kth.sePublications
Change search
Refine search result
1234567 101 - 150 of 733
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 101.
    Cheng, Xiaogang
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS). Nanjing Univ Posts & Telecommun, Coll Telecommun & Informat Engn, Nanjing 210003, Jiangsu, Peoples R China.
    Yang, Bin
    Hedman, Anders
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Olofsson, Thomas
    Li, Haibo
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Van Gool, Luc
    NIDL: A pilot study of contactless measurement of skin temperature for intelligent building2019In: Energy and Buildings, ISSN 0378-7788, E-ISSN 1872-6178, Vol. 198, p. 340-352Article in journal (Refereed)
    Abstract [en]

    Human thermal comfort measurement plays a critical role in giving feedback signals for building energy efficiency. A contactless measuring method based on subtleness magnification and deep learning (NIDL) was designed to achieve a comfortable, energy efficient built environment. The method relies on skin feature data, e.g., subtle motion and texture variation, and a 315-layer deep neural network for constructing the relationship between skin features and skin temperature. A physiological experiment was conducted for collecting feature data (1.44 million) and algorithm validation. The contactless measurement algorithm based on a partly-personalized saturation temperature model (NIPST) was used for algorithm performance comparisons. The results show that the mean error and median error of the NIDL are 0.476 degrees C and 0.343 degrees C which is equivalent to accuracy improvements of 39.07% and 38.76%, respectively.

  • 102.
    Cheng, Xiaogang
    et al.
    Nanjing Univ Posts & Telecommun, Coll Telecommun & Informat Engn, Nanjing 210003, Jiangsu, Peoples R China.;Swiss Fed Inst Technol, Comp Vis Lab, CH-8092 Zurich, Switzerland..
    Yang, Bin
    Xian Univ Architecture & Technol, Sch Bldg Serv Sci & Engn, Xian 710055, Shaanxi, Peoples R China.;Umea Univ, Dept Appl Phys & Elect, S-90187 Umea, Sweden..
    Tan, Kaige
    KTH.
    Isaksson, Erik
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Li, Liren
    Nanjing Tech Univ, Sch Comp Sci & Technol, Nanjing 211816, Jiangsu, Peoples R China..
    Hedman, Anders
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Olofsson, Thomas
    Umea Univ, Dept Appl Phys & Elect, S-90187 Umea, Sweden..
    Li, Haibo
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. Nanjing Univ Posts & Telecommun, Coll Telecommun & Informat Engn, Nanjing 210003, Jiangsu, Peoples R China.
    A Contactless Measuring Method of Skin Temperature based on the Skin Sensitivity Index and Deep Learning2019In: Applied Sciences, E-ISSN 2076-3417, Vol. 9, no 7, article id 1375Article in journal (Refereed)
    Abstract [en]

    Featured Application The NISDL method proposed in this paper can be used for real time contactless measuring of human skin temperature, which reflects human body thermal comfort status and can be used for control HVAC devices. Abstract In human-centered intelligent building, real-time measurements of human thermal comfort play critical roles and supply feedback control signals for building heating, ventilation, and air conditioning (HVAC) systems. Due to the challenges of intra- and inter-individual differences and skin subtleness variations, there has not been any satisfactory solution for thermal comfort measurements until now. In this paper, a contactless measuring method based on a skin sensitivity index and deep learning (NISDL) was proposed to measure real-time skin temperature. A new evaluating index, named the skin sensitivity index (SSI), was defined to overcome individual differences and skin subtleness variations. To illustrate the effectiveness of SSI proposed, a two multi-layers deep learning framework (NISDL method I and II) was designed and the DenseNet201 was used for extracting features from skin images. The partly personal saturation temperature (NIPST) algorithm was use for algorithm comparisons. Another deep learning algorithm without SSI (DL) was also generated for algorithm comparisons. Finally, a total of 1.44 million image data was used for algorithm validation. The results show that 55.62% and 52.25% error values (NISDL method I, II) are scattered at (0 degrees C, 0.25 degrees C), and the same error intervals distribution of NIPST is 35.39%.

  • 103.
    Chicau, Joana
    et al.
    Creative Computing Institute, University of the Arts London, London, United Kingdom.
    Popova, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Fiebrink, Rebecca
    Creative Computing Institute, University of the Arts London, London, United Kingdom.
    From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology2024In: TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM) , 2024, article id 54Conference paper (Refereed)
    Abstract [en]

    We invite technology practitioners to join us in the collaborative exploration of discomfort associated with technology in the age of surveillance capitalism. With the help of body-based exercises inspired by choreography we will articulate the discomforts of living and designing with extractivist technology. Our studio is aimed at technology practitioners of a broad range of expertise who have experienced discomfort in relation to data-driven extractivist systems. In the first part of the studio participants will share their experiences of resisting such systems both as users and creators of technology. In the second part, participants will engage in an ideation session to propose forms of countering existing technologies. Embodied methods and choreographic approaches will be used for making digital discomfort tangible and for guiding the exploration of the topics at stake. As an outcome, participants will collectively design a toolbox to conceptualise discomfort in a tangible, embodied way, and form a network to continue discuss these matters post-studio in an online community discussion group.

  • 104.
    Ciolfi Felice, Marianela
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Fdili Alaoui, Sarah
    Université Paris-Saclay, CNRS, Inria,LISN.
    Mackay, Wendy E.
    Université Paris-Saclay, CNRS, Inria,LISN.
    Studying Choreographic Collaboration in the Wild2021In: Designing Interactive Systems Conference 2021 (DIS ’21), New York, USA, 2021Conference paper (Refereed)
    Download full text (pdf)
    DIS2021-Ciolfi-Felice-et-al
  • 105.
    Ciolfi Felice, Marianela
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Juul Sondergaard, Marie Louise
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Resisting the Medicalisation of Menopause: Reclaiming the Body through Design2021In: CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, New York, USA: Association for Computing Machinery (ACM), 2021Conference paper (Refereed)
    Abstract [en]

    The menopause transition involves bodily-rooted, socially-shaped changes, often in a context of medicalisation that marginalises people based on their age and gender. With the goal of addressng this social justice matter with a participatory design approach, we started to cultivate partnerships with people going through menopause. This paper reports on interviews with 12 women and a design workshop with three. Our data analysis highlights their experiences from a holistic perspective that reclaims the primacy of the body and acknowledges the entanglement of the physical and the psychosocial. Participants’ design concepts show how design can come close the body to make space for menopause experiences, recognising and transforming them. We discuss how HCI can actively engage with the body to promote appreciation for it during menopause, and call for design that accompanies people in resisting the medicalisation of menopause as an enactment of social justice in everyday life. 

    Download full text (pdf)
    ciolfi-felice-et-al-2021-resisting
  • 106. Claisse, C.
    et al.
    Umair, M.
    Durrant, A. C.
    Windlin, Charles
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Karpashevich, Pavel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Höök, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tsaknaki, V.
    Sanches, P.
    Sas, C.
    Tangible Interaction for SupportingWell-being2022In: 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022, 30 April 2022 through 5 May 2022, Virtual, Online: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2022, article id 100Conference paper (Refereed)
    Abstract [en]

    Our workshop aims to bring together researchers and practitioners across disciplines in HCI who share an interest in promoting well-being through tangible interaction. The workshop forms an impassioned response to the worldwide push towards more digital and remote interaction in nearly all domains of our lives in the context of the COVID-19 pandemic. One question we raise is: to what extent will measures like remote interaction remain in place post-pandemic, and to what extent these changes may influence future agendas for the design of interactive products and services to support living well? We aim to ensure that the workshop serves as a space for diverse participants to share ideas and engage in cooperative discussions through hands-on activities resulting in the co-creation of a Manifesto to demonstrate the importance of embodied and sensory interaction for supporting well-being in a post-pandemic context. All the workshop materials will be published online on the workshop website and disseminated through ongoing collaboration.

