kth.sePublications
Change search
Refine search result
1234567 51 - 100 of 733
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 51.
    Bergqvist, Leo
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Inkeri Dimle, Okra Livia
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Användning av koldioxidbudgetar för att motivera minskning av koldioxidutsläpp2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The problem of rising temperatures and climate change is of great importance to all life. It has been made a global target by the UN and 194 countries has signed the Paris agreement which states a goal of keeping average global temperature raises two degrees below pre-industrial temperatures. Despite this, it is not clear what needs to be done. One thing for sure is that greenhouse gas emissions and ways to lessen them must be communicated in a concrete way in order to influence people and help fight climate change. This study explored how carbon budgets could be a tool for making greenhouse gas emissions less of an abstract concept. The study also examined how the implementation intentions-model could be used for increasing motivation in implementing behaviours in order to motivate reducing emissions of students. The focus of the study was to motivate participants to decrease consumption of aerial transportation and meat as these were ruled as important sources of emission for students.

    The study showed statistically significant results of whether these methods can be used in influencing participants behaviours.

    Download full text (pdf)
    fulltext
  • 52.
    Bergsmark, Moa
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    From Patchwork to Appliqué: Exploring Material Properties Through an Interaction Design Remake2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Materials and materiality in interaction design has become more and more important perspectives within the field. Material explorations of a specific material could contribute to this ongoing discussion. As means to investigate how material properties affect interactive qualities for a tangible interaction design, a remake of an existing design was created. The starting point for remake is a tangible programming space for children called Patcher where custom built RFID readers is interacted with. For this investigation, Android mobile phones with NFC readers is the material of choice when recreating the same concept. Design values in Patcher are identified as collaborative play and open-ended programming play. The creation process of Alfombra Applique, the remake, is presented, the design choices and how they relate to the shift of material. This leads to learnings regarding how material properties differ when using the prebuild product with a lot of design possibilities in relationship to custom built hardware. These learning can be summarized into three topics. (1) When using a prebuilt product as material there will be more limitations to how a designer can change the material, it can only be bent using software. (2) A consumer market product opens up to getting the artefact available to more users, but it could depend on how the product normally is used. (3) The designer and users will have a lot more preknowledge of the material whish gives implications on expectations. Also, the paper investigates how exploring materials and having a bricolage mindset made it possible to create a meaningful remake with other material of an existing design. It is concluded that the choice of materials and how designers work with their properties changes what is relevant and possible to design. 

    Download full text (pdf)
    fulltext
  • 53.
    Bergström, Ilias
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Jonsson, Martin
    Sodertorn Univ, S-14189 Huddinge, Sweden..
    Sarka: Sonification and Somaesthetic Appreciation Design2016In: MOCO'16: PROCEEDINGS OF THE 3RD INTERNATIONAL SYMPOSIUM ON MOVEMENT AND COMPUTING, ASSOC COMPUTING MACHINERY , 2016Conference paper (Refereed)
    Abstract [en]

    We often take for granted that we have immediate access to our perception and experience of and through our bodies. But inward listening is a demanding activity and thus not easy to learn to perform or design for. With the Sarka mat we want to support the ability to direct attention by providing sound feedback linked to the weight distribution and motion intensity of different parts of the body, and to provide an exemplar for how such design may be conducted. The process of Sarka's creation is informed by Somaesthetic Appreciation Design. We discuss how a sonic feedback signal can influence listeners, followed by how we, in this design, worked to navigate the complex design space presented to us. We detail the design process involved, and the very particular set of limitations which this interactive sonification presented.

  • 54.
    Bermo, Mohammed
    et al.
    Virginia Tech Carilion Sch Med, Roanoke, VA 24016 USA..
    Abdelgalil, Mohammed Saqr
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. Univ Eastern Finland, Sch Comp, Joensuu Campus, Joensuu, Finland..
    Hoffman, Hunter
    Univ Washington, Seattle, WA 98195 USA..
    Patterson, David
    Univ Washington, Seattle, WA 98195 USA..
    Sharar, Sam
    Univ Washington, Seattle, WA 98195 USA..
    Minoshima, Satoshi
    Univ Utah, Salt Lake City, UT USA..
    Lewis, David H.
    Univ Washington, Seattle, WA 98195 USA..
    Utility of SPECT Functional Neuroimaging of Pain2021In: Frontiers in Psychiatry, E-ISSN 1664-0640, Vol. 12, article id 705242Article in journal (Refereed)
    Abstract [en]

    Functional neuroimaging modalities vary in spatial and temporal resolution. One major limitation of most functional neuroimaging modalities is that only neural activation taking place inside the scanner can be imaged. This limitation makes functional neuroimaging in many clinical scenarios extremely difficult or impossible. The most commonly used radiopharmaceutical in Single Photon Emission Tomography (SPECT) functional brain imaging is Technetium 99 m-labeled Ethyl Cysteinate Dimer (ECD). ECD is a lipophilic compound with unique pharmacodynamics. It crosses the blood brain barrier and has high first pass extraction by the neurons proportional to regional brain perfusion at the time of injection. It reaches peak activity in the brain 1 min after injection and is then slowly cleared from the brain following a biexponential mode. This allows for a practical imaging window of 1 or 2 h after injection. In other words, it freezes a snapshot of brain perfusion at the time of injection that is kept and can be imaged later. This unique feature allows for designing functional brain imaging studies that do not require the patient to be inside the scanner at the time of brain activation. Functional brain imaging during severe burn wound care is an example that has been extensively studied using this technique. Not only does SPECT allow for imaging of brain activity under extreme pain conditions in clinical settings, but it also allows for imaging of brain activity modulation in response to analgesic maneuvers whether pharmacologic or non-traditional such as using virtual reality analgesia. Together with its utility in extreme situations, SPECTS is also helpful in investigating brain activation under typical pain conditions such as experimental controlled pain and chronic pain syndromes.

  • 55. Beuthel, J. M.
    et al.
    Schaper, M. -M
    Schuß, M.
    Márquez Segura, E.
    Núñez-Pacheco, Claudia
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Riener, A.
    Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices2022In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM) , 2022Conference paper (Refereed)
    Abstract [en]

    In public spaces, such as urban areas and public transportation, people may experience feelings of insecurity, for example, regarding lack of security and fear of possible criminal intentions from others, which can lead to physical discomfort and (feelings of) unease. Starting from these challenges, we propose a one-day workshop aimed to explore bodily experiences of security. Together with the workshop participants, we will approach this research space from a feminist perspective, engaging with feminist issues, such as participation, advocacy, pluralism, and embodiment. Through innovative body-centered methods, we will foreground and explore individual and collective sensations of security, and materialize participants' felt experiences and insights in the form of wearable prototypes. Through this workshop, we will reflect on individual and collective experiences of security through making, and elicit design implications for creating secure bodily experiences, which can be informative and inspirational for future research. 

  • 56.
    Biørn-Hansen, Aksel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Scaling up Action Through Collective Engagement with Environmental Data2023In: ICT4S-JP 2023 - Joint Proceedings of ICT4S 2023 Doctoral Symposium, Demonstrations and Posters Track and Workshops, co-located with 9th International Conference on Information and Communications Technology for Sustainability, ICT4S 2023, CEUR-WS , 2023, p. 48-55Conference paper (Refereed)
    Abstract [en]

    Sustainability has over the past two decades emerged as a key concern in human-computer interaction, with a much critiqued focus on quantification and eco-feedback. This approach fits within a modernist framing of sustainability, treating the environment (and our impact on it) as an externality, reducing it to a set of simple metrics. While data about the climate impact of our actions provide an important indication of harm, such data is fragmented and incomplete, capturing only a partial picture of a very wicked and entangled problem. My doctoral research departs from this notion of”information will solve the problem” and through design-oriented explorations of environmental data such as CO2 emissions from academic flying, I investigate alternative ways to engage people with environmental data in order to unsettle relations to the climate impact of our actions and foster care. So far, I have studied this through design-oriented case studies of data in action, with a specific focus on interventions aimed at engaging people in social contexts with the carbon emissions of everyday practices.

