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  • 1.
    Bogdan, Christian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Green, Anders
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Hüttenrauch, Helge
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Räsänen, Minna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och grafisk produktion, Media (stängd 20111231).
    Severinsson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Cooperative Design of a Robotic Shopping Trolley2009Ingår i: The Good, the Bad and the Challenging: the user and the future of information and communication technologies, 2009Konferensbidrag (Refereegranskat)
  • 2.
    Bogdan, Cristian
    KTH, Tidigare Institutioner                               , Numerisk analys och datalogi, NADA.
    IT Design for Amateur Communities2003Doktorsavhandling, monografi (Övrigt vetenskapligt)
    Abstract [en]

    The concept of community is receiving increasing attentionacross organizations and throughout the entire society.Voluntary association, creation of value, and solidarity incommunity contexts get more and more appreciated and nurturedwithin companies and other organizations. At the same time,lack of community is raised lately by Western sociologists as amajor source of alarm while the large participationpossibilities provided by the Internet are seen as a hope forremedy.

    This thesis aims to contribute in the area of technologydesign for communities by seeking to gain understanding ofvoluntary community work and to design artefacts in support forsuch work. Community work is studied through anethnographically-inspired approach for empirical observation ofcommunity activity and the artefacts that support it. Fieldstudy of‘voluntary working order’was conducted inseveral voluntary communities: amateur radio and three studentorganisations. In studying such working order, one mustrenounce a set of assumptions that are commonly made aboutwork, starting with the very idea of remuneration as a basicmotivation. Instead, challenge as a major motivation isproposed for work in voluntary communities. To draw inspirationfor future design, an examination is made of the way thismotivation is reflected in the features of technology createdby the communities for their own use, in the working contextsof the field settings.

    Lessons learned about amateur work are then used and refinedwhile reflecting on amateur-work-oriented design of ITartefacts conducted within a student organisation, with aparticular interest in self-sustainability of participatorydesign practices in such settings. Practices of participatorydesign are re-considered in the context of voluntary work, theabsence of the employer-employee conflict, the challenges andlearning trajectories of the members. As development is done bymembers of the student community, design interventions forself-sustainability of amateur software development aredescribed and reflected upon. A generic approach is proposedfor action aimed at self-sustainability in amateur settings.The socio-technical features that resemble across thecommunities studied and practices experienced are then groupedunder the generic name of the perspective developed in thisthesis:“Amateur Community”. The perspective isproposed as a point of departure for further study and designintervention in similar communities. Comparisons are madebetween Amateur Community and other approaches such asCommunity of Practice.

    Keywords:amateur, volunteer, community, work, amateurwork, participatory design, software development, challenge,contingency, pioneering, public, personal development,learning, hands-on learning, selfsustainability

  • 3.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Longstanding success without awareness support: lessons from a collaborative programming tool2008Ingår i: Proceedings of COOP 2008, Institut d'Etudes Politiques, Aix-en-Provence, 2008Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper is a reflective account of a successful five-year experience with a Web-based collaborative programming environment for nomadic student programmers. While after implementing the basic functionality there were good opportunities for collecting and providing awareness information within the tool, resources did not permit that. Still, the users appreciated the tool and inferred the needed awareness information or provided for it using other channels like instant messaging. This experience suggests that well-designed basic articulation is much more important than awareness for the success of collaborative tools.

  • 4.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Tailorability as Practice: A Study of Software Shaping in an Organization2001Ingår i: IHM-HCI Lille, Vol. 2Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This paper presents a long-term experience of tailoring software in an organisation, detailing problems encountered with the toolkit used for tailoring. Against that background, the paper presents a tailoring toolkit design, grounded in the organisation’s circumstances. The paper concludes by proposing a set of criteria that can be used when choosing or designing a tailoring toolkit in a given setting.

  • 5.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bowers, John
    KTH, Skolan för datavetenskap och kommunikation (CSC), Numerisk Analys och Datalogi, NADA.
    Tuning in: Challenging design for communities through a field study of radio amateurs2007Ingår i: Communities and Technologies 2007, 2007, s. 439-461Konferensbidrag (Refereegranskat)
    Abstract [en]

    As illustrated by the emerging field of Communities and Technologies, the topic of community, whether further qualified by ‘virtual’ (Rheingold 1993), ‘on line’ or ‘networked’ (Schuler 1996), has become a major focus for field study, design, technical infrastructural provision, as well as social, psychological and economic theorising. Let us review some early examples of this ‘turn to community’. (1999) discuss the ‘network communities of SeniorNet’, an organisation that supports people over the age of 50 in the use of computer networking technologies. The SeniorNet study highlights the complex ‘collage’ of participation and interaction styles that community members sustain, many of which go beyond conventional understandings of older people, their practices and relations to technology. While the members of SeniorNet are geographically dispersed, (1996) describe the ‘Blacksburg Electronic Village’, a local community computing initiative centred around Blacksburg, Virginia, USA. As long ago as 1994, (1994) claimed the existence of over 100 such projects in the US with very diverse aims and experiences but all concerned to be responsive to a community’s needs while exploiting the Internet and the technical developments it has made possible. For their part, (2001) offer some generic infrastructural tools for community computing, including support for ‘identity management’.