  • 107.
    Clark, Brendon
    et al.
    Umeå Institute of Design, Sweden.
    Fernaeus, Ylva
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. Umeå Institute of Design, Sweden.
    Playing with the elasticity of hybrid design education2023In: IxD&A: Interaction Design and Architecture(s), ISSN 1826-9745, E-ISSN 2283-2998, no 58, p. 110-131Article in journal (Refereed)
    Abstract [en]

    This article explores the shift in design education from traditional, hands-on practices to digitally-based approaches, particularly accelerated by the sudden and temporary remote teaching mandates that affected design schools during the global pandemic restrictions of the early 2020’s. It uses a case involving an interaction design class during such restrictions, where students engaged in, designed, and facilitated 15-minute remote collaborative activities called “Fire-up” sessions, to demonstrate how a short design doing task can provide surface what is at stake in the design of hybrid learning activities. Reflections of the students and teachers are used to take the pulse of remote and hybrid teaching arrangements that are physicality and materiality inherent in design education, emphasizing the perceived elasticity of physical and digital arrangements in these contexts. The paper offers three main sensitizing instruments to consider when arranging and engaging in hybrid design work.

    Download full text (pdf)
    fulltext
  • 108. Clear, Adrian
    et al.
    Comber, Rob
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Towards a social practice theory perspective on sustainable HCI research and design2018In: Digital Technology and Sustainability / [ed] Mike Hazas and Lisa Nathan, Routledge, 2018Chapter in book (Refereed)
  • 109.
    Clemente, Ana
    et al.
    Human Evolution and Cognition Research Group, University of the Balearic Islands, Spain;Department of Cognition, Development and Educational Psychology, Institute of Neurosciences, University of Barcelona, Spain.
    Friberg, Anders
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH.
    Holzapfel, Andre
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Relations between perceived affect and liking for melodies and visual designs.2023In: Emotion, ISSN 1528-3542, E-ISSN 1931-1516, Vol. 23, no 6, p. 1584-1605Article in journal (Refereed)
    Abstract [en]

    Sensory valuation is a fundamental aspect of cognition. It involves assigning hedonic value to a stimulus based on its sensory information considering personal and contextual factors. Hedonic values (e.g., liking) can be deemed affective states that motivate behavior, but the relations between hedonic and affective judgments have yet to be established. To fill this gap, we investigated the relations between stimulus features, perceived affect, and liking across domains and with potentially relevant individual traits. Fifty-eight participants untrained in music and visual art rated their liking and perceived valence and arousal for visual designs and short melodies varying in balance, contour, symmetry, or complexity and filled out several questionnaires. First, we examined group-level relations between perceived affect and liking across domains. Second, we inspected the relations between the individual use of musical and visual properties in judgments of liking and perceived affect-that is, between aesthetic and perceived-affect sensitivities. Third, we inquired into the influence of information-related (need for cognition, or NFC) and affect-related (need for emotion) traits on individual sensitivities. We found domain-specific effects of the stimulus features on liking, a linear association between valence and liking, the inverted-U model of arousal and liking, a binary profile of musical aesthetic sensitivities, and a modulatory effect of NFC on how people use stimulus properties in their hedonic and affective judgments. In summary, the results suggest that hedonic value is primarily computed from domain-specific sensory information partially moderated by NFC. 

  • 110. Cochrane, Karen
    et al.
    Loke, Lian
    Ahmadpour, Naseem
    Schiphorst, Thecla
    Campbell, Andrew
    Núñez-Pacheco, Claudia
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    A Comparison Design Study of Feedback Modalities to Support Deep Breathing Whilst Performing Work Tasks.2021In: Work -A Journal of Prevention Assessment & Rehabilitation, ISSN 1051-9815, Vol. 68, no 4, p. 1187-1202Article in journal (Refereed)
    Abstract [en]

    BACKGROUND:Deep breathing exercises are known to help decrease stress. Wearable and ambient computing can help initiate and support deep breathing exercises. Most studies have focused on a single sensory modality for providing feedback on the quality of breathing and other physiological data. OBJECTIVE:Our research compares different feedback modalities on an individual’s experience and ability to perform breath-based techniques at work. METHODS:We designed three different interactive prototypes that used light, vibration and sound feedback modalities. We tested each prototype with 19 participants whilst they were performing typical work tasks in a naturalistic setting, followed by semi-structured interviews. RESULTS:We found that sound was the most successful feedback for the majority of participants, followed by vibration and ambient light. We developed an analytic tool, the Extended Cycle of Awareness, to facilitate understanding of the patterns of awareness and the flow of experience generated by participant interaction with prototype systems that provide feedback on the quality of breathing. Participants followed one of three different types of patterns: (1) ignoring the feedback; (2) not understanding the feedback and being overwhelmed by it; (3) successfully using the feedback to initiate deep breathing and reflect on the change in the quality of breathing. CONCLUSIONS:We offer a set of design recommendations for crafting interactive systems to support deep breathing at work, including personalization, designing for the cyclical process of attention and awareness, and designing for reflective practice.

  • 111.
    Cockton, Gilbert
    et al.
    Northumbria Univ, Sch Design, Commun Design, Squires Bldg, Newcastle Upon Tyne NE1 8ST, Tyne & Wear, England..
    Höök, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Kaye, Jofish
    Mozilla, 331 E Evelyn Ave, Mountain View, CA 94041 USA..
    Waern, Annika
    Uppsala Univ, Dept Informat & Media, Box 513, S-75120 Uppsala, Sweden..
    Wynn, Eleanor
    6311 Palomino Way, West Linn, OR 97068 USA..
    Williamson, Julie
    Univ Glasgow, Sch Comp Sci, Glasgow, Lanark, Scotland..
    Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks2019In: CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, ASSOC COMPUTING MACHINERY , 2019Conference paper (Refereed)
    Abstract [en]

    As a scholarly field, the ACM SIGCHI community maintains a strong focus on conferences as its main outlet for scholarly publication. Historically, this originates in how the field of computer science adopted a conference-centric publication model as well as in the organizational focus of ACM. Lately, this model has become increasingly challenged for a number of reasons, and multiple alternatives are emerging within the SIGCHI community as well as in adjacent communities. Through revisiting examples from other conferences and neighboring communities, this panel explores alternative publication paths and their opportunities and risks.

  • 112.
    Comber, Rob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Lampinen, Airi
    Stockholm University Stockholm, Sweden.
    Haapoja, Jesse
    Aalto University Espoo, Finland.
    Towards post-interaction computing: Addressing immediacy, (un)intentionality, instability and interaction effects2019In: Halfway to the Future Symposium: Proceedings of the Halfway to the Future Symposium 2019a, Association for Computing Machinery (ACM), 2019, article id 3363477Conference paper (Refereed)
    Abstract [en]

    xThe changes that have come about through the increased speed, ubiquity, and scale of computational systems require a reconceptualisation of how we think about and study the relationship between humans and computers. Driven by the increased production of data in interaction and the transfer of value from interaction to data, we argue that computing that fundamentally impacts human-computer relations is no longer happening only in interaction but also without and outside interaction. While recent arguments have highlighted interaction as a problematic concept for HCI — challenging what constitute users, use, the human, and the computer in interaction — we propose post-interaction computing as one means to conceptualise a fourth wave of HCI. We propose four concepts — immediacy, (un)intentionality, interaction effects, and instability — that can help us in identifying and slicing our objects of analysis in new ways that better match the challenges that HCI is now faced with.