  • 57.
    Biørn-Hansen, Aksel
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Katzeff, Cecilia
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Eriksson, Elina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Exploring the Use of a Carbon Footprint Calculator Challenging Everyday Habits2022In: Nordic Human-Computer Interaction Conference, Association for Computing Machinery (ACM) , 2022Conference paper (Refereed)
    Abstract [en]

    Carbon calculators have been put forth as a tool to motivate sustainable behaviour change in people. However, the approach of “just” presenting numbers to communicate climate footprints has not been found to be an effective strategy. In this paper, we investigate the use of an application that combines carbon footprint calculations with gamelike features in order to address the gap between awareness and behaviour. Our results are based on an interview study and show that while respondents appreciate the idea, there are several problem areas which have implications for the design of carbon calculators, including issues with targeting the “right users”, the use of gamification and the absence of a social context. Furthermore, the results point towards general barriers and opportunities for design when the aim is to design for sustainable behaviour change. This includes a need to be adaptive to the transitioning process towards a low carbon lifestyle.  

     

  • 58.
    Biørn-Hansen, Aksel
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Nilsson, David
    KTH, School of Architecture and the Built Environment (ABE), Philosophy and History, History of Science, Technology and Environment.
    Exploring CO2-Budgeting to Meet KTH Climate Target for Aviation2024Report (Other academic)
    Abstract [en]

    This report outlines how KTH Royal Institute of Technology could endeavor to align its business travel practices with its sustainability goal of reducing the climate impact of travel by 40% between 2015 and 2025. The core of the study involved participatory workshops with KTH's division of Real Estate Business and Financial Systems (AIE) to devise a CO2 budgeting and governance model tailored to the university's operations. This model aimed at establishing rules, practices, and strategies to mitigate challenges related to the reduction of CO2 emissions from flying, utilizing detailed flight data from 2019 as a basis for developing speculative CO2 budgets for 2025. The approach taken underscores the importance of granular data in understanding and managing travel emissions at the institutional level.

    Our conclusions suggest a decentralized approach to managing carbon budgets at the divisional level, allowing for flexibility and autonomy in travel planning within predefined CO2 limits. It emphasizes the need for transparency in travel data within divisions to ensure equitable and effective participation in the carbon management process. The report calls for the development of systems to support data collection and integration into travel management processes, alongside a central oversight mechanism to ensure fair budget allocation and manage budget overruns. We propose an operational planning mechanism called "KTH Carbon Cycle" that -after further refinement - could enable KTH to meet its climate goals without significantly disrupting its operations or research activities. 

    Download full text (pdf)
    fulltext
  • 59.
    Biørn-Hansen, Aksel
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Pargman, Daniel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eriksson, Elina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Romero, Mario
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).
    Laaksolahti, Jarmo
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Robért, Markus
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Exploring the Problem Space of CO2 Emission Reductions from Academic Flying2021In: Sustainability, E-ISSN 2071-1050, Vol. 13, no 21, p. 12206-12206Article in journal (Refereed)
    Abstract [en]

    CO2 emissions from aviation have been predicted to increase over the coming decades. Within the academic world, flying is often perceived to be a necessary prerequisite to being a successful researcher. Many Swedish universities have ambitious climate goals, but are simultaneously among the top emitters in the public sector. Reaching stated climate goals could feasibly be met through a combination of measures, including decreased flying. One way to address the challenge is to support behavioural interventions with the help of interactive visualizations of CO2 emissions from flying. Those few examples that exist in the research literature are generally directed towards management and are less applicable to universities, given the large autonomy researchers enjoy and their discretionary control of research project funds. This paper uses a design-oriented research approach to present an analysis of the problem space at the intersection of interactive visualizations using air travel data to reduce CO2 emissions from business air travel at our own university, KTH Royal Institute of Technology. Through a number of design experiments, evaluations and investigations, we have unearthed needs, challenges and opportunities for the creation of visualization tools to support more sustainable travel practices at universities and in other knowledge-intensive organisations.

  • 60.
    Blomqvist, Alexandra
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Online Engagement in the Eye of the Young Beholder: A study on what youth appreciate on mobile-friendly websites2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Today's youth use their mobile phones in the same way as earlier generations used their computers. Therefore, web designers need to make websites mobile-friendly when aiming for the younger generation’s attention. In collaboration with Ashoka and Raoul Wallenberg Academy, within a project named Changemakers’ Yard, this thesis investigates what factors in terms of content and design youth in the age of 16-23 appreciate on a mobile application or website. The outcome of the thesis aims to guide web designers on what to keep in mind when designing mobile applications or websites for today’s youth. A quantitative and qualitative research was done by performing interviews, an online survey and two customized lectures with the target group. Data and comments from the research were then analyzed and summarized to form a paper prototype which was developed into a digital prototype. Both prototypes were evaluated via user tests with the target group. Finally, ten guidelines were compiled on what youth appreciate when it comes to the content and design on mobile-friendly websites. The guidelines focused on communication and usability, as well as site owners taking responsibility for updates and minimize the amount of data used. The responsibility of keeping the website updated as well as minimizing the amount of data, were both new findings. In addition, arguing against prior research, there were indications of differences between the genders regarding preferred content.

    Download full text (pdf)
    fulltext
  • 61.
    Bogdan, Cristian M
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Affordance-Derived Declarative Interaction Models for Context Adaptation2022In: IFIP Conference on Human-Computer Interaction INTERACT 2021, Springer Nature , 2022, p. 174-182Conference paper (Refereed)
    Abstract [en]

    Automatically adapting an interactive application to its use context is highly dependent on the existence of a declarative model. The Model-Based User Interface Development research made important progress in fully declarative specifications on interactive applications. However, the Abstract User Interface declarative models, such as task-based or communication-based models, are unfamiliar to designers and developers. This paper presents early explorations into a research program aimed at achieving fully declarative interactive applications: outlining a static concrete user interface and deriving the interaction from its affordances. The basic assumption is that for a well-designed user interface, the UI function can be derived from its form through affordance mechanisms. As the static aspects like the UI initial form are already being described declaratively in industrial practice, fully declarative interactive applications would result from the new research program. 

  • 62.
    Bogdan, Cristian M
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tsaknaki, V.
    Windlin, Charles
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Kilic Afsar, Özgun
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eriksson, S.
    Fernaeus, Ylva
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Sanches, Pedro
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Programming for Moving Bodies2020In: ACM International Conference Proceeding Series, Association for Computing Machinery , 2020Conference paper (Refereed)
    Abstract [en]

    Movement plays an increasingly important role in interactive systems design, from users' physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to engage more and more in physical activities when they want to create appealing experiences involving movement. There is a need for articulating emerging dialogues between designers, developers, and their materials. We will explore such dialogues in a 2-half-day workshop, focusing on data and its challenges, on tools and methods, on sensing and actuation when designing or detecting subtle body movements, and on catering for bodily changes over time.

  • 63.
    Bond, Melissa
    et al.
    Centre for Change and Complexity in Learning, Education Futures, University of South Australia, Australia and EPPI-Centre, University College London, United Kingdom.
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bergdahl, Nina
    Halmstad University, Sweden and Stockholm University, Sweden.
    The current state of using learning analytics to measure and support K-12 student engagement: A scoping review2023In: LAK 2023 Conference Proceedings: Towards Trustworthy Learning Analytics - 13th International Conference on Learning Analytics and Knowledge, Association for Computing Machinery (ACM) , 2023, p. 240-249Conference paper (Refereed)
    Abstract [en]

    Student engagement has been identified as a critical construct for understanding and predicting educational success. However, research has shown that it can be hard to align data-driven insights of engagement with observed and self-reported levels of engagement. Given the emergence and increasing application of learning analytics (LA) within K-12 education, further research is needed to understand how engagement is being conceptualized and measured within LA research. This scoping review identifies and synthesizes literature published between 2011-2022, focused on LA and student engagement in K-12 contexts, and indexed in five international databases. 27 articles and conference papers from 13 different countries were included for review. We found that most of the research was undertaken in middle school years within STEM subjects. The results show that there is a wide discrepancy in researchers' understanding and operationalization of engagement and little evidence to suggest that LA improves learning outcomes and support. However, the potential to do so remains strong. Guidance is provided for future LA engagement research to better align with these goals.