  • 6.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Cerratto Pargman, T
    Reconsidering support for the members of specialized online communities2002Konferensbidrag (Refereegranskat)
    Abstract [en]

    Since its emergence, the topic of online communities attracted large interest from Human-Computer Interaction and sociology researchers alike. The term “online community” has been generally associated with electronic “meeting-points” of various degrees of synchronicity and persistence, provided through a number of technologies. Based on empirical studies of two different types of online communities, this paper attempts to challenge the “meeting-point” centered approach by i) reconsidering individual needs of the members forming the community and by ii) emphasizing the importance of supporting content-complex activities.

  • 7.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Ertl, D
    Falb, J
    Green, Anders
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Kaindl, H
    A Case Study of Remote Interdisciplinary Designing through Video Prototypes2012Ingår i: Proceedings of the 45th Annual Hawaii International Conference on System Sciences (HICSS-45), 2012Konferensbidrag (Refereegranskat)
  • 8.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Ertl, D.
    Goller, M.
    Green, Anders
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Severinson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Towards HRI on the Move with Mixed Initiative2010Ingår i: Proceeding of New Frontiers in Human-Robot Interaction Symposium of the Convention Artificial Intelligence and Simulation of Behaviour (AISB) 2010, 2010, s. 22-26Konferensbidrag (Refereegranskat)
  • 9.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Ertl, Dominik
    Hüttenrauch, Helge
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Göller, Michael
    Green, Anders
    Severinsson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Falb, Jürgen
    Kaindl, Hermann
    Evaluation of robot body movements supporting communication: Towards HRI on the move2011Ingår i: New Frontiers in Human–Robot Interaction / [ed] Kerstin Dautenhahn, Joe Saunders, Philadelphia: John Benjamins Publishing Company, 2011, s. 185-210Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    In designing socially interactive robots we have focused on robot movement and its role in multi-modal human-robot communication. In this chapter we describe design and evaluation of robot body movements supporting communication, investigating the idea of using speed and orientation adjustments as design elements in human-robot interaction. The scenario studied includes a robotic shopping trolley that offers products via speech and GUI to the user while both are moving in a supermarket-like environment. Our results show that if the robot slows down while making such offers, users are more prone to react upon them and to take the product. However, even from our early pre-study with mock-up robots we observed that users tended not to mention the robot’s slow-down movements, even if these movements were shown several times to them during a video-based debriefing. This phenomenon, that users react implicitly on the robot’s movements without being consciously aware of them, was confirmed during an experimental study with a fully integrated robot prototype. We discuss our results by reflecting on human-robot interaction design methods, and we draw implications from the lessons learned in the study of the design of robot behaviours. In particular, we list a whole set of challenges for HRI when both the user and the robot are moving.

  • 10.
    Bogdan, Cristian
    et al.
    Vienna University of Technology.
    Falb, J.
    Kaindl, H.
    Kavaldjian, S.
    Popp, R.
    Horacek, H.
    Arnautovic, A.
    Generating an Abstract User Interface from a Discourse Model Inspired by Human Communication2008Ingår i: Proceedings of the 41st Annual Hawaii International Conference on System Sciences, 2008, s. 36-46Konferensbidrag (Refereegranskat)
    Abstract [en]

    Inspired by Human Communication Cristian Bogdan, Jürgen Falb, Hermann Kaindl, Sevan Kavaldjian, Roman Popp, Helmut Horacek, Edin Arnautovic and Alexander Szep Vienna University of Technology, Institute of Computer Technology A 1040 Vienna, Austria {bogdan, falb, kaindl, kavaldjian, popp, horacek, arnautovic, szep}@ict.tuwien.ac.at Abstract Programming user interfaces is hard, error-prone and expensive, but recent advances allow generating them from interaction design models. We present an approach for modeling interaction design that is inspired by human com- munication. Our interaction design models are discourse models, more precisely models of dialogues. They are based on theories of human communication and should, therefore, be more understandable to humans than programs imple- menting user interfaces. The main ingredients of our mod- els are communicative acts (Speech Act Theory), which are connected as adjacency pairs (Conversation Analysis) and via RST relations (Rhetorical Structure Theory). While RST provides useful means for modeling discourse in the sense of monologue, a dialogue results from connecting monologues via adjacency pairs. This paper presents a new metamodel that integrates these approaches. Based on it, we show how abstract user interfaces can be generated from such dis- course models. In a nutshell, we generate finite-state ma- chinery and employ rules devised by us to map parts of a discourse model to abstract widgets.

  • 11.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Göller, M.
    Towards a framework for design and evaluation of mixed initiative systems: Considering movement as a modality2009Ingår i: IHRCMICA-2009 Improving Human-Robot Communication with Mixed-Initiative and Context-Awareness: Proceedings of the Workshop on Improving Human-Robot Communication with Mixed-Initiative and Context-Awareness co-located with Ro-Man 2009, 2009Konferensbidrag (Refereegranskat)
    Abstract [en]

    We propose a framework for design and evaluation of mixed initiative robotic systems, focusing mostly on the robot initiative in the case of a robotic shopping trolley. Throughout, we consider the implications of the movement modality in the robot initiative and the communication that follows it. We illustrate our considerations with our experience in designing and evaluating mixed-initiative human-robot communication with a mock-up robot and subsequently an actual robot platform.