    Download full text (pdf)
    fulltext
  • 113.
    Comber, Rob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Rossitto, Chiara
    Department of Computer and Systems Science, Stockholm University, Sweden .
    Regulating Responsibility: Environmental Sustainability, Law, and the Platformisation of Waste Management2023In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2023, p. 1-19Conference paper (Refereed)
    Abstract [en]

    The scope of Sustainable HCI research is expanding to include the broad sociotechnical and ecological contexts of computing. We examine the intersection of environmental sustainability, technology, and the law. By studying the legal dispute between a platform service that facilitates crowd-sourced waste disposal and the local government’s regulation of waste management, we step through an evolving debate on the meaning of care and responsibility for the environment. When faced with the municipality’s claimed monopoly on responsibility for waste management, the platform argues for the paradigms of individual responsibility, designing for user needs, and personalised and on-demand digital services. In arguing against this framing, the municipality highlights the gap between the law, its interpretation, and the idealistic values of technology-driven environmental care. We contribute to the framing of environmental care within Sustainable HCI as a locally constructed, regulated, and contested aspect of technology design and appropriation.

    Download full text (pdf)
    fulltext
  • 114.
    Comber, Robert
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bardzell, Jeffrey
    Hazas, Mike
    Muller, Michael
    Announcing a new CHI subcommittee: critical and sustainable computing2020In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 27, no 4, p. 101-103Article in journal (Other (popular science, discussion, etc.))
  • 115.
    Comber, Robert
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eriksson, Elina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Computing as Ecocide2023In: Ninth Computing within Limits 2023, PubPub , 2023Conference paper (Refereed)
    Abstract [en]

    The environmental impact of computing is significant, distributed, and extensive. In this paper, we examine the extent to which this implies that computing, as an industry and as specific technologies, infrastructures, and practices, can be considered as ecocide. Ecocide is a proposed crime of environmental damage. A significant movement is underway to register ecocide as the fifth law of the International Criminal Court. We examine the definition of ecocide proposed and evaluate computing across the criteria established. Our intention with this paper is not to provide definitive proof, one way or the other, but to raise the question of the extent to which we can consider, be accountable for, and take responsibility for the environmental harm we create as designers of computing technologies. We argue that the establishment of ecocide as an international crime will have significant effects for computing in how we assume and consume natural resources in the advancement of computing, and that a paradigm shift is needed to recognise and account for nature as an equal participant in computing’s future and development.

    Download full text (pdf)
    fulltext
  • 116.
    Comber, Robert
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Laing, Mary
    Strohmayer, Angelika
    Justice-oriented ecologies: A framework for designing technologies with sex work support services.2018In: Routledge International Handbook of Sex Industry Research / [ed] Susan Dewey, Isabel Crowhurst, Chimaraoke Izugbara, Routledge, 2018Chapter in book (Refereed)
    Abstract [en]

    Technologies and digital infrastructures can provide new opportunities for charities to rethink organizational control or potentials for justice. Furthermore, technologies can themselves generate new infrastructure to challenge existing structures. In order for newly adopted technologies to be useful for service delivery and not to simply reinforce existing power imbalances to amplify exclusion, they need to be embedded in the service, to follow “just sustainabilities” where attention is drawn to systemic rather than individual concerns, and be accessible for all. National Ugly Mugs (NUM) is a charity whose aim is to end violence against sex workers. They do this by providing access to justice and protection for sex workers in the UK through a digitally facilitated peer-alerting system, training police and other service providers, and through consensual sharing of intelligence with police forces. This chapter aims to look beyond digital technologies that are employed in sex work support services as “silver bullets” to solving complex socio-cultural, socio-ethical, and socio-technical problems.

  • 117. Concannon, S. J.
    et al.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Comber, R.
    Simpson, E.
    Applying computational analysis to textual data from the wild: A feminist perspective2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    With technologies that afford much larger-scale data collection than previously imagined, new ways of processing and interpreting qualitative textual data are required. HCI researchers use a range of methods for interpreting the 'full range of human experience' from qualitative data, however, such approaches are not always scalable. Feminist geography seeks to explore how diverse and varied accounts of place can be understood and represented, whilst avoiding reductive classification systems. In this paper, we assess the extent to which unsupervised topic models can support such a research agenda. Drawing on literature from Feminist and Critical GIS, we present a case study analysis of a Volunteered Geographic Information dataset of reviews about breastfeeding in public spaces. We demonstrate that topic modelling can offer novel insights and nuanced interpretations of complex concepts such as privacy and be integrated into a critically reflexive feminist data analysis approach that captures and represents diverse experiences of place.

  • 118.
    Coroama, Vlad C.
    et al.
    ETH Zurich, Department of Computer Science, Zurich, Switzerland.
    Pargman, Daniel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Skill rebound: On an unintended effect of digitalization2020In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM) , 2020, p. 213-219Conference paper (Refereed)
    Abstract [en]

    Efficiency gains in economic processes often do not deliver the projected overall savings. Irrespective of whether the increase in efficiency saves energy, resources, time or transaction costs, there are various mechanisms that spur additional consumption as a consequence. These mechanisms are generically called rebound effects, and they are problematic from a sustainability perspective as they decrease or outweigh the environmental benefits of efficiency gains. Since one of the overarching purposes of digitalization is to increase efficiency, rebound effects are bound to occur frequently in its wake. Rebound effects of digitalization have been ignored until recently, but they have been increasingly studied lately. One particular mechanism of digital rebound, however, has been largely disregarded so far: the digitalization-induced lowered skill requirements needed to perform a specific activity. As with other types of rebound effects, this leads to an increase in the activity in question. In this paper, we propose the term skill rebound to denote this mechanism. We use the example of self-driving cars to show how digitalization can lower the skill bar for operating a vehicle, and how this opens 'driving' a car to entirely new socio-demographic categories such as elderly, children or even pets, leading to increased use of the (transportation) service in question and thus to rebound effects. We finally argue that these unintended environmental effects of skill rebound must be better understood and taken into account in the design of new digital technologies.

  • 119.
    Cotton, Kelsey
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Kilic Afsar, Ozgun
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. MIT Media Lab, Cambridge, USA.
    Luft, Yoav
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Syal, Priyanka
    KTH.
    Ben Abdesslem, Fehmi
    RISE SICS Computer Systems, Sweden.
    SymbioSinging: Robotically transposing singing experience across singing and non-singing bodies2021In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM) , 2021Conference paper (Refereed)
    Abstract [en]

    In this paper we present our late-breaking work in leveraging a soft robotic fiber-based wearable system for the transposition of somatic knowledge and experience within the context of singing. We examine how the transposition of the physical nuances of singing from one body to another, or multiple other bodies, is possible by engaging with a soma design process. We share our findings in the context of experience transposition, resulting in a preliminary prototype: A pneumatically controlled soft robotic garment-called ADA (short for air-driven actuator) for re-enacting felt experiences of singing onto the human body. We contribute with 1) our initial findings in transposing singing experiences between and across bodies, and 2) a preliminary wearable robotic garment to mediate intersomatic experiences of singing.

  • 120.
    Cotton, Kelsey
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Sanches, Pedro
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tsaknaki, Vasiliki
    Digital Design, IT University of Copenhagen, Denmark.
    Karpashevich, Pavel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    The Body Electric: A NIME designed through and with the somatic experience of singing2021In: Proceedings of the International Conference on New Interfaces for Musical Expression, PubPub , 2021Conference paper (Refereed)
    Abstract [en]

    This paper presents the soma design process of creating Body Electric: A novel interface for the capture and use of biofeedback signals and physiological changes generated in the body by breathing, during singing. This NIME design is grounded in the performer's experience of, and relationship to, their body and their voice. We show that NIME design using principles from soma design can offer creative opportunities in developing novel sensing mechanisms, which can in turn inform composition and further elicit curious engagements between performer and artefact, disrupting notions of performer-led control. As contributions, this work 1) offers an example of NIME design for situated living, feeling, performing bodies, and 2) presents the rich potential of soma design as a path for designing in this context.