  • 64. Bowyer, A.
    et al.
    Montague, K.
    Wheater, S.
    McGovern, R.
    Lingam, R.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Understanding the family perspective on the storage, sharing and handling of family civic data2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    Across social care, healthcare and public policy, enabled by the "big data" revolution (which has normalized large-scale data-based decision-making), there are moves to "join up" citizen databases to provide care workers with holistic views of families they support. In this context, questions of personal data privacy, security, access, control and (dis-)empowerment are critical considerations for system designers and policy makers alike. To explore the family perspective on this landscape of what we call Family Civic Data, we carried out ethnographic interviews with four North-East families. Our design-gamebased interviews were effective for engaging both adults and children to talk about the impact of this dry, technical topic on their lives. Our findings, delivered in the form of design guidelines, show support for dynamic consent: families would feel most empowered if involved in an ongoing co-operative relationship with state welfare and civic authorities through shared interaction with their data.

  • 65.
    Bresin, Roberto
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Falkenberg, Kjetil
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Holzapfel, Andre
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Pauletto, Sandra
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    KTH Royal Institute of Technology - Sound and Music Computing (SMC) Group2021In: Proceedings of the Sound and Music Computing Conferences 2021, Sound and Music Computing Network , 2021, p. xxv-xxviConference paper (Other academic)
  • 66.
    Bresin, Roberto
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Frid, Emma
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. IRCAM STMS Lab.
    Latupeirissa, Adrian Benigno
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Panariello, Claudio
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Robust Non-Verbal Expression in Humanoid Robots: New Methods for Augmenting Expressive Movements with Sound2021Conference paper (Refereed)
    Abstract [en]

    The aim of the SONAO project is to establish new methods basedon sonification of expressive movements for achieving a robust interaction between users and humanoid robots. We want to achievethis by combining competences of the research team members inthe fields of social robotics, sound and music computing, affective computing, and body motion analysis. We want to engineersound models for implementing effective mappings between stylized body movements and sound parameters that will enable anagent to express high-level body motion qualities through sound.These mappings are paramount for supporting feedback to andunderstanding robot body motion. The project will result in thedevelopment of new theories, guidelines, models, and tools forthe sonic representation of high-level body motion qualities in interactive applications. This work is part of the growing researchfield known as data sonification, in which we combine methodsand knowledge from the fields of interactive sonification, embodied cognition, multisensory perception, non-verbal and gesturalcommunication in robots.

  • 67.
    Bresin, Roberto
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Mancini, Maurizio
    University College Cork National University of Ireland: Cork, IE.
    Elblaus, Ludvig
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Frid, Emma
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Sonification of the self vs. sonification of the other: Differences in the sonification of performed vs. observed simple hand movements2020In: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 144Article in journal (Refereed)
    Abstract [en]

    Existing works on interactive sonification of movements, i.e., the translation of human movement qualities from the physical to the auditory domain, usually adopt a predetermined approach: the way in which movement features modulate the characteristics of sound is fixed. In our work we want to go one step further and demonstrate that the user role can influence the tuning of the mapping between movement cues and sound parameters. Here, we aim to verify if and how the mapping changes when the user is either the performer or the observer of a series of body movements (tracing a square or an infinite shape with the hand in the air). We asked participants to tune movement sonification while they were directly performing the sonified movement vs. while watching another person performing the movement and listening to its sonification. Results show that the tuning of the sonification chosen by participants is influenced by three variables: role of the user (performer vs observer), movement quality (the amount of Smoothness and Directness in the movement), and physical parameters of the movements (velocity and acceleration). Performers focused more on the quality of their movement, while observers focused more on the sonic rendering, making it more expressive and more connected to low-level physical features.

  • 68.
    Bresin, Roberto
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Pauletto, Sandra
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Laaksolahti, Jarmo
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Gandini, Erik
    SKH Stockholm University of the Arts.
    Looking for the soundscape of the future: preliminary results applying the design fiction method2020In: Sound and Music Computing Conference 2020, 2020Conference paper (Refereed)
    Abstract [en]

    The work presented in this paper is a preliminary study in a larger project that aims to design the sound of the future through our understanding of the soundscapes of the present, and through methods of documentary filmmaking, sound computing and HCI. This work is part of a project that will complement and run parallel to Erik Gandini’s research project ”The Future through the Present”, which explores how a documentary narrative can create a projection into the future, and develop a cinematic documentary aesthetics that releases documentary film from the constraints of dealing with the present or the past. The point of departure is our relationship to labour at a time when Robotics, VR/AR and AI applied to Big Data outweigh and augment our physical and cognitive capabilities, with automation expected to replace humans on a large scale within most professional fields. From an existential perspective this poses the question: what will we do when we don’t have to work? And challenges us to formulate a new idea of work beyond its historical role. If the concept of work ethics changes, how would that redefine soundscapes? Will new sounds develop? Will sounds from the past resurface? In the context of this paper we try to tackle these questions by first applying the Design Fiction method. In a workshop with twenty-three participants predicted both positive and negative future scenarios, including both lo-fi and hi-fi soundscapes, and in which people will be able to control and personalize soundscapes. Results are presented, summarized and discussed.

  • 69. Brocker, A.
    et al.
    Barreiros, J. A.
    Shtarbanov, C.
    Gohlke, K.
    Kilic Afsar, Özgun
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. Mit Media Lab, Cambridge, United States.
    Schröder, S.
    Actuated Materials and Sof Robotics Strategies for Human-Computer Interaction Design2022In: CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing System, Association for Computing Machinery , 2022, article id 81Conference paper (Refereed)
    Abstract [en]

    The fields of programmable matter, actuated materials, and Soft Robotics are becoming increasingly more relevant for the design of novel applications, interfaces, and user experiences in the domain of Human-Computer Interaction (HCI). These research fields often use soft, flexible materials with elastic actuation mechanisms to build systems that are more adaptable, compliant, and suitable for a very broad range of environments. However, at the intersection between HCI and the aforementioned domains, there are numerous challenges related to fabrication methods, development tools, resource availability, nomenclature, design for inclusion, etc. This workshop aims to explore how to make Soft Robotics more accessible to both researchers and nonresearchers alike. We will (1) investigate and identify the various difficulties people face when developing HCI applications that require the transfer of knowledge from those other domains, and (2) discuss possible solutions and visions on how to overcome those difficulties.

  • 70.
    Brooks, Ian
    et al.
    University of the West of England.
    Laurell Thorslund, Minna
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Biørn-Hansen, Aksel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Somova, Elena
    University of Plovdiv.
    #Tech4Bad: when do we say no?2021In: ITNOW, ISSN 1746-5702, Vol. 63, no 4, p. 14-15Article in journal (Other (popular science, discussion, etc.))
    Abstract [en]

    Existing IT systems are enabling company activities that are unsustainable and damaging to the environment. ‘When should we as IT professionals stop maintaining them?’ ask Ian Brooks MBCS, Minna Laurell Thorslund, Aksel Biørn-Hansen and Elena Somova.