  • 12.
    Bogdan, Cristian
    et al.
    Vienna University of Technology.
    Kaindl, H.
    Falb, J.
    Popp, R.
    Modeling of interaction design by end users through discourse modelling2008Ingår i: 13th International Conference on Intelligent User Interfaces 2008, IUI'08, 2008, s. 305-308Konferensbidrag (Refereegranskat)
    Abstract [en]

    End users of software typically have to let someone else develop it and its user interface, or to learn to design and to program it themselves. Especially user interfaces developed by someone else may not fit well the given task. Designing and programming is hard and takes a lot of effort in general, and even more so for people not especially trained or experienced.

    Therefore, we propose end-user development of user interfaces through a new approach and interface for discourse modeling. End users may themselves model an interaction design as a discourse (in the sense of a dialogue between human and computer). From such an interaction design, eventually a user interface is to be generated automatically by a tool. As a consequence, end-user development becomes end-user modeling instead of programming.

  • 13.
    Bogdan, Cristian M
    KTH, Skolan för elektroteknik och datavetenskap (EECS).
    Declarative interaction towards evolutionary user interface prototyping2018Ingår i: 16th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2017, Springer, 2018, Vol. 10774, s. 83-90Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper examines the potential of describing interactive systems in a declarative manner with concepts familiar to both developers and designers. Such declarative interaction descriptions will enable evolutionary prototyping processes. This new type of design and development processes that can emerge with declarative interaction is described along with benefits for human-centred system design. A few challenges are raised for future research in this area.

  • 14.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Mayer, R.
    Makumba: the Role of Technology or the Sustainability of Amateur Programming Practice and Community2009Ingår i: Proceedings of the Fourth Communities and Technologies Conference, 2009Konferensbidrag (Refereegranskat)
    Abstract [en]

    We address the issue of sustainability of practice, which we regard as crucial for the sustainability of the community at large. In the absence of material reward, sustaining a specialized activity such as programming is not trivial especially when members move often in and out of the community. Our case is the group of voluntary, amateur student programmers from a European-wide student organization. We present this setting as an Amateur Community and as a Community of Practice, and show how such framing helps in understanding sustainability of practice. Although being totally voluntary and managing a large intranet, the group has been thriving for six years. To explain such high practice sustainability we examine the role of the technology framework used by the group during this time. We then propose a more general framework for understanding practice sustainability in the context of amateur communities of practice.

  • 15.
    Bogdan, Cristian
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Rossitto, Chiara
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Normark, Maria
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Jorge (Adler), Pedro
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Eklundh, Kerstin Severinson
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    On a Mission without a Home Base: Conceptualizing Nomadicity in Student Group Work2006Ingår i: COOPERATIVE SYSTEMS DESIGN: SEAMLESS INTEGRATION OF ARTIFACTS AND CONVERSATIONS - ENHANCED CONCEPTS OF INFRASTRUCTURE FOR COMMUNICATION / [ed] Hassanaly P, Herrmann T, Kunau G, Zacklad M, 2006, Vol. 137, s. 23-38Konferensbidrag (Refereegranskat)
    Abstract [en]

    We are observing that the current body of CSCW research is focusing either on stable workplaces with a single cooperative unit or on mobile work, with highly mobile professionals. We are attempting to fill the gap between workplace and mobile with a field study of student work, which we regard as exhibiting a high degree of nomadicity. After comparing student work with centres of coordination and mobility work, we unpack the notion of nomadicity as a work condition, constituted by a complex of discontinuities, leading to work partitioning and re-assembly. We draw design and methodological implications.

  • 16.
    Bogdan, Cristian
    et al.
    KTH, Tidigare Institutioner, Numerisk analys och datalogi, NADA.
    Severinson Eklundh, Kerstin
    KTH, Tidigare Institutioner, Numerisk analys och datalogi, NADA.
    FingerPrint: supporting social awareness in a translucent sensor- mediated cue-based environment2004Konferensbidrag (Refereegranskat)
    Abstract [en]

    We report on a pilot study that is part of an ongoing project which investigates social awareness support for project groups made of students who may choose to work at the university, at home or at part-time job offices. The study involved the design and early evaluation of a prototype which augments a cooperative application with various sensorial and computational cues about co-worker presence. The sensing devices were installed and annotated by the users themselves. Based on this experience and inspired by "technomethodology", we suggest implications for design of awareness support and context-enabled devices.

  • 17.
    Falb, J.
    et al.
    Vienna Univ. of Technology.
    Kaindl, H.
    Vienna Univ. of Technology.
    Horacek, H.
    Universität des Saarlandes.
    Bogdan, Cristian
    Vienna Univ. of Technology.
    Popp, R.
    Vienna Univ. of Technology.
    Arnautovic, E.
    Vienna Univ. of Technology.
    A discourse model for interaction design based on theories of human communication2006Ingår i: CHI '06 extended abstracts on Human factors in computing systems, 2006Konferensbidrag (Refereegranskat)
    Abstract [en]

    Most current models of interaction design build on scenarios and task analysis. We think that interaction design should be more along the lines of communication between humans. With this motivation, our paper presents a new approach to modeling interaction design based on insights from theories of human communication. From such discourse models, we aim for automated generation of user interfaces.