  • 121.
    Cupitt, Rebekah
    et al.
    University College London, UK.
    Forstorp, Per-Anders
    Linkopings Universitet, Sweden.
    Lantz, Ann
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Visuality Without Form: Video-Mediated Communication and Research Practice Across Disciplinary Contexts2019In: Qualitative Inquiry, ISSN 1077-8004, E-ISSN 1552-7565, Vol. 25, no 4, p. 417-431Article in journal (Refereed)
    Abstract [en]

    Visuality is a concept that crosses boundaries of practice and meaning, making it an ideal subject for interdisciplinary research. In this article, we discuss visuality using a fragment from a video meeting of television producers at Swedish Television’s group for programming in Swedish Sign Language. This example argues for the importance of recognizing the diversity of analytical and practice-derived visualities and their effect on the ways in which we interpret cultures. These different visualities have consequences for the methods and means with which we present scholarly research. The role of methods, methodology, and analysis of visual practices in an organizational and bilingual setting are key. We explore the challenges of incorporating deaf visualities, hearing visualities, and different paradigms of interdisciplinary research as necessary when visibility, invisibility, and their materialities are of concern. We conclude that in certain contexts, breaking with disciplinary traditions makes visible that which is otherwise invisible.

  • 122.
    Dahlberg, Leif
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    “För ingen älskar budbäraren som kommer med dåliga nyheter”2024In: Dala-Demokraten, ISSN 1103-9183, no 11 januariArticle in journal (Other (popular science, discussion, etc.))
    Abstract [sv]

    “För ingen älskar budbäraren som kommer med dåliga nyheter” 

    Denna versrad kommer från Sofokles tragedi Antigone, uttalad av en budbärare. Men kanske borde man säga budbäraren, för i antik grekisk teater är budbäraren ofta en central figur som har en viktig roll att spela i den dramatiska handlingen. Det är ofta en underordnad person, som en väktare eller en herde, vars uppgift är att ge en fullständig och sanningsenlig redogörelse för vad som har hänt utanför scenen. I Sofokles Antigone beskriver budbäraren hur någon har brutit mot Kreons, Thebes härskare, förbud att begrava Polyneikes, Oidipus son och Antigones syster. I dramat gör de ”dåliga nyheterna” Kreon rasande och han hotar att straffa budbäraren om han inte hittar gärningsmannen. 

    Vetenskapen varnade oss redan i slutet av 1970-talet för att den omfattande användningen av fossil energi skulle leda till global uppvärmning, vilket i sin tur skulle orsaka en förändring av klimatet på ett sätt som radikalt förändrar livsvillkoren på planeten. Sedan dess har den vetenskapliga kunskapen vuxit om effekterna av en ökad koncentration av växthusgaser i atmosfären. I dag råder det inget tvivel om att klimatkrisen är ett hot mot civilisationens överlevnad. Allra värst drabbade är fattiga samhällen som i mycket liten utsträckning bidragit till utsläppen av växthusgaser.

    Vetenskapssamfundet har inte bara mobiliserats – och mobiliserat sig – för att producera kunskap om antropogen klimatförändring, den har också tagit på sig att kommunicera denna kunskap till politiker och beslutsfattare. Kanske trodde vetenskapssamfundet att det skulle räcka med att producera vetenskaplig kunskap och att ge en sanningsenlig redogörelse av denna kunskap för att få världens politiker och makthavare att agera. Det var i så fall naivt. Det politiska och ekonomiska ledarskapet har i bästa fall givit en läpparnas bekännelsetill de massiva vetenskapliga bevisen på att det är nödvändigt att drastiskt minska användningen av fossila bränslen och inom en snar framtid helt fasa ut dom. 

    Verkligheten är att det har skett en ständigt ökande produktion och användning av fossila bränslen. Det har genererats mer koldioxid från förbränning av fossila bränslen efter 1990, det år som FN:s klimatpanel IPCC presenterade sin första rapport, än från när industrialiseringen startade på 1800-talet fram till 1990. Men vetenskapssamfundet har inte bara funnit att deras budskap ignoreras, utan också att såväl klimatforskare som de vetenskapliga bevisen ifrågasätts av lobbyister från fossilindustrin och av folkvalda politiker. Antalet angrepp påenskilda forskare och vetenskapliga institutioner som kommunicerar etablerad kunskap om klimatförändring är otaliga.

    Det är mot bakgrund av detta ofantliga – obegripliga – svek från politiker och andra makthavare, som man ska förstå det upprop till uppror som den då nybildade aktivist-gruppen Extinction Rebellion (XR) deklarerade utanför det brittiska parlament i oktober 2018:

    "Vi deklarerar härmed att det sociala kontraktets band är ogiltiga och av intet värde, att regeringen har gjort dessa ogiltiga genom sin fortsatta underlåtenhet att agera på ett ansvarsfullt sätt. Vi uppmanar varje principfast och fredlig medborgare att göra uppror med oss."

    Det slags uppror som XR uppmanar till är helt fredligt, alltså ingen stormning av riksdagshus eller angrepp på politiker. Den övergripande strategin är att skapa uppmärksamhet om klimatfrågan genom fredliga demonstrationer och civil olydnad. Precis som i samband med kvinnors kamp för rösträtt runtom i Europa och medborgarrättsrörelsen i USA, så används civil olydnad som ett medel för att kräva att etablerade demokratiska och rättsliga principer omsätts i praktiken. I det ena fallet deklarationer om alla människors lika värde, i det andra enhållbar utveckling som leder till en god miljö för nuvarande och kommande generationer. 

    XR har tre krav: Tala klarspråk om klimatkrisen; Agera nu (inte 2030, 2035 eller 2045); Verka för en deltagande och inkluderande demokrati, rättvis omställning och transparens. De tre kraven kan tyckas ganska självklara i en liberal demokrati som hyllar förnuft och vetenskap. Men precis som när suffragetter och medborgarrättsaktivister krävde vad somborde vara en självklarhet i ett demokratiskt samhälle, så möts fredliga klimataktivister av en tilltagande repression från ordningsmakt och rättsväsende, och populistiska politiker utmålar dem som ett ”hot” – oklart mot vad. Lika litet som att ignorera eller misstänklig-göra klimatvetenskapen är en framgångsrik strategi för att lösa klimatkrisen, så är det inte meningsfyllt att kriminalisera fredliga aktivister som kämpar för en god miljö för nuvarande och kommande generationer. Aktivister kommer inte att sluta protestera mot politikernas klimatsvek för att man utdömer hårdare straff för fredliga protester. Tvärtom, i takt med att klimatkrisens effekter blir alltmer påtagliga kommer protesterna att tillta

  • 123.
    Dahlberg, Leif
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    ”Hope Dies – Action Begins”: Civil olydnad och fredlig direkt aktion inom svensk klimataktivism – exemplet Extinction Rebellion2023In: K & K: kultur og klasse : kritik og kulturanalyse, ISSN 0905-6998, E-ISSN 2246-2589, no 134-135, p. 129-157Article in journal (Refereed)
    Abstract [en]

    The article explores the use of civil disobedience and non-violent direct action (NVDA) as a strategy and method in climate activism in Sweden, with a particular focus on the group Extinction Rebellion (XR). The article describes and analyzes a number of XR actions carried out in 2019-2022, with a focus on meaning-making practices. The uses of civil disobedience and NVDA are presented within a historical, cultural and social context; the question of the role and legitimacy of civil disobedience in democratic societies is discussed. 