  • 71.
    Brooks, Ian
    et al.
    Univ West England, Bristol, England..
    Laurell Thorslund, Minna
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Biørn-Hansen, Axel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tech4Bad in the Oil and Gas Industry: Exploring Choices for ICT Professionals2023In: Proceedings: 2023 International Conference on ICT for Sustainability, ICT4S 2023, Institute of Electrical and Electronics Engineers (IEEE) , 2023, p. 142-153Conference paper (Refereed)
    Abstract [en]

    Fossil fuels contribute 86% of the anthropogenic greenhouse gas emissions driving climate change. These emissions must decline rapidly every year to reach Net Zero by 2050 in order to stay within internationally agreed limits for climate change. The oil and gas industry makes extensive use of information and communication technology (ICT) to run their business of supplying these fuels. In this paper, we investigate the role of ICT in the oil and gas industry, and explore how ICT professionals might reason about their involvement in this deeply unsustainable sector. Through a scoping review, we find that ICT is an essential enabler of the fossil fuel sector with ICT budgets in USD billions and tens of thousands of ICT staff. We map out case studies of collective action against unethical corporate practices and survey pragmatic and ethical bases for deciding whether to leave or stay in the oil and gas industry. Using reports from the activity of ICT professionals, we identify patterns for action. The results show that there are important gaps in the literature on the role of ICT in the oil and gas industry. To counter this, we propose a research agenda to better understand the extent to which ICT enables this damaging industry ("Tech4Bad") and how ICT professionals think about their role within it.

  • 72. Brown, B.
    et al.
    Bodker, S.
    Höök, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Does HCI scale?: Scale hacking and the relevance of HCI2017In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 24, no 5, p. 28-33Article in journal (Refereed)
  • 73.
    Burt Kut, Melis
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Key Tension Points and Design Guidelines for GDPR Compliance: Designing for a News Service Application2018Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Digitization poses a threat to the fundamental rights of individuals' personal sphere. This is due to deficiency within the current bylaws to protect data subjects' privacy and the lack of social codes for handling privacy in the virtual space. Colossal amount of implicit data processing, takes away data subject's control over their personal data. In order to protect data subjects from this treacherous relationship, between stakeholders and data subjects, the European Union has issued the new General Data Protection Regulation that was enforced in May 2018. Companies operating within EU thereby face substantive legislative reform in data protection. However, there are no current guidelines for how to acclimatize to the new regulation of processing personal data, especially for subsidiary companies. This study therefore addresses this gap by detailing the design process of attaining GDPR compliance for a subsidiary news service application. From this process, nine key tension points were identified and reformulated into five design guidelines more broadly applicable to design for privacy. In addition, two boundary objects and a transparency-layer strategy were formulated.

    Download full text (pdf)
    fulltext
  • 74.
    Buvari, Sebastian
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Iop, Alessandro
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).
    Romero, Mario
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).
    A student-centered learning analytics dashboard towards course goal achievement in STEM education2023In: Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings, Springer Nature , 2023, p. 698-704Conference paper (Refereed)
    Abstract [en]

    Online learning has become an everyday form of learning for many students across different disciplines, including STEM subjects in the setting of higher education. Studying in these settings requires students to self-regulate their learning to a higher degree as compared to campus-based education. A vital aspect of self-regulated learning is the application of goal-setting strategies. Universities act to support students’ goal-setting through the achievement of course learning outcomes, which work both as a promise and metric of academic achievement. However, a lack of clear integration between course activities and course learning outcomes leaves a dissonance between students’ study efforts and the course progress. This demo study presents a student-centered learning analytics dashboard aimed at assisting students in their achievement of course learning goals in the setting of STEM higher education. The dashboard was designed using a design science methodological approach. Thirty-seven students have contributed to its development and evaluation during different stages of the design process, including the conceptual iterative design and prototyping. The preliminary results show that students found the tool to be easy to use and useful for the achievement of the course goals.

  • 75.
    Bälter, Katarina
    et al.
    Department of Public Health, School of Health, Care and Social Welfare, Mälardalen University, Västerås, Sweden;Department of Medical Epidemiology and Biostatistics, Karolinska Institutet, Stockholm, Sweden.
    Javan Abraham, Feben
    Department of Public Health, School of Health, Care and Social Welfare, Mälardalen University, Västerås, Sweden.
    Chantal, Mutimukwe
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Mugisha, Reuben
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Persson Osowski, Christine
    Department of Public Health, School of Health, Care and Social Welfare, Mälardalen University, Västerås, Sweden.
    Bälter, Olof
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    A Web-Based Program About Sustainable Development Goals Focusing on Digital Learning, Digital Health Literacy, and Nutrition for Professional Development in Ethiopia and Rwanda: Development of a Pedagogical Method2022In: JMIR Formative Research, E-ISSN 2561-326X, Vol. 6, no 12, p. e36585-e36585Article in journal (Refereed)
    Abstract [en]

    Background:East African countries face significant societal challenges related to sustainable development goals but have limited resources to address these problems, including a shortage of nutrition experts and health care workers, limited access to physical and digital infrastructure, and a shortage of advanced educational programs and continuing professional development.

    Objective:This study aimed to develop a web-based program for sustainable development with a focus on digital learning, digital health literacy, and child nutrition, targeting government officials and decision-makers at nongovernmental organizations (NGOs) in Ethiopia and Rwanda.

    Methods:A web-based program—OneLearns (Online Education for Leaders in Nutrition and Sustainability)—uses a question-based learning methodology. This is a research-based pedagogical method developed within the open learning initiative at Carnegie Mellon University, United States. Participants were recruited during the fall of 2020 from ministries of health, education, and agriculture and NGOs that have public health, nutrition, and education in their missions. The program was conducted during the spring of 2021.

    Results:Of the 70 applicants, 25 (36%) were selected and remained active throughout the entire program and filled out a pre- and postassessment questionnaire. After the program, of the 25 applicants, 20 (80%, 95% CI 64%-96%) participants reported that their capacity to drive change related to the sustainable development goals as well as child nutrition in their organizations had increased to large extent or to a very large extent. Furthermore, 17 (68%, 95% CI 50%-86%) and 18 (72%, 95% CI 54%-90%) participants reported that their capacity to drive change related to digital health literacy and digital learning had increased to a large extent and to a very large extent, respectively.

    Conclusions:Digital learning based on a question-based learning methodology was perceived as a useful method for increasing the capacity to drive change regarding sustainable development among government officials and decision-makers at NGOs in Ethiopia and Rwanda.

    Download full text (pdf)
    fulltext
  • 76.
    Bälter, Olle
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hedin, Björn
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Walking with Seminars2019In: KTH SoTL 2019, Stockholm: KTH Royal Institute of Technology, 2019Conference paper (Refereed)
    Abstract [en]

    Background and purpose

    Low levels of physical activity and sedentary behaviour are a growing health problem globally and physical inactivity is associated with increased risk of numerous ailments, cardiovascular disease and mortality. To counteract this, the Walking seminar was invented at KTH in 2015. It is a small step towards a less sedentary lifestyle for students and teachers. Several teachers have already adopted walking seminars, but since it can be perceived as unorthodox, at least before you have tried it yourself, we offer this workshop to give hand-on experience on how to conduct a walking seminar.

    Work done/work in progress

    We started by transforming an on-campus course into a blended course to make sure all participants had accessed the information that would be discussed during the seminar. These walking seminars were evaluated among 131 students and nine teachers leading the walking seminars (Bälter et al. 2018). The responses to the student survey and teacher interviews indicate that discussions, sense of well-being and the general quality of the seminar improved, regardless of how physically active participants were the rest of the time.

    Results/observations/lessons learned

    Students might be sceptical towards a walking seminar, before they have tried it. However, if introduced a day with pleasant conditions, very few are willing to go back to sitting indoors. There is some time lost for the organisation (putting on clothes, dropping of bags, opening doors), but since the discussions outdoors are way more intense than the indoor discussions, this more than makes up for the lost time. The methodology for walking seminars has evolved since its beginning and at this workshop you will get a feel for state-of-the-art when it comes to promoting and arranging a walking seminar.

