaki, Vasiliki
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS).
    Ståhl, Anna
    Sanches, Pedro
    KTH, Skolan för elektroteknik och datavetenskap (EECS).
    Windlin, Charles
    KTH, Skolan för elektroteknik och datavetenskap (EECS).
    Karpashevich, Pavel
    KTH, Skolan för elektroteknik och datavetenskap (EECS).
    Höök, Kristina
    KTH, Skolan för elektroteknik och datavetenskap (EECS).
    Teaching Soma Design2019Inngår i: In Proceedings of the 2019 Conference on Designing Interactive Systems (DIS '19), ACM Digital Library, San Diego, CA, USA: ACM , 2019, s. 1237-1249Konferansepaper (Fagfellevurdert)
  • 32. Vasilchenko, A.
    et al.
    Cajander, A.
    Daniels, M.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    The self-flipped classroom concept: Underlying ideas and experiences2019Inngår i: Proceedings - Frontiers in Education Conference, FIE, Institute of Electrical and Electronics Engineers Inc. , 2019Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In the modern fast changing world no formal education is able to provide learners with a complete set of knowledge, skills and competences that they would need to successfully compete on tomorrow's job market. Therefore, the role of universities is increasingly shifting towards provision of an environment where students have a chance to acquire lifelong learning skills. This paper presents underlying ideas of, and practical experiences with, an innovative pedagogy that addresses the lifelong learning skills acquisition along with additional benefits for science and technology students. The proposed approach, called self-flipped classroom (SFC), is built on a synergy of two pedagogies: learning through making and flipped classroom. To unveil the construct of the SFC, we discuss each of its components individually presenting appropriate theoretical grounding. We also report on our experiences from self-flipped classroom implementations in two countries, UK and Sweden, and in three different educational settings. From our work with the SFC concept we have identified four different roles the students can assume in a SFC scenario: creators, collaborators, communicators, and learners. We present our observations regarding the identified roles that have been found in the studied settings. We also outline some implications for teaching using the SFC concept and future research directions in this space.

  • 33. Vasilchenko, A.
    et al.
    Qarabash, H.
    Tarawneh, G.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Collaborative content creation: Impact of media type on author behavior2018Inngår i: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, Association for Computing Machinery , 2018, s. 341-344Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Modern education incorporates strong elements of collaborative learning: activities that prompt students to collaborate on completing learning tasks. In this work we investigate the relationship between media type and student collaboration and attribution patterns during collaborative content creation. We run similarity analyses on text and video artifacts submitted by students as part of collaborative exercises in an undergraduate module. Our main finding is that the same cohort of students was significantly more likely to attribute non-original content to its sources when authoring text compared to video content and when this content is not produced by a peer student. Our preliminary results based on only two media suggest that media type has a considerable impact on student collaborative behavior. We conclude that media type must be taken into consideration when designing collaborative learning exercises and addressing issues of academic integrity and copyright infringements.

  • 34. Vasilchenko, A.
    et al.
    Wilde, A.
    Snow, S.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Devlin, M.
    Video coursework: Opportunity and challenge for HCI education2018Inngår i: Proceedings of the Workshop on Advanced Visual Interfaces AVI, Association for Computing Machinery (ACM), 2018, artikkel-id a87Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Human-Computer Interaction (HCI) is a challenging subject to study due to its highly multidisciplinary nature and the fast change of advancing technology. Keeping pace with these changes requires innovation in pedagogical approach, such as student-authored video, which is presented here. In case studies from two UK universities, students were assessed on video making. The results suggest increased student engagement and satisfaction, as well as acquisition of design skills taught in HCI, not typically taught elsewhere in computer science. Here we share our experiences of using this practice along with key challenges and some preliminary findings from analysis of the student artefact-creation process. We also outline future research directions in this space.

  • 35.
    Windlin, Charles
    et al.
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Ståhl, Anna
    RISE SICS, Kista, Sweden.
    Sanches, Pedro
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Tsaknaki, Vasiliki
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Karpashevich, Pavel
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Balaam, Madeline
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Höök, Kristina
    KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
    Soma Bits - Mediating Technology to Orchestrate Bodily Experiences2019Inngår i: Proceedings of the 4th Biennial Research Through Design Conference19–22/03/2019, 2019Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The Soma Bits are a prototyping toolkit that facilitates Soma Design. Acting as an accessible ‘sociodigital material’ Soma Bits allow designers to pair digital technologies, with their whole body and senses, as part of an iterative soma design process.The Soma Bits addresses the difficulty we experienced in past Soma Design processes — that articulating ofsensations we want to evoke to others, and thenmaintaining these experiences in memory throughout a design process. Thus, the Soma Bits enable designers to know and experience what a designmight ‘feel like’ and to share that with others.

    The Soma Bits relate to three experiential qualities:‘feeling connected’, ‘feeling embraced’, and ‘being in correspondence’ with the interactive materials. The Soma Bits have a form factor and materiality thatallow actuators (heat, vibration, and shape-changing) to be placed on and around the body; they are easily configurable to enable quick and controllable creations of soma experiences which can be both part of a first-person approach as well as shared withothers. The Soma Bits are a living, growing library ofshapes and actuators. We use them in our own designpractices, as well as when engaging others in soma design processes.

  • 36. Wood, M.
    et al.
    Garbett, A.
    Morrissey, K.
    Hopkins, P.
    Balaam, Madeline
    KTH.
    "Protection on that erection?": Discourses of accountability & compromising participation in digital sexual health2018Inngår i: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper analyses sexual health workers' 'talk' around their introduction of a digital platform to enhance a regionally managed condom distribution scheme for young people. In examining the discursive resources workers used in framing the sexual health service, their service users and digital technology, we argue that problematic ideologies around young people and sexuality were exercised and reproduced. Workers positioned themselves as the gatekeepers of young people's sexual health, who were in turn constructed as 'mischievous' and 'misguided', with technology having a corruptive role over what was considered to be 'healthy' and 'normal' sexual relationships. We suggest our findings indicate severe challenges in developing community-commissioned platforms alongside service providers, and questions how plausible user participation can be in attempting to conduct collaborative, participatory and engaged work in this context.

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