    XR has civil disobedience and NVDA as central strategy and in this way the group has put these protest methods in focus, and after each major action there is a need to both explain and justify their use. This is more noticeable in a Swedish cultural context that is characterized by consensus and a stigmatization of disobedience. This relationship in turn affects the planning and execution of disobedient and disruptive protest actions in Sweden. The article explores how activists in XR Sweden relate to this specific cultural context and how they try to influence it; hence XR Sweden works not only to influence those in power and public opinion regarding the climate crisis, but also on the possibilities and forms of civil political protests. 

    The article is based on participant observation. These began in the spring of 2019 and are still ongoing. The study has an anthropological perspective, with an emphasis on semiotics and hermeneutics. 

  • 124.
    Dahlberg, Leif
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    "Look at the happy bear here!": The use of artivism in Extinction Rebellion Sweden2023In: Journal of Resistance Studies, ISSN 2001-9947, Vol. 9, no 2, p. 40-77Article in journal (Refereed)
    Abstract [en]

    The article describes and analyses how the climate activist group Extinction Rebellion (XR) Sweden makes use of art as part of nonviolent direct actions, a form of action which often is referred to as artivism. The article is based on direct observations of actions, documented online chats, interviews with participants, and content analysis of films, photographs and social media posts. The artivist actions were performed in Stockholm in 2020-2022. The interviews were made in the autumn 2022. The first part of the article is descriptive, presenting a series of artivist actions performed by the XR group. There is also a critical and historical discussion of politically engaged art and the use of art in activism. The second part of the article consists of a thematic analysis of the interview material. The article argues that artivism is import- ant both as a means of communication and for the internal culture in the activist group. As a form of meaning-making, artistic creation challenges the ready-made framing of political issues. The artivist performance is a form of place-making, temporarily transforming the meaning of public space, set- ting the stage for a carnivalesque where climate activists can appear as Fossil Fuel Industry executives, openly revealing disinformation and Greenwashing campaigns. Artivist action constitutes a form of aesthetics of resistance, chal- lenging hegemonic ideological representation. Many of the artivist actions performed by the XR group were satirical, where humour plays an important part. Humour is also important in other ways, to keep up the spirit and en- gagement of the activists, and to defuse possible tension with bystanders and representatives of law enforcement. 

  • 125.
    Dahlberg, Leif
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    "Nyhetsmedier tycks föredra att rapportera från aktioner där det görs gripanden"2024In: Folket i Bild / Kulturfront, ISSN 1401-1522, no 1, p. 1p. 15-15Article in journal (Other (popular science, discussion, etc.))
  • 126.
    Dahlberg, Leif
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Peter Weiss's The Aesthetics of Resistance (1975–1981): Classical Book Review2023In: Journal of Resistance Studies, ISSN 2001-9947, Vol. 9, no 2, p. 113-132Article in journal (Refereed)
  • 127.
    Dahlberg, Leif
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    The Language of Late Fossil Capital2023In: Nordic Journal of Media Studies, E-ISSN 2003-184X, Vol. 5, no 1, p. 172-193Article in journal (Refereed)
    Abstract [en]

    This essay studies the propaganda language of contemporary – or late – fossil capital. Whereas the traditional understanding of propaganda focuses on the dissemination of information (or disinformation) in order to promote a political cause or ideology, I argue that the main form and vehicle of propaganda for late fossil capital is the massive use of terms and tropes, together with particular rhetorical devices, for example, the interpellation of the individual consumer as responsible for mitigating climate change. The essay studies the language of fossil capital based primarily on marketing material by fossil fuel companies, in the US and other Western countries, such as advertising and advertorials, current and archived websites, social media, corporate sustainability reports, as well as material produced by industry organisation such as the American Petroleum Institute and the Heartland Institute. A large part of the material is taken from two North American legal complaints, Connecticut v. Exxon Mobil Corporation (2020) and City of New York v. Exxon Mobil Corp. et al. (2021). 

  • 128.
    Dang, Sandra
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    The design of a smartphone-based AR application to support the experiential quality of life-like in a museum2018Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In the perfect scenario, augmented reality (AR) is described to blend the physical world with virtual elements in such way that the user can’t differentiate them, having the potential to make the interactions with virtual objects in an AR experience feel life-like. With the latest advancements in AR for mobile devices, applications that use this technology are increasing. Many cultural heritage sites and museums take advantage of integrating AR in their programs to create enriched environments and increased engagement from their audience. This study investigated how to design for a life-like experience in a museum environment, presenting animated virtual animals that represent the same preserved animals exhibited in the physical environment. The study was grounded in a Research through Design process where a smartphone application prototype was developed and tested to find important elements that create life-like interactions. The functionalities that were developed for the prototype were discussed by their experiential qualities and summarized into points that a designer should consider when designing for a similar life-like experience.

    Download full text (pdf)
    fulltext
  • 129.
    de Haan, Sophie
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Application Design for the Quantified Pet Domain from a User Centered Design Perspective2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Quantifying personal information is a rapidly emerging lifestyle that has now extended to tracking non-personal information as well. The Quantified Pet (QP) domain enablespet owners to gain insights in their pet’s behavior and wellbeing. This study investigates how to design a QP application using the User Centered Design Method. To gain understanding in the inner drivers that form the human-pet relationship, five dog owners are interviewed. Three inner drivers that trigger interaction are revealed: habits, love and guilt. By surveying 104 users of existing QP applications, this study examined what motivates users to use a pet activity tracker and what sustains this usage. After performing a thematic analysis on this data, it was found that Activities,interest in activity data, and Health, improving and ensuringthe dog’s health, are dominantly portraited in the results. These themes provide the foundation for the establishment of two personas, of which the Health persona is chosen to be the primary design target. Next to user requirements following from the persona design, a heuristic evaluation is performed on one QP application (FitBark) to provide an additional set of design requirements. From these requirements, a design solution is proposed and evaluated amongst ten participants by means of a task list, semi- structured interview and a questionnaire. This revealed high usability for navigation and successful implementation of most requirements. However, design flaws, in specific of data visualization, and some misunderstanding of informational components remain. Future work proposes an improved design and provides additional suggestions for implementation and examination.

    Download full text (pdf)
    fulltext
  • 130.
    Deja, Jordan Aiko
    et al.
    University of Primorska Koper, Slovenia; De La Salle University, Philippines.
    Eska, Bettina
    LMU Munich, Germany.
    Shrestha, Snehesh
    University of Maryand, USA.
    Hoppe, Matthias
    LMU Munich, Germany.
    Karolus, Jakob
    German Research Center for Artificial Intelligence, Germany; TU Kaiserslautern Kaiserslautern, Germany.
    Kosch, Thomas
    HU Berlin, Germany.
    Matviienko, Andrii
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Weiß, Andreas
    Musikschule Schallkultur, Germany.
    Marky, Karola
    Ruhr-University Bochum, Germany.
    Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments2023In: Proceedings 4th Augmented Humans International Conference, AHs 2023, Association for Computing Machinery (ACM) , 2023, p. 379-383Conference paper (Refereed)
    Abstract [en]

    The interactive augmentation of musical instruments to foster self-expressiveness and learning has a rich history. Over the past decades, the incorporation of interactive technologies into musical instruments emerged into a new research field requiring strong collaboration between different disciplines. The workshop "Intelligent Music Interfaces"covers a wide range of musical research subjects and directions, including (a) current challenges in musical learning, (b) prototyping for improvements, (c) new means of musical expression, and (d) evaluation of the solutions.