  • 77.
    Bälter, Olle
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Hedin, Björn
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Helena, Tobiasson
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Toivanen, Susanna
    Mälardalen University.
    Walking Outdoors during Seminars Improved Perceived Seminar Quality and Sense of Well-Being among Participants2018In: International Journal of Environmental Research and Public Health, ISSN 1661-7827, E-ISSN 1660-4601, Vol. 15, no 303Article in journal (Refereed)
    Abstract [en]

    Low levels of physical activity and sedentary behaviour are a growing health problem globally. Physical inactivity is associated with increased risk of numerous ailments, cardiovascular disease and mortality. Our primary aim was to perform a feasibility study on how to incorporate physical activity among students and teachers in regular teaching activities. The second aim was to investigate how students and teachers perceived the differences between outdoor walking seminars and regular indoor seminars. By transforming an on-campus course into a blended course, we were able to conduct seminars outdoors in nearby nature while walking. These walking seminars were evaluated among 131 students and nine teachers leading the walking seminars. The responses to the student survey and teacher interviews indicate that discussions, sense of well-being and the general quality of the seminar improved, regardless of how physically active participants were the rest of the time. The study shows one way to increase physical activity with small means; in our case, a reorganization of how we prepared for the seminars which allowed for walking discussions.

  • 78.
    Bälter, Olle
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Jemstedt, Andreas
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Abraham, Feben Javan
    Mälardalen Univ, Dept Publ Hlth Sci, Västerås, Sweden..
    Osowski, Christine Persson
    Mälardalen Univ, Dept Publ Hlth Sci, Västerås, Sweden..
    Mugisha, Reuben
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Bälter, Katarina
    Mälardalen Univ, Dept Publ Hlth Sci, Västerås, Sweden.;Karolinska Inst, Dept Med Epidemiol & Biostat, Stockholm, Sweden..
    Effect of Personalized Email-Based Reminders on Participants' Timeliness in an Online Education Program: Randomized Controlled Trial2023In: JMIR Formative Research, E-ISSN 2561-326X, Vol. 7, article id e43977Article in journal (Refereed)
    Abstract [en]

    Background: Postsecondary students need to be able to handle self-regulated learning and manage schedules set by instructors. This is particularly the case with online courses, as they often come with a limited number of social reminders and less information directly from the teacher compared to courses with physical presence. This may increase procrastination and reduce timeliness of the students. Reminders may be a tool to improve the timeliness of students' study behavior, but previous research shows that the effect of reminders differs between types of reminders, whether the reminder is personalized or general, and depending on the background of the students. In the worst cases, reminders can even increase procrastination. Objective: The aim of this study was to test if personalized email reminders, as compared to general email reminders, affect the time to completion of scheduled online coursework. The personalized reminders included information on which page in the online material the participants ought to be on at the present point in time and the last page they were on during their last session. The general reminders only contained the first part of this information: where they ought to be at the present point in time. Methods: Weekly email reminders were sent to all participants enrolled in an online program, which included 39 professional learners from three East African countries. All participants in the Online Education for Leaders in Nutrition and Sustainability program, which uses a question-based learning methodology, were randomly assigned to either personalized or general reminders. The structure of the study was AB-BA, so that group A received personalized reminders for the first unit, then general reminders for the rest of the course, while group B started with general reminders and received personalized reminders only in the third (and last) unit in the course. Results: In total, 585 email reminders were distributed, of which 390 were general reminders and 195 were personalized. A Bayesian mixed-effects logistic regression was used to estimate the difference in the probability of being on time with one's studies. The probability of being on time was 14 percentage points (95% credible interval 3%-25%) higher following personalized reminders compared to that following general reminders. For a course with 100 participants, this means 14 more students would be on time. Conclusions: Personalized reminders had a greater positive effect than general reminders for a group of adults working full-time while enrolled in our online educational program. Considering how small the intervention was-adding a few words with the page number the student ought to be on to a reminder-we consider this effect fairly substantial. This intervention could be repeated manually by anyone and in large courses with some basic programming.

  • 79.
    Bälter, Olle
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Riese, Emma
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Theoretical Computer Science, TCS.
    Enoksson, Fredrik
    KTH, School of Industrial Engineering and Management (ITM), Learning.
    Hedin, Björn
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Baltatzis, Alexander
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Josefsson, Pernilla
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    The Challenge of Identifying the Importance of Drivers and Barriers for Implementation of Technology Enhanced Learning2018In: The 11th Pan-Hellenic and International Conference: ICT in Education, 2018, p. 283-290Conference paper (Refereed)
    Abstract [en]

    The potential of technology enhanced learning (TEL) can have both pedagogical and administrative benefits. In a previous study, we investigated the drivers and barriers for TEL in higher education using Force Field Analysis (FFA). In this follow-up study, we collected new data through a questionnaire to a group of pedagogical developers and at a presentation at a university internal conference for teachers. A Kruskal Wallis test was carried out to test if the groups filling out questionnaire deviated from each other in their ranking. A comparison was also done to the scores in the previous study. As a result of this triangulation, deviations were found between ratings for seven of the 20 identified forces. While the assessments of strengths in FFA is debated, we argue that each group’s view is an important component to understand the situation, and triangulation of data is helpful in understanding the different views.

    Download full text (pdf)
    fulltext
  • 80.
    Bälter, Olle
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Riese, Emma
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Theoretical Computer Science, TCS.
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Effective Feedback for Faster Learning2019In: KTH SoTL 2019, Stockholm: KTH Royal Institute of Technology, 2019Conference paper (Refereed)
    Abstract [en]

    Background and purpose The Open Learning Initiative (OLI) at Carnegie Mellon University and Stanford University showed already in 2008 (Lovett, Meyer & Thille) that by using the OLI methodology, teaching and learning time could be reduced with 50% with maintained results. One key in this methodology is to use online questions with answer-depending feedback. In this workshop we will work with you to formulate OLIinspired questions for your course. Work done/work in progress We have previously worked with online quizzes in several forms (Bälter, Enström & Klingenberg, 2013) and analyzed learning data from OLI courses (Bälter, Zimmaro & Thille, 2018). The online learning material where the questions and feedback is embedded is in campus courses used in flipped classroom settings. In 2017 we ran a pilot of preparatory course in programming based on a Stanford course with OLI methodology in the OpenEdX environment. During the fall semester 2018 questions with answer-depending feedback was added to the course material in an online introductory programming course given in Canvas at KTH. Results/observations/lessons learned While a full implementation of the entire OLI methodology requires infrastructure that is not in place at KTH yet (event handler, analytic engine), the actual learning for the students takes place in the interaction with the questions and their feedback and this part can already be implemented in Canvas at KTH. Take-home message Well-formulated questions with forward focused feedback can dramatically speed up both teaching and 1 2 1 1 2 Page 25 KTH SoTL 2019 (A-K) learning. This workshop brings that speed to your course with practical exercises based on your own course.

  • 81.
    Bälter, Olof
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Effektivare e-post: konkreta råd för ett bättre e-postliv2012Book (Other (popular science, discussion, etc.))
    Abstract [sv]

    Trots nya medier och medföljande spådomar om e-postens snara död räknar man med en årlig tillväxt i antalet brev på 6% 2012–2016. Det betyder att du om fyra år förväntas hantera ytterligare 25% mer e-brev än idag. Vi kan inte påverka hur andra använder e-post, men vi kan förändra vårt eget sätt att läsa, skriva och skicka brev vilket kan underlätta situationen avsevärt.

    Olle Bälter disputerade 1998 på en avhandling om våra e-postvanor som har blivit populär i media där Olle går under namnet ”epostdoktorn”. I denna bok har han samlat forskningsresultat och formulerat rekommendationer för hur just du ska kunna hantera din e-post effektivare oavsett om du är en vanlig eller tungt belastad e-post­användare.