  • 18.
    Green, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Hüttenrauch, Helge
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Severinson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    With a new helper comes new tasks mixed-initiative interaction for robot-assisted shopping2009Ingår i: IHRCMICA-2009 Improving Human-Robot Communication with Mixed-Initiative and Context-Awareness: Proceedings of the Workshop on Improving Human-Robot Communication with Mixed-Initiative and Context-Awareness co-located with Ro-Man 2009, 2009Konferensbidrag (Refereegranskat)
    Abstract [en]

    In the CommRob project1 we are investigating Robot Assisted Shopping. We are considering the effects on usability when allowing for mixed-initiative dialogue. It is noted that when adding a robotic assistant to a scenario that was previously involving only one agent, two new tasks are created: collaborative interaction, and learning an interface. Evaluation of mixed-initiative dialogue becomes complicated because it is not straightforward to separate the overall task performance from the attributes brought by mixed-initiative interaction.

  • 19.
    Groth, Kristina
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Lindquist, Sinna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Räsänen, Minna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Sandor, Ovidiu-Silviu
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Lidskog, Tobias
    Metamatrix Development & Consulting AB.
    Creating a space for increased community feeling among geographically distributed teachers2005Ingår i: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility : August 20-24, 2005 Aarhus, Denmark, New York, USA: ACM , 2005, s. 145-148Konferensbidrag (Refereegranskat)
    Abstract [en]

    We present the initial stages of a project in which we focuson participatory design methods to build information andcommunication technology support that stimulate knowledgesharing in a group of geographically distributedteachers. Teachers in general spend most of their time in aclassroom leaving few opportunities for social encountersand chats with their colleagues. The prototype we aredeveloping focuses on informality and playfulness, thatwould increase the social communication and thereby thecommunity feeling. In turn, this would ultimately increaselearning among the setting members.

  • 20.
    Groth, Kristina
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Lindquist, Sinna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Sundblad, Yngve
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Simple and playful interaction for informal communication and learning2007Ingår i: International Journal of Knowledge and Learning, ISSN 1741-1009, E-ISSN 1741-1017, Vol. 3, nr 2-3, s. 191-208Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Teachers in general usually do not have one single office and they seldom have time for face-to-face interaction with their colleagues since they typically spend most of the time in a classroom. Teachers in rural areas have even less colleagues to interact with face-to-face. In our work with teachers in a rural area near Stockholm, in an archipelago school distributed over six islands, we have encouraged informal communication and learning through a digital notice board connecting all six units. This paper discusses three issues that we find important to focus on in our work; the role of shared interactive displays, simplicity and play as a social activity and the role of communication for informal learning.

  • 21.
    Groth, Kristina
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Lindquist, Sinna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Lidskog, Tobias
    Metamatrix Development & Consulting AB.
    Sundblad, Yngve
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Sandor, Ovidiu-Silviu
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Saxaren: Strengthening Informal Collaboration among Geographically Distributed Teachers2006Ingår i: OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction, Design, Activities, Artefacts and Environments, New York, USA: ACM , 2006, s. 285-292Konferensbidrag (Refereegranskat)
    Abstract [en]

    For people working in situations with few colleagues around, information technology could be used for increased communication with colleagues at other places. One such group is teachers in rural areas. In our work with teachers in an archipelago school distributed over six islands we have focused on encouraging communication using a digital notice board, providing for quick handwritten notes, connecting all islands. Based on the teachers' collaborative situation, and on the design, implementation and use of the prototype, we illustrate, by a number of recorded notes, how the teachers have been using the prototype, relating the findings to group building, easy access, and playful behaviour.

  • 22.
    Hasselqvist, Hanna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Design with people in multi-disciplinary, multi-cultural project consortia: A set of Guidelines2014Konferensbidrag (Övrigt vetenskapligt)
  • 23.
    Hasselqvist, Hanna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Designing for Energy Engagement in Housing Cooperatives2015Konferensbidrag (Refereegranskat)
    Abstract [en]

    Within the current Swedish housing market it is increasingly difficult to get a contract for a rental apartment, therefore people who might have had public housing as a first choice are forced to buy an apartment instead. When buying apartments they become part of housing cooperatives whereby the residents have in theory a high power to influence their living environment, but few people take advantage of that power.

    We have studied housing cooperative engagement in Stockholm, Sweden, related to collective energy issues and the opportunities of supporting such engagement with design of interactive technologies. In this paper we present the results of a case study of amateur energy management in housing cooperatives and a concept for a housing cooperative energy app that aims both to support the work of energy managers and to provide other members with a low-effort entrance to collective energy matters.

  • 24.
    Hasselqvist, Hanna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Jeon, Ahrum
    Aalto University/HIIT.
    Kankainen, Anu
    Aalto University/HIIT.
    Tackling the “unknown sustainability” with service design methods: two case studies2014Ingår i: XXIV International RESER Conference 2014: Services and New Societal Challenges : Innovation for Sustainable Growth andWelfare, 2014, s. 544-559Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    In this paper we will present two explorative service design cases focusing on sustainable services in smart cities. After an introduction to our thematic area we will describe the two cases and the service design methods used. In the conclusion we will discuss the lessons learned from applying service design tools in collaboration with citizens and other stakeholders.

  • 25.
    Hasselqvist, Hanna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Linking Data to Action: Designing for Amateur Energy Management2016Ingår i: DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Association for Computing Machinery (ACM), 2016, s. 473-483Konferensbidrag (Refereegranskat)
    Abstract [en]

    Design of eco-feedback has primarily aimed at persuading individuals to change behaviours into more environmentally sustainable ones. However, it has been questioned how effective such feedback is in supporting long-term change. As an alternative focus for energy feedback, we present a case study of amateur energy management work in apartment buildings owned by housing cooperatives, and the design of an app that aims to stimulate and support cooperatives in taking energy actions that significantly reduce the cooperative’s collective energy use. By linking energy data to energy actions, the users can see how actions taken in their own and other cooperatives affected the energy use, learn from each other’s experiences and become motivated as energy amateurs. Based on our housing cooperative case, we reflect on design aspects to consider when designing for energy management in amateur settings.

  • 26.
    Hasselqvist, Hanna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Romero, Mario
    KTH, Skolan för datavetenskap och kommunikation (CSC), High Performance Computing and Visualization (HPCViz).
    Shafqat, Omar
    KTH, Skolan för industriell teknik och management (ITM), Energiteknik, Tillämpad termodynamik och kylteknik.
    Supporting Energy Management as a Cooperative Amateur Activity2015Ingår i: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM Digital Library, 2015, s. 1483-1488Konferensbidrag (Refereegranskat)
    Abstract [en]

    There is increasing concern regarding current energy feedback approaches as they focus on the individual level, and mostly on household electricity, while the bulk of energy use often lies in heating and cooling. The aim is typically to change user routines, which does not bring a long-lasting impact. In our case study, we address these concerns for apartment buildings by looking at housing cooperatives, the dominant form of apartment ownership in the Nordic countries. These cooperatives manage the heating costs in common and therefore have a large potential for energy saving through long-lasting improvements and investments. We also emphasise the amateur nature of energy work within such cooperatives and consider the implications of our field study findings, interpreted through these amateur and cooperative perspectives, for the design of interactive artefacts.

  • 27.
    Hüttenrauch, Helge
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Green, Anders
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Severinson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Ertl, Dominik
    Falb, Jürgen
    Kaindl, Hermann
    Göller, Michael
    Evaluation of Robot Body Movements Supporting Communication2010Ingår i: Proceedings of the 2nd International Symposium on New Frontiers in Human-Robot Interaction - A Symposium at the AISB 2010 Convention, 2010, s. 42-49Konferensbidrag (Refereegranskat)
    Abstract [en]

    In designing socially interactive robotswe have focused on robot movement and its role in multi-modal human-robot communication. In this paper we describe a user-centred design and evaluation process, investigating the idea of using speed and orientation adjustments as design elements in human-robot interaction. The scenario studied includes a robotic shopping trolley that offers products to the user while both are moving in a supermarket-like environment. Our results show that if the robot slows down while making such offers, users are more prone to react upon them. However, in an early pre-study, performed only with a robot mock-up, we observed that users tended not to notice the robot's slow-down movements while offers are made, even if these movements were shown several times to them during a video-based debriefing. This phenomenon, that users react implicitly on the robot'smovements without being consciously aware of them, was confirmed during an experimental study with a fully integrated robot prototype.We discuss our results by reflecting on human-robot interaction design methods, and we propose implications from the lessons learnt in the study of the design of robot behaviours.

  • 28. Kaindl, H.
    et al.
    Ertl, D.
    Falb, J.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Severinson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Green, Anders
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Hüttenrauch, Helge
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Göller, M.
    Multimodal communication involving 2D-space movement2010Ingår i: 4th International Conference on Cognitive Systems, CogSys 2010, 2010Konferensbidrag (Refereegranskat)
  • 29. Kaindl, H.
    et al.
    Falb, J.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Multimodal communication involving movements of a robot2008Ingår i: Conference on Human Factors in Computing Systems - Proceedings, New York: ACM , 2008, s. 3213-3218Konferensbidrag (Refereegranskat)
    Abstract [en]

    Communication between humans is multimodal and involves movements as well. While communication between humans and robots is becoming more and more multimodal, movements of a robot in 2D space have not yet been used for communication. In this paper, we present a new approach to multimodal communication with (semi-)autonomous robots, that even includes movements of a robot in 2D space as a form of expressing communicative acts. We also show how such a multimodal human-robot interface can be generated from a discourse-based interaction design that does not even include information about modalities.

  • 30. Kaindl, H.
    et al.
    Popp, R.
    Raneburger, D.
    Ertl, D.
    Falb, J.
    Szep, A.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Robot-Supported Cooperative Work: A Shared-Shopping Scenario2011Ingår i: System Sciences (HICSS), 2011 44th Hawaii International Conference on, 2011, s. 5718472-Konferensbidrag (Refereegranskat)
    Abstract [en]

    Computer-support cooperative work has been studied extensively and achieved applications that are widely useful. However, there was not much emphasis on support through robots for cooperative work. So, there is no deep understanding of what is needed to support tasks that involve individually moving communication partners and for which the physical context is relevant. This work shows an example of robot-supported cooperative work, where two robots communicate with each other to indirectly support communication between their human users. This example is a shared-shopping scenario. For its realization, we make use of high-level discourse models both for specifying communication between a robot shopping cart and its human user, and between two robot carts. The emerging communication from such intertwined discourses supports a shared (shopping) task of their two human users, who collaborate based on the shopping list shared in this way. Such support is important in a setting where the physical context is relevant, e.g., the vicinity to products.

  • 31. Kaindl, H.
    et al.
    Putz, B.
    Ertl, D.
    Hüttenrauch, Helge
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    A Walking Aid Integrated in a Semi-Autonomous Robot Shopping Cart2011Ingår i: ThinkMind: ACHI 2011, The Fourth International Conference on Advances in Computer-Human Interactions / [ed] Les Miller, Silvana Roncagliolo, 2011, s. 218-221Konferensbidrag (Refereegranskat)
    Abstract [en]

    Challenged and/or elderly people experiencing limited mobility impairment may want to get support for walking. In public, e.g., in a supermarket, they may want to get this support without it being immediately visible. Therefore, we integrated walking aid functionality into a robot shopping cart. It can support a customer to lean on the cart while the walking pace is controlled to follow a user-determined setting. More precisely, the user of the cart can get walking assistance by holding specifically designed handle bars supporting both arms. This construction is fully integrated in a prototypical robot designed as a shopping cart.

  • 32. Kavaldjian, S.
    et al.
    Bogdan, Cristian
    Vienna University of Technology.
    Falb, J.
    Kaindl, H.
    Transforming Discourse Models to Structural User Interface Models2008Ingår i: Models in Software Engineering Workshops and Symposia at MoDELS 2007, Nashville, TN, USA, September 30 - October 5, 2007, Reports and Revised Selected Papers, Springer Berlin/Heidelberg, 2008, s. 77-88Konferensbidrag (Refereegranskat)
    Abstract [en]

    User-interface design is still a time consuming and expensive task to do, but recent advances allow generating them from interaction design models. We present a model-driven approach for generating user interfaces out of interaction design models. Our interaction design models are discourse models, more precisely models of classes of dialogues. They are based on theories of human communication and should, therefore, be more understandable to humans than programs implementing user interfaces. Our discourse models also contain enough semantics to transform them automatically into user interfaces for multiple devices and modalities. This paper presents a two-step transformation approach with an intermediate user interface model. By showing specific transformation rules, we concentrate on a major part of the first step, transforming discourse models to structural user interface models.

  • 33.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Declarative Setup-free Web Application Prototyping Combining Local and Cloud Datastores2016Ingår i: 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), IEEE, 2016, s. 115-123Konferensbidrag (Refereegranskat)
    Abstract [en]

    The trend of “open data” coupled with the recentsadvancement in web development technologies and thesproliferation of JavaScript frameworks has helped popularizesprogramming of interactive web applications. Still, some of thescommon features of today’s web applications that access datasfrom own data stores or from web services require a complexssetup or a significant amount of programming knowledge, andsthus make it hard for developers to quickly prototype applicationssand iterate on solutions. Therefore, we propose Endev,sa declarative framework for prototyping applications that usescloud data storage or web service data. By not needing to writesany JavaScript code or set up any servers, Endev provides a lowslearning threshold. We show that Endev is perceived useful andseasy to use through a study with 15 developers.

  • 34.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kaindl, Hermann
    Falb, Jürgen
    Towards Fully Declarative High-level Interaction Models: An Approach Facilitating Automated GUI Generation2014Ingår i: 2014 47th Hawaii International Conference on System Sciences, HICSS, IEEE Computer Society, 2014, s. 412-421Konferensbidrag (Refereegranskat)
    Abstract [en]

    Models of high-level interaction design are usually based on procedural representation. For knowledge representation and reasoning, however, declarative representations are preferred. In this paper, we define purely declarative high-level interaction models based on theories of human communication. In contrast, earlier attempts to define purely declarative models resulted for pragmatic reasons in a mixed representation including procedural constructs within the overall declarative model structure. We show how the declarative models can be operationalized into behavioral (abstract) UI models corresponding to those generated from the mixed representation. Based on an implementation integrated with an existing framework for GUI generation, we show that and how it is possible to automatically generate GUIs from purely declarative models as well.

  • 35.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian M.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Lightweight low-level query-centric user interface modeling2013Ingår i: Proceedings of the Annual Hawaii International Conference on System Sciences, 2013, s. 440-449Konferensbidrag (Refereegranskat)
    Abstract [en]

    Query languages are usually small, powerful and easy to learn, and that motivated us to investigate their role in modeling user interfaces. We explore annotation of template user interface with queries, especially embedded queries, to achieve partial generation of user interface with the ability to generate user interface with interaction styles such as form fillin and direct manipulation. Our model-driven development approach targets especially highly interactive data intensive applications. While our query-oriented user interface modeling principles have already been applied in an agile development environment, the role of this paper is to present a generalization of query-oriented modeling towards more interaction styles. Our modeling approach is annotation-based, thereby lightweight, and although it operates at a lower level than most current UI modeling approaches, its shows promising potential.

  • 36.
    Kis, Filip
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Cristian, Bogdan
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Generating Interactive Prototypes from Query Annotated Discourse Models2015Ingår i: I-COM: A Journal of Interactive and Cooperative Media, ISSN 1618-162X, E-ISSN 2196-6826, Vol. 14, nr 3, s. 205-219Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Model Based User Interface Development offers the possibility to design User Interfaces without being concerned about the underlying implementation. This is achieved by devising models at a high level of abstraction, thus creating the potential for involving users or domain experts to achieve a user-centered design process. Obtain- ing a running interactive application from such models usually requires several model transformations. One of the current problems is that while a user interface is generated after these transformations, other parts of the interactive system such as the application logic need to pre-exist or they must be written manually before the interface can be tested in a realistic scenario. This leaves the domain experts dependent on programmers and increases the time between iterations. In this paper we work with Query Anno- tations, which were previously used only for modeling at low levels and for generating fully functional interfaces, and we aim to generalize them for the high-level modeling approach called Discourse Modeling. The direct expected benefit of this generalization is the possibility to generate complete, readily testable interactive prototypes, rather than just their user interfaces. In addition, Query Annota- tions can serve as the mapping between the various levels of abstraction and bring to the domain experts a better understanding of the transformation process, as well as the possibility to modify the interfaces and models directly.

  • 37.
    Lindquist, Sinna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Numerisk Analys och Datalogi, NADA.
    Bogdan, Cristian M
    KTH, Skolan för datavetenskap och kommunikation (CSC), Numerisk Analys och Datalogi, NADA.
    Reflective Practitioners in a Reflective Practice: Cooperative Design and Delicate Matters2008Ingår i: 26th Annual CHI Conference on Human Factors in Computing Systems: 2008 04 05 - 2008 04 10 Florence, Italy, 2008Konferensbidrag (Övrigt vetenskapligt)
  • 38.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    COPE1 – Incorporating Coping Strategies into the Electric Vehicle Information System2012Ingår i: Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '12) / [ed] ACM, ACM , 2012, s. 17-19Konferensbidrag (Refereegranskat)
    Abstract [en]

    Sales of Electric vehicles (EVs) are estimated by the industry to increase in the future, as they are an important step towards more energy efficient transportation and to lower CO2 emissions. A problem is that available battery technologies for EVs limit the driving range and might cause range anxiety, and as technology stands now, this problem will be present for many years to come. As a result, it is important to re-design the electric vehicle information system (EVIS) to include tools that could easily help users overcome range anxiety issues. Design of such technology can take advantage of the experience accumulated by drivers who have already coped with this problem for many years. In this paper, we describe a coping strategy observed among some more experienced EV drivers, describe why this strategy is powerful, and demonstrate a first attempt to utilize it in design. 

  • 39.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Designing & Understanding the Impacts of Electric Vehicle Apps2013Konferensbidrag (Refereegranskat)
    Abstract [en]

    We are in the process of designing a series of apps for plugin electric vehicles (PEVs) with the goals of raising technology understanding and mitigating range anxiety. We targeted our apps at different moments in the user-car relationship: before, during and after driving. We are designing a study involving a number of PEV drivers to both assess their driving behavior over time, and to test our PEV apps. This paper presents our process and current status, for workshop discussion.

  • 40.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Having a lead foot?: Exploring how to visualize energy consumption and driving in electric cars2014Ingår i: AutomotiveUI 2014 - 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, in Cooperation with ACM SIGCHI - Adjunct Proceedings, Association for Computing Machinery (ACM), 2014, s. 111-114Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper we present a visualization of estimated and real energy consumption while driving, as a tool to compare the driving to what might be considered "typical" driving. This is particularly relvant to cases where the driver wants to be aware of the energy consumption in order to reach a particular destination and avoid a "lead foot", or otherwise when learning to drive efficiently.

  • 41.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Olsson, I.
    Fahlén, L.
    Enough power to move: Dimensions for representing energy availability2012Ingår i: MobileHCI'12 - Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services, ACM Digital Library, 2012, s. 201-210Konferensbidrag (Refereegranskat)
    Abstract [en]

    Energy and design of energy-feedback are becoming increasingly important in the mobile HCI community. Our application area concerns electric vehicles. We thus depart from home and workplace appliances and address range and energy anxiety caused by short driving distance capabilities and long charging times in mobile settings. While some research has been done on energy management of mobile devices, less has been done on mobility devices like electric vehicles. We explore this topic by letting conventional fuel car drivers reflect on their current driving habits through an exploration tool that we developed. Our results demonstrate three dimensions related to energy availability to consider for design of energy dependent mobility devices and provide explanations on how these dimensions could be utilize in our design through energy visualizations. With this we contributed not only by demonstrating aspects of energy availability and mobility, but also through opening up for new interesting possibilities and inquires in our and possibly other domains.

  • 42.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Kis, Filip
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Olsson, Ingvar
    Fahlen, Lennart
    SICS - Swedish Institute for Computer Science.
    EVERT: Energy Representations for Probing Electric Vehicle Practice2012Ingår i: Proceedings of the 2012 annual conference on Human factors in computing systems - CHI '12, Association for Computing Machinery (ACM), 2012, s. 2141-2146Konferensbidrag (Refereegranskat)
    Abstract [en]

    Energy and design of energy-feedback are becoming increasingly important in the HCI community. Our application area concerns electric vehicles, we thus depart from home and workplace appliances and address range and energy anxiety caused by short driving distance capabilities and long charging times in mobile settings. We explore this topic by letting conventional fuel car drivers reflect on their current driving habits through an exploration tool that we use as a technology probe. Our preliminary results demonstrate the educational values of the energy representations in the tool, and we also identify a design tension for map-related energy representations.

  • 43.
    Lundström, Anders
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Hasselqvist, Hanna
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Bogdan, Cristi
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Electric Driving on the Edge: the Necessities of (Re)Planning, (Re)Assessment, and ReconfigurationManuskript (preprint) (Övrigt vetenskapligt)
  • 44. Popp, Roman
    et al.
    Falb, Jürgen
    Arnautovic, Edin
    Kaindl, Hermann
    Kavaldjian, Sevan
    Ertl, Dominik
    Horacek, Helmut
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Automatic generation of the behavior of a user interface from a high-level discourse model2009Ingår i: Proceedings of the 42nd Annual Hawaii International Conference on System Sciences, HICSS, 2009Konferensbidrag (Refereegranskat)
    Abstract [en]

    In addition to the structure and "look" of a user interface (UI), its behavior needs to be defined. For a fully automated UI generation, of course, it will have to be generated fully automatically as well. We avoid that finite-state machines or similar would have to be created manually by a UI designer. Instead, we start from a largely declarative high-level discourse model including a few procedural constructs. Based on our definitions of the procedural semantics of all parts of such a discourse model, we are able to automatically generate a finite-state machine that fully defines the behavior of the generated UI. In this way, we show how automatic generation of the behavior of a user interface is possible from a high-level discourse model

  • 45.
    Rositto, Chiara
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Severinsson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Designing for "nomadic" student group work2007Ingår i: Proceedings of Working with Computing Systems, 2007, s. 110-114Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents results from two case studies aiming at understanding nomadic work in the context of students’ collaborative activities. By drawing on data collected by adopting ethnographic methods, we present and discuss a notion of nomadicity as characterized by discontinuities. Eventually, we explore some considerations for design that we address as relevant for the settings we have studied.

  • 46. Rossitto, Chiara
    et al.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Severinson-Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
    Understanding Constellations of Technologies in Use in a Collaborative Nomadic Setting2014Ingår i: Computer Supported Cooperative Work, ISSN 0925-9724, E-ISSN 1573-7551, Vol. 23, nr 2, s. 137-161Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This paper describes how people make sense of and use constellations of technologies in a nomadic setting, and it illustrates how maintaining and orchestrating a variety of applications and devices becomes an essential part of nomadic practices. The data were collected over a period of 3 years at a technical university by means of two field studies. Particular attention is drawn to how the situated orchestration of devices and applications within a group's constellation reflects university students' concern to manage their projects at a number of locations, as well as issues of time and circulation of resources. The analysis brings into focus how constellations of technologies emerge and dissolve within collaborative ensembles that only exist for the duration of a project, and how this can cause appropriation issues within groups.

  • 47.
    Räsänen, Minna
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Severinsson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Green, Anders
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Hüttenrauch, Helge
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI (stängd 20111231).
    Report on User and Stakeholder Requirements: CommRob Project : Deliverable D7.12008Rapport (Övrigt vetenskapligt)
  • 48. Sandor, O
    et al.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bowers, J
    AETHER, an awareness engine for CSCW1997Konferensbidrag (Refereegranskat)
    Abstract [en]

     

    Extending and reinterpreting earlier work on the 'Spatial Model', this paper presents a generic model for supporting awareness in cooperative systems ('the AETHER model') and an implementation of a prototype awareness engine. The applicability of the approach is investigated by showing how some of the fundamental functionality in CSCW applications (e.g. versioning and access control) can be supported by the engine and by 'simulating' some other applications from the CSCW literature The paper closes with a discussion of how the model facilitates the construction of flexible CSCW systems (e.g. workflow systems) supporting a variety of forms of awareness.

  • 49.
    Sandor, Ovidiu
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Groth, Kristina
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Cooperative Learning through ICT: the Case of the Swedish Teachers Abroad2005Ingår i: 3rd International Conference on Education and Information Systems: Technologies and Applications, Vol 1, Proceedings / [ed] Malpica, F; Welsch, F; Tremante, A; Lawler, J, 2005, s. 144-149Konferensbidrag (Refereegranskat)
    Abstract [en]

    in this paper we will present the initial stages of a project where knowledge sharing among a group of teachers is targeted using an approach in which a community of practice is initiated and nurtured based on cooperative design principles. The resulting process of transforming a formal organization into an informal community of practice is presented. We outline our approach that has both social and technological components that we believe will enable us to help a community form and thrive in a sustainable manner.

  • 50.
    Smit, Rob
    et al.
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Bogdan, Cristian
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Rossitto, Chiara
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    Severinson Eklundh, Kerstin
    KTH, Skolan för datavetenskap och kommunikation (CSC), Människa-datorinteraktion, MDI.
    A study of Digital Note sharing in Nomadic Groups2008Ingår i: Proceedings of COOP 2008, 2008Konferensbidrag (Refereegranskat)
    Abstract [en]

    We report on a study of an Anoto® digital pen and paper usage in three student project groups over three months. We have set up a system including a digital pen and paper, handwriting recognition software, and provided the conditions for wireless note sharing over Bluetooth, and thereafter we let the students use the technology as they went about their activities. Our goal was to evaluate the system's potential for student groups as usage naturally occurred and to assess how the participants integrated the technology in their work and whether it bridged the physical-digital gap. We found that even if the technology works well for individual use, collaborative use of digital pen and paper posed important issues, which we discuss in the light of our notion of nomadicity as a work condition, as well as in the light of the increasingly opportunistic nature of handwriting nowadays.

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