  • 131.
    Demir, Arife Dila
    et al.
    Estonian Academy of Arts.
    Park, Joo Young
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Núñez-Pacheco, Claudia
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Designing with the Body in Unhabitual Movements using Visual and Textual Elicitation Tools2023Conference paper (Refereed)
    Abstract [en]

    The goal of this studio is to explore the qualities of unhabitual body movements to inform the design of close-to-the-body touch technologies. After engaging with unhabitual kinesthetic activities, we will use visual and textual elicitation tools to communicate emerging felt sensations. We propose the use of photography as an open-ended visual medium and a repertoire of textural metaphors as a textual tool - a vocabulary list of felt qualities that will be extended through the participants’ contribution. We will then collectively explore how these expressions of felt sensations can be translated into concrete design elements via tangible design ideation and making.  

     

    Download full text (pdf)
    fulltext
  • 132. Deng, J.
    et al.
    Wang, Y.
    Velasco, C.
    Altarriba Altarriba Bertran, F.
    Comber, Robert
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Obrist, M.
    Isbister, K.
    Spence, C.
    Floyd'mueller, F.
    The Future of Human-Food Interaction2021In: Proceedings CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Association for Computing Machinery (ACM) , 2021Conference paper (Refereed)
    Abstract [en]

    There is an increasing interest in food within the HCI discipline, with many interactive prototypes emerging that augment, extend and challenge the various ways people engage with food, ranging from growing plants, cooking ingredients, serving dishes and eating together. Grounding theory is also emerging that in particular draws from embodied interactions, highlighting the need to consider not only instrumental, but also experiential factors specific to human-food interactions. Considering this, we are provided with an opportunity to extend human-food interactions through knowledge gained from designing novel systems emerging through technical advances. This workshop aims to explore the possibility of bringing practitioners, researchers and theorists together to discuss the future of human-food interaction with a particular highlight on the design of experiential aspects of human-food interactions beyond the instrumental. This workshop extends prior community building efforts in this area and hence explicitly invites submissions concerning the empirically-informed knowledge of how technologies can enrich eating experiences. In doing so, people will benefit not only from new technologies around food, but also incorporate the many rich benefits that are associated with eating, especially when eating with others.

  • 133.
    Deng, Yawen
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Jääskeläinen, Petra
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Popova, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    The Green Notebook - A Co-Creativity Partner for Facilitating Sustainability Reflection in AI Art Practises2023In: ACM IMX ’23, June 12–15, 2023, Nantes, France, Association for Computing Machinery (ACM) , 2023Conference paper (Refereed)
    Abstract [en]

    AI is becoming increasingly popular in artistic work. Yet tools for calculating environmental impact of AI are more adapted for other contexts than creative practices, making them sometimes hard to comprehend for the non-expert. In this study, based on interviews with AI artists, a design artifact called The Green Notebook was developed: a physical notebook where the AI artist could discuss ideas and receive feedback of their expected environmental impact. The conversational experience between the artist and the interface was informed by online content analysis of artistic work processes. The Notebook was explored and assessed with five artists in Wizard-of-Oz and focus group studies. Generally, the participants found a co-creation process with the enhanced ability to reflect on sustainability an accessible way to engage with sustainability considerations of their AI artistic practices. We provide insights of the Notebook’s perceived role and the conversational strategies used by the artists. Furthermore, we discuss trade-offs between politeness vs. efficiency and focus vs. integration to inform future research.

  • 134.
    Dexe, Jacob
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Transparent but incomprehensible: Investigating the relation between transparency, explanations, and usability in automated decision-making2022Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    Transparency is almost always seen as a desirable state of affairs. Governments should be more transparent towards their citizens, and corporations should be more transparent towards both public authorities and their customers. More transparency means more information which citizens can use to make decisions about their daily lives, and with increasing amounts of information in society, those citizens would be able to make more and more choices that align with their preferences. It is just that the story is slightly too good to be true. Instead, citizens are skeptical towards increased data collection, demand harsher transparency requirements and seem to lack both time and ability to properly engage with all the information available.

    In this thesis the relation between transparency, explanations and usability is investigated within the context of automated decision-making. Aside from showing the benefits that transparency can have, it shows a wide array of different problems with transparency, and how transparency can be harder to accomplish than most assume. This thesis explores the explanations, which often make up the transparency, and their limitations, developments in automation and algorithmic decisions, as well as how society tends to regulate such things. It then applies these frameworks and investigates how human-computer interaction in general, and usability in particular, can help improve how transparency can bring the many benefits it promises.

    Four papers are presented that study the topic from various perspectives. Paper I looks at how governments give guidance in achieving competitive advantages with ethical AI, while Paper II studies how insurance professionals view the benefits and limitations of transparency. Paper III and IV both study transparency in practice by use of requests for information according to GDPR. But while Paper III provides a comparative study of GDPR implementation in five countries, Paper IV instead shows and explores how transparency can fail and ponders why.

    The thesis concludes by showing that while transparency does indeed have many benefits, it also has limitations. Companies and other actors need to be aware that sometimes transparency is simply not the right solution, and explanations have limitations for both automation and in humans. Transparency as a tool can reach certain goals, but good transparency requires good strategies, active choices and an awareness of what users need.

    Download full text (pdf)
    Transparent but incomprehensible
  • 135.
    Dexe, Jacob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE Research Institutes of Sweden.
    Eriksson, Magnus
    Knaving, Kristina
    Transparency hurdles: investigating explanations of automated decision-making in practiceManuscript (preprint) (Other academic)
    Abstract [en]

    The study investigates how companies respond to transparency requests for right to access regarding automated decision-making. With increasing use of automated decision-making, the ability for consumers to understand how and why such decisions are made becomes increasingly important to achieve informed consent and maintain autonomy in the digital space. Transparency might be one way to achieve this. The article investigates responses to transparency requests in practice which, combined with a literature review, suggests that the right to access in the GDPR is hard to realize for consumers. The authors have made real requests for explanations about automated decision-making to 24 companies, using their rights as consumers as stipulated in the GDPR Article 15 (1)(h). The replies from the companies were analysed and reference interviews were conducted. Only two companies explained how they use automated decision-making, four claimed they had no such automation. Six had a different legal interpretation of the question and 12 failed to answer the question altogether. Based on the lackluster responses from the companies, the authors present nine hurdles that consumers face when requesting transparency. These hurdles explain why it is difficultto get adequate explanations regarding automated decision-making, and that there is much to be done in order to realize adequate transparency to consumers.

  • 136.
    Dexe, Jacob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE Research Institutes of Sweden.
    Franke, Ulrik
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE Research Institutes of Sweden.
    Nordic lights? National AI policies for doing well by doing good2020In: Journal of Cyber Policy, ISSN 2373-8871, Vol. 5, p. 332-349Article in journal (Refereed)
    Abstract [en]

    Getting ahead on the global stage of AI technologies requires vast resources or novel approaches. The Nordic countries have tried to find a novel path, claiming that responsible and ethical AI is not only morally right but confers a competitive advantage. In this article, eight official AI policy documents from Denmark, Finland, Norway and Sweden are analysed according to the AI4People taxonomy, which proposes five ethical principles for AI: beneficence, non-maleficence, autonomy, justice and explicability. The principles are described in terms such as growth, innovation, efficiency gains, cybersecurity, malicious use or misuse of AI systems, data use, effects on labour markets, and regulatory environments. The authors also analyse how the strategies describe the link between ethical principles and a competitive advantage, and what measures are proposed to facilitate that link. Links such as a first-mover advantage and measures such as influencing international standards and regulations are identified. The article concludes by showing that while ethical principles are present, neither the ethical principles nor the links and measures are made explicit in the policy documents.