  • 82.
    Bälter, Olof
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Moving Technology-Enhanced-Learning Forward: Bridging Divides through Leadership2017In: International Review of Research in Open and Distance Learning, E-ISSN 1492-3831, Vol. 18, no 3, p. 167-177Article in journal (Refereed)
    Abstract [en]

    A study of academics and professional staff engaged in the emerging field of Technology Enhanced Learning (TEL) reveal three areas of significant difference in reference to perspectives about TEL. These differences rest on the following individual characteristics: 1) research areas and competencies, 2) academic level, and 3) attitudes towards teaching. While the number of respondents is small, the data set is rich due to a diverse group of respondents. Leadership strategy that rests on appreciative inquiry to draw these perspectives together could begin with implementation of five ways of working collaboratively: acknowledge unique skills different from one’s own, understand driving forces from different vantage points, learn enough about other views to show respect, identify common goals and incentives for all, and include people from all relevant groups. 

    Download full text (pdf)
    fulltext
  • 83.
    Bälter, Olof
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Glassey, Richard
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Theoretical Computer Science, TCS.
    Wiggberg, Mattias
    KTH, School of Industrial Engineering and Management (ITM), Industrial Economics and Management (Dept.).
    Reduced Learning Time with Maintained Learning Outcomes2021In: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, New York: Association for Computing Machinery (ACM), 2021, p. 660-665Conference paper (Refereed)
    Abstract [en]

    Many online learning initiatives have failed to reach beyond the environments in which they were first developed. One exception is the Open Learning Initiative (OLI) at Carnegie Mellon University (CMU). In an attempt to validate the question-based learning methodology implemented in OLI, we developed online material for an introductory course in object-oriented programming, and tested it on two course offerings with a total of 70 students. As our course has been given in the same format for several years, we also had comparable assessment data for two classes prior to our intervention in order to determine that we did not introduce any obvious harm with this methodology. Findings show a reduced teaching and learning time by 25%. No statistically significant differences could be found in the results of the assessment quizzes nor confidence surveys completed by the students. The two teachers (the same who handled the classes before the intervention) took different paths to teaching preparations with this new methodology. One teacher increased preparations, whilst the other reduced them, but both teachers were convinced that using online question-based learning was superior to the previous lecture and textbook-based approach, both for the students and themselves in terms of overall satisfaction. We also gathered time logs from the development to estimate return on investment.

    Download full text (pdf)
    fulltext
  • 84.
    Bälter, Olof
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Kann, Viggo
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Theoretical Computer Science, TCS.
    Chantal, Mutimukwe
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Malmström, Hans
    Department of Communication and Learning in Science , Chalmers University of Technology , Gothenburg , Sweden.
    English-medium instruction and impact on academic performance: a randomized control study2023In: Applied Linguistics Review, ISSN 1868-6303, E-ISSN 1868-6311Article in journal (Refereed)
    Abstract [en]

    Stakeholders and researchers in higher education have long debatedthe consequences of English-mediuminstruction (EMI); a key assumption of EMI isthat student’s academic learning through English should be at least as good aslearning through their first language (usually the national language). This studyaddressed the following question: “What is the impact from English-medium instructionon students’ academic performance in an online learning environment?”“Academic performance” was measured in two ways: number of correctlyanswered test questions and through-put/drop-out rate. The study adopted anexperimental design involving a large group (n = 2,263) randomized control studyin a programming course. Student participants were randomly allocated to anEnglish-medium version of the course (the intervention group) or a Swedishmediumversion of the course (the control group). The findings were that studentsenrolled on the English-medium version of the course answered statisticallysignificantly fewer test questions correctly; the EMI students also dropped outfromthe course to a statistically significantly higher degree compared to studentsenrolled on the Swedish version of the course. The conclusion of this study is thusthat EMI may, under certain circumstances, have negative consequences for students’academic performance.

    Download full text (pdf)
    fulltext
  • 85.
    Börjesson Rivera, Miriam
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Eriksson, Elina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Comber, Robert
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Diminishing space: peer-to-peer sharing as a transition practice2020In: ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability / [ed] Ana Moreira, Benoit Combemale, Association for Computing Machinery (ACM) , 2020, p. 220-226Conference paper (Refereed)
    Abstract [en]

    A regenerative thriving future within limits will require a change of social practices. Such a change will however not come by itself, and it is safe to state that computing in different forms and shapes will be critical. In this paper we evaluate a start-up in the form of an online platform supporting peer-to-peer storage space rentals. We will present and analyse their service and discuss the current and future prospects for systems in this genre, in light of the transition to a post-carbon future society. The analysis is grounded in a user study evaluating the system in its current form. We argue that services like the one offered by these types of companies could function as a type of 'transition service' in the sense that they are perhaps an interim self-obviating system that enable people to get accustomed to a new way of thinking about current unsustainable practices (in this case storage practices and sharing of storage), but eventually might become unnecessary/superfluous as a new ecology of storage practices comes into place. Hence, it might be important for these services and the companies behind them to prepare for this eventuality, for example by diversifying their business offer.

  • 86.
    Börjesson Rivera, Miriam
    et al.
    KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC. KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Henriksson, Greger
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Höjer, Mattias
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Björn, Michael
    Lund School of Economics and Management.
    Eriksson, Elina
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Why share?: An outline of a policy framework for sharing.Manuscript (preprint) (Other academic)
    Abstract [en]

     The sharing economy has received much attention in recent years, partly because it carries a promise of reducing environmental impacts. This decrease is expected to take place through higher utilization of raw materials and energy when physical products are shared to a greater extent . However, our reading of current literature on sharing suggests that such environmental impacts have rarely been assessed at the societal level, e.g. nationally or along a supply chain. Neither are definitions and classifications of sharing found in literature, in general, particularly helpful for estimating environmental potentials and risks. We argue that there is a need for a framework supporting policy to clarify the importance of policy when it comes to the final effects of sharing.

    The aim of this paper is to outline a policy framework for environmental potentials and risks of the sharing economy. We have here delimited this paper to discuss levels of energy use as an example of environmental impact, but argue that the tentative policy framework presented can be used for any sustainability factor. In the paper we populate the policy framework with a spectrum of sharing initiatives and discuss the possible changes in energy use connected to these initiatives. Furthermore, we also discuss in what areas research on the environmental impacts of sharing initiatives could be specifically important, based on the outcome of populating the policy framework for potentials and risks.

  • 87.
    Börjesson Rivera, Miriam
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ringenson, Tina
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Pargman, Daniel
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    The Sustainable Playable City: Making Way for the Playful Citizen2020In: Making Smart Cities More Playable: Exploring Playable Cities / [ed] Anton Nijholt, Singapore: Springer Nature , 2020, p. 87-106Chapter in book (Refereed)
    Abstract [en]

    To play is a legitimate need of urban citizens, and it is therefore important to enable play in cities and to plan for making cities playable. The playable city is not dependent on the digital technologies offered by the smart city. The playable city “happens” when a city offers suitable (playful) affordances and citizens engage in and make use of them. This ultimately implies that also ‘non-smart’ cities can be playable (and may indeed already be so). In this chapter we explore the intersection of playable and sustainable cities. We argue that the playable city can be placed within the realm of what the sustainable city should be and should aim for. The issue of whether this is achieved by applying digital technologies thus becomes decentred, even though digital technologies at the same time could open up for new and exciting possibilities. Key is to ensure that the playable city is a sustainable city and we should therefore aim for designing and building sustainable playable cities.

  • 88.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction..
    Grünloh, Christiane
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders2019Conference paper (Refereed)
    Abstract [en]

    Stakeholder relationships can be complex and include conflicting needs and values, especially in a changing society. However, little is known about details of contradictory perspectives of stakeholders. More discussions are needed in HCI about complex human-centred systems development. In this paper we study the different perspectives of patients and physicians related to Patient Accessible Electronic Health Records (PAEHR) in Sweden. We used themes from interviews with physicians as a lens to analyse survey data from patients. The results show that the needs and wishes of patients conflict with the physicians’ preconceptions of patients’ needs. Moreover, the needs of patients stand in tension with the physicians’ work related preferences. Our paper highlights the necessity to consider the accuracy of stakeholders’ perspectives about other stakeholder groups. We also discuss the implications of the results in relation to design, methods and tools in HCI, and reorientation of work.

  • 89.
    Campo Woytuk, Nadia
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Juul Sondergaard, Marie Louise
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Touching and Being in Touch with the Menstruating Body2020In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM) , 2020Conference paper (Refereed)
    Abstract [en]

    We describe a Research through Design project-Curious Cycles-A collection of objects and interactions which encourage people to be in close contact with their menstruating body. Throughout a full menstrual cycle, five participants used Curious Cycles to look at their bodies in unfamiliar ways and to touch their bodily fluids, specifically, menstrual blood, saliva, and cervical mucus. The act of touching and looking led to the construction of new knowledge about the self and to a nurturing appreciation for the changing body. Yet, participants encountered and reflected upon frictions within themselves, their home, and their social surroundings, which stem from societal stigma and preconceptions about menstruation and bodily fluids. We call for and show how interaction design can engage with technologies that mediate self-touch as a first step towards reconfiguring the way menstruating bodies are treated in society.

    Download full text (pdf)
    fulltext
  • 90.
    Campo Woytuk, Nadia
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Park, Joo Young
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Maslik, Jan
    Uppsala Univ, Uppsala, Sweden..
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tactful Feminist Sensing: Designing for Touching Vaginal Fluids2023In: DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2023, Association for Computing Machinery (ACM) , 2023, p. 2642-2656Conference paper (Refereed)
    Abstract [en]

    Observing the texture, color, and conductivity of cervical mucus has the potential to support menstrual cycle and fertility tracking, generating a layer of rich bodily, tactile/haptic knowledge in addition to other collected data, such as cycle length or body temperature. This pictorial presents design explorations, four design concepts, and one prototype of a sensor for measuring the conductivity of cervical mucus in vaginal fluids. We present these as instances in the design space for sensing intimate bodily fluids and provide discussions on the proximities, visibilities, and temporalities of these sensing technologies. We offer the unfolding concept of "tactful feminist sensing", opening up for further engagements with intimate care that attend to the multiplicity and fleshiness of bodies.

  • 91.
    Campo Woytuk, Nadia
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Søndergaard, Marie Louise Juul
    The Oslo School of Architecture and Design, The Oslo School of Architecture and Design.
    From Menstrual Care to Environmental Care2023In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 30, no 4, p. 28-33Article in journal (Other (popular science, discussion, etc.))
  • 92.
    Carlsson Kanyama, Annika
    et al.
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Hedin, Björn
    KTH, School of Industrial Engineering and Management (ITM), Learning, Learning in Stem. KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Katzeff, Cecilia
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Dags för en nationell strategi för växtbaserade mejeriprodukter2021Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Om vi konsumenter slutar att dricka komjölk och äta ost gjord av råvaror från djurriket och i stället utnyttjar alternativen från växter så medför det mycket stora vinster för miljön. Därför behöver Sverige en ny nationell strategi som påskyndar en omställning till växtbaserade alternativ till mejeriprodukter.

  • 93.
    Carlsson Kanyama, Annika
    et al.
    Ecoloop, Ringvägen 100, 118 60 Stockholm, Sweden.
    Hedin, Björn
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Katzeff, Cecilia
    KTH, School of Architecture and the Built Environment (ABE), Sustainable development, Environmental science and Engineering, Strategic Sustainability Studies.
    Differences in Environmental Impact between Plant-Based Alternatives to Dairy and Dairy Products: A Systematic Literature Review2021In: Sustainability, E-ISSN 2071-1050Article in journal (Refereed)
    Abstract [en]

    A large body of research suggests a more plant-based diet, including a switch to plant-based alternatives to dairy, is needed for lowering human-induced climate change as well as land and water use. With the help of a systematic literature review, we analyzed data from 21 peer-reviewed articles about the differences in emissions and resources used between various plant-based alternatives to dairy and dairy products. Emissions included were greenhouse gases, acidifying, eutrophicating, and ozone-depleting substances, and resource use included water, energy, and land. The results are presented as the quotients of the ratios of plant-based alternatives to dairy and dairy products. The comparison shows that the plant-based dairy alternatives have lower, or much lower, impacts in almost all cases, with two exceptions: water use for almond drinks (several studies) and emissions of ozone-depleting substances for margarine (one study). There is a lack of data concerning impacts other than greenhouse gas emissions for plant-based cheese alternatives; and in general, emissions of greenhouse gases are more highly covered than other impacts. In the quest for a swift transition to a low carbon economy, however, there is already enough evidence to proceed with a dietary change involving switching dairy products to plant-based alternatives.

  • 94. Carpendale, S.
    et al.
    Bardzell, S.
    Burnett, M.
    Kumar, N.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Panel: Extending conversations about gender and HCI2018In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, article id panel03Conference paper (Refereed)
    Abstract [en]

    This panel aims to create a space for participants at CHI 2018 to see how far we have come as a community in raising and addressing issues of gender, and how far we have yet to go. Our intent is for open discussion to support the community’s intentions to move towards greater equity, inclusivity, and diversity.

  • 95.
    Castro, Mayara Simões de Oliveira
    et al.
    Universidade Federal Rural de Pernambuco, Recife, PE, Brazil, PE.
    Mello, Rafael Ferreira
    CESAR School, Rua Bione, Cais do Apolo, 220, PE, CEP: 50030-390, Recife, Brazil, Cais do Apolo, 220, PE; Monash University, 20 Exhibition Walk, Clayton, VIC, 3800, Australia, 20 Exhibition Walk.
    Fiorentino, Giuseppe
    Universidade Federal Rural de Pernambuco, Recife, PE, Brazil, PE.
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Spikol, Daniel
    University of Copenhagen, Copenhagen, Denmark.
    Baars, Martine
    Department of psychology, education and child studies, Erasmus University Rotterdam, Rotterdam, Netherlands.
    Gašević, Dragan
    Monash University, 20 Exhibition Walk, Clayton, VIC, 3800, Australia, 20 Exhibition Walk.
    Understanding peer feedback contributions using natural language processing2023In: Responsive and sustainable educational futures: 18th european conference on technology enhanced learning, EC-TEL 2023, proceedings, Springer Nature , 2023, p. 399-414Conference paper (Refereed)
    Abstract [en]

    Peer feedback has been widely used in computer-supported collaborative learning (CSCL) setting to improve students’ engagement with massive courses. Although the peer feedback process increases students’ self-regulatory practice, metacognition, and academic achievement, instructors need to go through large amounts of feedback text data which is much more time-consuming. To address this challenge, the present study proposes an automated content analysis approach to identify relevant categories in peer feedback based on traditional and sequence-based classifiers using TF-IDF and content-independent features. We use a data set from an extensive course (N = 231 students) in the setting of engineering higher education. In particular, a total of 2,444 peer feedback messages were analyzed. The CRF classification model based on the TF-IDF features achieved the best performance. The results illustrate that the ability to scale up the automatic analysis of peer feedback provides new opportunities for student-improved learning and improved teacher support in higher education at scale.

  • 96. Cerna, K.
    et al.
    Mylonopoulou, V.
    Landwehr, M.
    Laurell Thorslund, Minna
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Designing for collective survival: Design fiction game for the apocalyptic world2022In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM) , 2022Conference paper (Refereed)
    Abstract [en]

    As various global crises increasing (environmental, poverty, population aging, wellbeing), we might be facing a future that is close to some apocalyptic visions. What role can design and HCI practitioners play in the far away future and what can we learn from that experience for today is something we need to explore. In this workshop, we want to create a design fiction based game which aims to explore the different ways how the more-than-human world will need to collaborate to be able to create livable conditions for all. Throughout the workshop, the participants will co-create a game that will envision an apocalyptic future and explore what role we could play in it. Through solving different apocalyptic scenarios, we want to explore the different skills and approaches designers might need to engage with to be able to contribute to the world. We hope this playful experience will help designers, HCI practitioners and researchers to reflect over their own current practices in relation to which future they are helping to co-create. 

  • 97.
    Chadwick, D.
    et al.
    School of Psychology, Faculty of Education, Health and Wellbeing, The University of Wolverhampton, Wolverhampton, UK.
    Ågren, K.A.
    Department of Health, Medicine and Caring Sciences (HMV), Linköping University, Linköping, Sweden.
    Caton, S.
    Faculty of Health, Psychology and Social Care, Manchester Metropolitan University, Manchester, UK.
    Chiner, E.
    Health Psychology, Faculty of Education, University of Alicante, Alicante, Spain.
    Danker, J.
    School of Education, University of New South Wales, Sydney, Australia.
    Gómez-Puerta, M.
    Health Psychology, Faculty of Education, University of Alicante, Alicante, Spain.
    Heitplatz, V.
    Rehabilitation Technology, TU Dortmund University, Dortmund, Germany.
    Johansson, Stefan
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Normand, C. L.
    Department of Psychoeducation, Université du Québec en Outaouais, Gatineau, Canada.
    Murphy, E.
    Trinity Centre for Ageing and Intellectual Disability, Trinity College Dublin, Dublin, Ireland.
    Plichta, P.
    Institute of Pedagogy, The University of Wrocław, Wrocław, Poland.
    Strnadová, I.
    School of Education, University of New South Wales, Sydney, Australia.
    Wallén, E. F.
    Department of Neurobiology, Care Sciences and Society, Karolinska Institutet, Solna, Sweden.
    Digital inclusion and participation of people with intellectual disabilities during COVID-19: A rapid review and international bricolage2022In: Journal of Policy and Practice in Intellectual Disabilities, ISSN 1741-1122, E-ISSN 1741-1130, Vol. 19, no 3, p. 242-256Article in journal (Refereed)
    Abstract [en]

    The COVID-19 pandemic has meant a rapid transfer of everyday activities to the online world. Information and communication technologies (ICTs) have become more embedded than ever in people's lives. This investigation addresses how this change has affected the lives of people with intellectual disabilities (ID). A two-step design was used. A rapid review was conducted on empirical studies published between January 2019 and June 2021. Search terms related to ID, ICT use and COVID-19. A qualitative international bricolage was also conducted corresponding to author nationalities. Data gathered from the review and bricolage were analysed separately using thematic analysis and relationally synthesised. Digital solutions to provide access to COVID-19 information and guidance seemed inadequate but were seldom empirically studied. Digital poverty, literacy and exclusion remain significant issues for people with ID internationally. People and their carers experienced reduced and removed service provision, loneliness and impoverished daily lives during the pandemic; amelioration of which was facilitated by digital solutions. One solution often used was videoconferencing. Prior experience of digital participation, adequate finances, connection, support and digital literacy mentoring for both people with ID and those providing services and support facilitated digital inclusion. Digital exclusion during COVID-19 was exacerbated by sociopolitical, structural, individual and support-related barriers. Although awareness of digital exclusion appears to have been raised, the extent to which this has led to action and change remains unclear. Despite digital exclusion and digital participation benefitting continuation of life, social and emotional well-being and autonomy, COVID-19 has not provided the impetus to eradicate digital poverty for people with ID. Governmental support, digital education, creativity and problem solving are required to enable people with ID the human right to be included in the digital world at this essential time and into the future.

  • 98.
    Chanapai, Robin
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Tearing down barriers of photovoltaics with usability design: Winter is coming2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Photovoltaics has so far not seen much success in Sweden. Recent studies have shown that one of the reasons could be a lack of understanding of the technology, and a feeling that the lack of energy production during winter when a house’s energy consumption is the highest makes photovoltaics uninteresting. The ongoing research project Holistic business models and ICT solutions for prosumers seeks to increase the use of photovoltaics in Sweden, and have created business model concepts in an attempt to break perceived barriers of photovoltaics. My task in this project was to design a tailor made ICT solution with the users’ needs in focus.

    A series of interviews were conducted with households interested in photovoltaics to investigate what information is relevant to understand the business model, and create a starting point for the design process. To ensure a high level of usability of the ICT solution, an iterative design process was conducted with user tests between iterations.

    This resulted in a low fidelity prototype of a smartphone application, consisting of greyscale mockups. The prototype has as much as possible taken the interviewed households’ wishes into account, while adhering to design principles set for usability design. The interviews and user tests also gave some new insights into the informants’ attitudes towards the business model suggested by the research project, which is discussed at the end of the report.

    Download full text (pdf)
    fulltext
  • 99.
    Chantal, Mutimukwe
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Twizeyimana, J. D.
    Viberg, Olga
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Students’ information privacy concerns in learning analytics: Towards model development2021In: Nordic Learning Analytics (Summer) Institute 2021: Proceedings of the Nordic Learning Analytics (Summer) Institute Stockholm, Sweden, August 23, 2021, CEUR-WS , 2021, Vol. 2985Conference paper (Refereed)
    Abstract [en]

    The widespread interest in learning analytics (LA) is associated with increased availability of and access to student data where students’ actions are monitored, recorded, stored and analyzed. The availability and analysis of such data is argued to be crucial for improved learning and teaching. Yet, these data can be exposed to misuse, for example, to be used for commercial purposes, consequently, resulting in information privacy concerns (IPC) of students who are the key stakeholders and data subjects in the LA context. The main objective of this study is to propose a theoretical model to understand the IPC of students in relation to LA. We explore the concept of IPC as a central construct between its two antecedents: perceived privacy vulnerability and perceived privacy control, and its consequences, trusting beliefs and self-disclosure behavior. Although these relationships have been investigated in other contexts, this study aims to offer mainly theoretical insights on how these relationships may be shaped in the context of LA in higher education. Understanding students’ IPC, the related root causes and consequences in LA is the key step to a more comprehensive understanding of privacy issues and the development of effective privacy practices that would protect students’ privacy in the evolving setting of data-driven higher education.

  • 100.
    Chen, Xiaowei
    et al.
    Human-Computer Interaction Research Group, University of Luxembourg, 11 Porte de Sciences, L-4366, Esch-sur-Alzette, Luxembourg; Institute for Advanced Studies, University of Luxembourg, Campus Belval, L-4365 Esch-sur-Alzette, Luxembourg.
    Hedman, Anders
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Distler, Verena
    Human-Computer Interaction Research Group, University of Luxembourg, 11 Porte de Sciences, L-4366, Esch-sur-Alzette, Luxembourg.
    Koenig, Vincent
    Human-Computer Interaction Research Group, University of Luxembourg, 11 Porte de Sciences, L-4366, Esch-sur-Alzette, Luxembourg.
    Do persuasive designs make smartphones more addictive?: A mixed-methods study on Chinese university students2023In: Computers in Human Behavior Reports, E-ISSN 2451-9588, Vol. 10, article id 100299Article in journal (Refereed)
    Abstract [en]

    Persuasive designs have become prevalent for smartphones, and an increasing number of users report problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such problematic use. This paper uses a mixed-methods approach to study the relationship between persuasive designs and problematic smartphone use: (1) questionnaires (N=183) to investigate the proportion of participants with multiple problematic smartphone use behaviours and smartphone designs and applications (apps) that they perceived affecting their attitudes and behaviours, and (2) interviews (N=10) to deepen our understanding of users’ observations and evaluations of persuasive designs. 25% of the participants self-reported having multiple problematic smartphone use behaviours, with short video, social networking, game and learning apps perceived as the most attitude- and behaviour-affecting. Interviewees identified multiple persuasive designs in most of these apps and stated that persuasive designs prolonged their screen time, reinforced phone-checking habits, and caused distractions. Overall, this study provides evidence to argue that persuasive designs contribute to problematic smartphone use, potentially making smartphones more addictive. We end our study by discussing the ethical implications of persuasive designs that became salient in our study.

1234567 51 - 100 of 733
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf