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Publikasjoner (2 av 2) Visa alla publikasjoner
Zhou, X., Sempere, N., Ghavamian, P., Rostami, A. & Matviienko, A. (2026). MicroVRide: Exploring 4-in-1 Virtual Reality Micromobility Simulator. In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026. Association for Computing Machinery (ACM), Article ID 466.
Åpne denne publikasjonen i ny fane eller vindu >>MicroVRide: Exploring 4-in-1 Virtual Reality Micromobility Simulator
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2026 (engelsk)Inngår i: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, artikkel-id 466Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Micromobility vehicles, such as e-scooters, Segways, skateboards, and unicycles, are increasingly adopted for short-distance travel due to their low weight and low emissions. Despite their growing popularity, we lack controlled, low-risk environments to study rider experiences and performance. While virtual reality (VR) simulators offer a promising approach by reducing safety risks and providing immersive experiences, micromobility simulators remain largely underexplored. We introduce MicroVRide, a modular 4-in-1 VR micromobility simulator that supports e-scooters, Segways, electric unicycles, and one-wheeled skateboards on a single platform. The simulator preserves vehicle-specific physical constraints and control metaphors, enabling the study of diverse riding behaviors with minimal hardware reconfiguration. We contribute the simulator design and report a preliminary within-subject study (N = 12) that demonstrates feasibility and reveals distinct experiential profiles across vehicles.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2026
Emneord
Segway, e-scooter, micromobility, simulator, skateboard, unicycle, virtual reality
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-381962 (URN)10.1145/3772363.3798943 (DOI)2-s2.0-105038117584 (Scopus ID)
Konferanse
Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026
Merknad

Part of ISBN 9798400722813

QC 20260527

Tilgjengelig fra: 2026-05-27 Laget: 2026-05-27 Sist oppdatert: 2026-05-27bibliografisk kontrollert
Zhou, X. (2025). Layered Immersive Analytics for Smart Homes: Supporting Decision-Making Through Situated Awareness, Simulation, and Narrative Reflection. In: Proceedings - 2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025: . Paper presented at 2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025, Vienna, Austria, November 3, 2025 (pp. 20-23). Institute of Electrical and Electronics Engineers (IEEE)
Åpne denne publikasjonen i ny fane eller vindu >>Layered Immersive Analytics for Smart Homes: Supporting Decision-Making Through Situated Awareness, Simulation, and Narrative Reflection
2025 (engelsk)Inngår i: Proceedings - 2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025, Institute of Electrical and Electronics Engineers (IEEE) , 2025, s. 20-23Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Household decisions such as adjusting lighting, configuring appliances, and managing waste often rely on abstract or invisible data, making it challenging for non-expert users to make informed choices. While immersive analytics holds promise for embedding data directly into users' environments, most current systems assume a one-size-fits-all model of data presentation. In this paper, we propose a layered immersive analytics framework designed specifically for household decision-making. Our proposed framework supports adaptive visualization across three levels of user engagement: overview (simplified summaries), detail (interactive data exploration and decision simulation), and contextual (narrative-based feedback). These layers are intentionally mapped onto appropriate immersive technologies - augmented reality (AR) for in-situ awareness, virtual reality (VR) for analytic and experiential reasoning, and mixed reality (MR) for consequence visualization and storytelling. We illustrate this design through realistic household scenarios and argue that such a cross-immersive layered system offers a compelling direction for human-factored immersive analytics.

sted, utgiver, år, opplag, sider
Institute of Electrical and Electronics Engineers (IEEE), 2025
Emneord
Decision-making, Immersive Analytics, Situated Analytics, Storytelling
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-378989 (URN)10.1109/HFIA68651.2025.00009 (DOI)001720198000005 ()2-s2.0-105032512763 (Scopus ID)
Konferanse
2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025, Vienna, Austria, November 3, 2025
Merknad

Part of ISBN 9798331578275

QC 20260414

Tilgjengelig fra: 2026-04-14 Laget: 2026-04-14 Sist oppdatert: 2026-04-14bibliografisk kontrollert
Organisasjoner
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-1650-8314