  • 137.
    Dexe, Jacob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE Research Institutes of Sweden Kista Sweden.
    Franke, Ulrik
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE Research Institutes of Sweden Kista Sweden.
    Nöu, A. A.
    Rad, A.
    Towards increased transparency with value sensitive design2020In: Lecture Notes in Computer Science book series (LNCS, volume 12217), Springer Nature , 2020, p. 3-15Conference paper (Refereed)
    Abstract [en]

    In the past few years, the ethics and transparency of AI and other digital systems have received much attention. There is a vivid discussion on explainable AI, both among practitioners and in academia, with contributions from diverse fields such as computer science, human-computer interaction, law, and philosophy. Using the Value Sensitive Design (VSD) method as a point of departure, this paper explores how VSD can be used in the context of transparency. More precisely, it is investigated (i) if the VSD Envisioning Cards facilitate transparency as a pro-ethical condition, (ii) if they can be improved to realize ethical principles through transparency, and (iii) if they can be adapted to facilitate reflection on ethical principles in large groups. The research questions are addressed through a two-fold case study, combining one case where a larger audience participated in a reduced version of VSD with another case where a smaller audience participated in a more traditional VSD workshop. It is concluded that while the Envisioning Cards are effective in promoting ethical reflection in general, the realization of ethical values through transparency is not always similarly promoted. Therefore, it is proposed that a transparency card be added to the Envisioning Card deck. It is also concluded that a lightweight version of VSD seems useful in engaging larger audiences. The paper is concluded with some suggestions for future work.

  • 138.
    Dexe, Jacob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE - Research institutes of Sweden.
    Franke, Ulrik
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE - Research institutes of Sweden.
    Söderlund, Kasia
    Lund University.
    van Berkel, Niels
    University of Aalborg.
    Jensen, Rikke Hagensby
    University of Aalborg.
    Lepinkäinen, Nea
    Turku University.
    Vaiste, Juho
    Turku University.
    Explaining automated decision-making: a multinational study of the GDPR right to meaningful information2022In: Geneva papers on risk and insurance. Issues and practice, ISSN 1018-5895, E-ISSN 1468-0440Article in journal (Refereed)
    Abstract [en]

    The General Data Protection Regulation (GDPR) establishes a right for individuals to get access to information about automated decision-making based on their personal data. However, the application of this right comes with caveats. This paper investigates how European insurance companies have navigated these obstacles. By recruiting volunteering insurance customers, requests for information about how insurance premiums are set were sent to 26 insurance companies in Denmark, Finland, The Netherlands, Poland and Sweden. Findings illustrate the practice of responding to GDPR information requests and the paper identifies possible explanations for shortcomings and omissions in the responses. The paper also adds to existing research by showing how the wordings in the different language versions of the GDPR could lead to different interpretations. Finally, the paper discusses what can reasonably be expected from explanations in consumer oriented information.

    Download full text (pdf)
    fulltext
  • 139.
    Dexe, Jacob
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE .
    Ledendal, Jonas
    Lunds universitet.
    Franke, Ulrik
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. RISE Research Institutes of Sweden AB, Kista, Sweden.
    An Empirical Investigation of the Right to Explanation Under GDPR in Insurance2020In: Lecture Notes in Computer Science, Springer Nature , 2020, Vol. 12395, p. 125-139Conference paper (Refereed)
    Abstract [en]

    The GDPR aims at strengthening the rights of data subjects and to build trust in the digital single market. This is manifested by the introduction of a new principle of transparency. It is, however, not obvious what this means in practice: What kind of answers can be expected to GDPR requests citing the right to “meaningful information”? This is the question addressed in this article. Seven insurance companies, representing 90–95% of the Swedish home insurance market, were asked by consumers to disclose information about how premiums are set. Results are presented first giving descriptive statistics, then characterizing the pricing information given, and lastly describing the procedural information offered by insurers as part of their answers. Overall, several different approaches to answering the request can be discerned, including different uses of examples, lists, descriptions of logic, legal basis as well as data related to the process of answering the requests. Results are analyzed in light of GDPR requirements. A number of potential improvements are identified—at least three responses are likely to fail the undue delay requirement. The article is concluded with a discussion about future work. 

  • 140.
    Doula, Achref
    et al.
    Technical University of Darmstadt, Telecooperation Lab, Germany.
    Gudelhofer, Tobias
    Technical University of Darmstadt, Telecooperation Lab, Germany.
    Matviienko, Andrii
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Muhlhauser, Max
    Technical University of Darmstadt, Telecooperation Lab, Germany.
    Guinea, Alejandro Sanchez
    Technical University of Darmstadt, Telecooperation Lab, Germany.
    PointCloudLab: An Environment for 3D Point Cloud Annotation with Adapted Visual Aids and Levels of Immersion2023In: Proceedings - ICRA 2023: IEEE International Conference on Robotics and Automation, Institute of Electrical and Electronics Engineers (IEEE) , 2023, p. 11640-11646Conference paper (Refereed)
    Abstract [en]

    The annotation of 3D point cloud datasets is an expensive and tedious task. To optimize the annotation process, recent works have proposed the use of environments with higher levels of immersion in combination with different types of visual aids. However, two problems remain unresolved. First, the proposed environments limit the user to a unique level of immersion and a fixed hardware setup. Second, their design overlooks the interaction effects between the level of immersion and the visual aids on the quality of the annotation process. To address these issues, we propose PointCloudLab, an environment for 3D point cloud annotation that allows the use of different levels of immersion that work in combination with visual aids. Using PointCloudLab, we conducted a controlled experiment (N=20) to investigate the effects of levels of immersion and visual aids on the annotation process. Our findings reveal that higher levels of immersion combined with object-based visual aids lead to a faster and more accurate annotation. Furthermore, we found significant interaction effects between the levels of immersion and the visual aids on the accuracy of the annotation.

  • 141. Dow, A.
    et al.
    Comber, Robert
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Vines, J.
    Communities to the left of me, bureaucrats to the right. Here i Am, stuck in the middle2019In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 26, no 5, p. 27-33Article in journal (Refereed)
  • 142.
    Elblaus, Ludvig
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eckel, Gerhard
    University of Music and Performing Arts Graz, Graz, Austria.
    Acoustic modelling as a strategy for composing site-specific music2020In: ACM International Conference Proceeding Series: Proceedings of the 15th International Conference on Audio Mostly, Association for Computing Machinery , 2020, p. 69-76Conference paper (Refereed)
    Abstract [en]

    This paper describes two site-specific musical compositions, focusing on how modelling was used in their respective composition processes. Primarily, the acoustics of the sites were modelled to aid in the preparation and composition of the pieces. From this we propose the general use of modelling as a way to work with the concept of site. But the idea of formulating a model is also applicable more widely in the work described and this is discussed with the two pieces as starting points. Both pieces use acoustic room scale feedback as their only source of sound, so the impact of the room, speakers and microphones used is immense. The first piece, Rundgång, is a commission for the GRM Acousmonium. The second piece, Clockwork, is a public installation that will also be the site of a performance, combining the installation with live interventions. Clockwork will also employ modelling as a component of the piece itself, and include a remote performer and a remote audience. We suggest that there are possibilities to employ compositional strategies to embrace these kinds of hybrid presence situations by composing for many vantage points.

  • 143.
    Elblaus, Ludvig
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eckel, Gerhard
    University of Music and Performing Arts Graz, Graz, Austria.
    Utruchirp: An impulse response measurement and auralisation tool developed for artistic practice2020In: ACM International Conference Proceeding Series, Association for Computing Machinery , 2020, p. 61-68Conference paper (Refereed)
    Abstract [en]

    This paper presents the utruchirp software, a tool for measuring impulse responses and modelling room acoustics in real time through auralisation based on convolution using those responses. utruchirp is the result of concerns and needs emerging from the authors' ongoing artistic practice, exploring room scale acoustic feedback as material for live performance, installations, and fixed media pieces as utrumque. The paper provides the technical and, more importantly, the artistic details of the development of utruchirp and its features, highlighting those that are the direct result of insights from artistic work: Monitoring of all stages of measuring and signal processing, auralisations of the measurements from within the measurement process, and integrated round trip delay estimation. Finally, it points out future directions and features that are to be explored next, with an invitation for collaborative efforts, aiming to bring the sensibilities of musical instruments to our measurement tools.

  • 144.
    Elblaus, Ludvig
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tsaknaki, Vasiliki
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Lewandowski, Vincent
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bresin, Roberto
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hwang, Sungjae
    Song, John
    Gim, Junghyeon
    Griggio, Carla
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Leiva, Germán
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Romero, Mario
    KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST). Georgia Institute of Technology.
    Sweeney, David
    Regan, Tim
    Helmes, John
    Vlachokyriakos, Vasillis
    Lindley, Siân
    Taylor, Alex
    Demo Hour2015In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 22, no 5, p. 6-9Article in journal (Refereed)
    Abstract [en]

    Interactivity is a unique forum of the ACM CHI Conference that showcases hands-on demonstrations, novel interactive technologies, and artistic installations. At CHI 2015 in Seoul we hosted more than 30 exhibits, including an invited digital interactive art exhibit. Interactivity highlights the diverse group of computer scientists, sociologists, designers, psychologists, artists, and many more who make up the CHI community.

  • 145.
    Engström, Linda
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bälter, Olle
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hrastinski, Stefan
    KTH, School of Industrial Engineering and Management (ITM), Learning, Digital Learning.
    Students' Expectations of Learning Analytics in a Swedish Higher Education Institution2022In: Proceedings Of The 2022 Ieee Global Engineering Education Conference (Educon 2022) / [ed] Kallel, I Kammoun, HM Akkari, A Hsairi, L, IEEE , 2022, p. 1975-1980Conference paper (Refereed)
    Abstract [en]

    The potential of learning analytics (LA) to improve learning and teaching is high. Yet, the adoption of LA across countries still remains low. One reason behind this is that the LA services often do not adequately meet the expectations and needs of their key stakeholders, namely students and teachers. Presently, there is limited research focusing on the examination of the students' expectations of LA across countries, especially in the Nordic, largely highly digitalized context. To fill this gap, this study examines Swedish students' attitudes of LA in a higher education institution. To do so, the validated survey instrument, Student Expectations of Learning Analytics Questionnaire (SELAQ) has been used. Through the application of SELAQ, the students' ideal and predicted expectations of the LA service and their expectations regarding privacy and ethics were examined. Data were collected in spring 2021. 132 students participated in the study. The results show that the students have higher ideal expectations of LA compared to the predicted ones, especially in regards to privacy and ethics. Also, the findings illustrate that the respondents have low expectations in areas related to the instructor feedback, based on the analytics results. Further, the results demonstrate that the students have high expectations on the part of the university in matters concerning privacy and ethics. In sum, the results from the study can be used as a basis for implementing LA in the selected context.

  • 146.
    Engström, Linda
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bälter, Olof
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hrastinski, Stefan
    KTH, School of Industrial Engineering and Management (ITM), Learning, Digital Learning.
    Students’ Expectations of Learning Analytics in aSwedish Higher Education Institution2022In: IEEE EDUCON2022 Global Engineering Education ConferenceAt: Tunis and hybrid, 2022Conference paper (Refereed)
    Download full text (pdf)
    fulltext
  • 147.
    Eriksson, Elina
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Börjesson Rivera, Miriam
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hedin, Björn
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Pargman, Daniel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hasselqvist, Hanna
    KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC, Green Leap.
    Systems Thinking Exercises in Computing Education:: Broadening the Scope of ICT and Sustainability2020In: ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability / [ed] Ana Moreira, Benoit Combemale, Association for Computing Machinery (ACM), 2020, p. 170-176Conference paper (Refereed)
    Abstract [en]

    Integrating sustainability in computing education entails broadening the scope of the education, but how can that be done while maintaining student engagement? Climate change and species extinction can appear far removed from data structures and algorithms to say the least. In our ongoing work of integrating sustainability in our Media Technology programme, we have addressed this gap by introducing systems thinking games and activities to broaden the scope, as well as by situating the issues addressed in the course in relation to their future profession. In this paper, we present our experiences of introducing and playing systems thinking games, how the systems thinking exercise sessions were conducted, outcomes of the sessions and finally some lessons learnt. Furthermore, we present and analyse changes we did to the exercises and that led to a richer material for discussions in the classroom.

  • 148.
    Eriksson, Elina
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Julia, Creutz
    Cybercom Group.
    Hasselqvist, Hanna
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Sustainable IT Business in the Making: An exploratory case study2019In: Proceedings of the 6th International Conference on ICT for Sustainability, Lappeenranta, Finland, June 10-14, 2019. / [ed] Annika Wolff, 2019, Vol. 2382Conference paper (Refereed)
    Abstract [en]

    Businesses have historically had a negative impact on the environment by contributing to pollution, the increase of greenhouse emissions, neglection of responsible waste disposal, and deforestation among other things. In this paper we present an exploratory case study of an IT consultancy firm and their perspective and work with sustainable development. As a consultancy firm, the company does not provideservices directly to end users, but rather help clients in their business efforts. The aim with this project has been to explore how sustainability concerns can be integrated into the work processes of an IT consultancy firm, exploring both opportunities and challenges.

  • 149.
    Eriksson, Elina
    et al.
    KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC. KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Pargman, Daniel
    KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC. KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    ICT4S Reaching Out: Making sustainability relevant in higher education2014In: Proceedings of the 2014 conference ICT for Sustainability, 2014Conference paper (Refereed)
    Abstract [en]

    Many media technology and computer science engineering students suffer from the preconceived opinion that sustainability is at best peripheral, and at worst irrelevant to their education. In this paper we discuss our experiences of integrating sustainability and ICT4S into a media technology engineering programme. An overarching tension has been in finding a balance between teaching about sustainability in general, and teaching about ICT4S in particular. Furthermore, what aspects of the wide and interdisciplinary area of ICT4S are most relevant to teach to media technology students, and how can the connection between ICT and sustainability be “refined”, clarified and expressed We explicate how we have gone about to shape the course in such a way that it becomes both relevant and possible for these students to relate to it, and we exemplify with choices made, of which one had been the implementation and adaption of the GaSuCo board game. While the results presented here are primarily relevant to media technology and computer science educations, we also conclude with recommendations to the larger ICT4S community. We argue that the ICT4S community does not only need to take part in developing education in this area, but also needs to conduct research on how to educate students in ICT4S.

  • 150.
    Eriksson, Elina
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Pargman, Daniel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Meeting the future in the past-using counterfactual history to imagine computing futures2018In: ACM International Conference Proceeding Series, Association for Computing Machinery , 2018Conference paper (Refereed)
    Abstract [en]

    The future is inherently hard to predict, yet we know there are various factors that will limit the future of computing (scarcity of materials, energy shortages and various biophysical limits) in both substantial and disruptive ways. When we look at the past and at mainstream projected computing futures, all we see is exponential growth. While it is easy to reject such trajectories, it is much harder to imagine and propose credible, preferable and evocative alternatives. Breaking away from default modes of thinking about computing is difficult but possible, and we here present a methodology-counterfactual history-that can help us imagine alternative scenarios for computing. We argue that by learning from counterfactual pasts ("what-if scenarios"), we can more easily liberate our ideas from various preconceptions that hamper them and box them in. This makes it possible to generate and entertain a more diverse "portfolio" of ideas about the future and help us better prepare for meeting future challenges.

1234567 101 - 150 of 733
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf