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2024 (Engelska)Ingår i: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, Association for Computing Machinery (ACM) , 2024, s. 3354-3371Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]
Through a soma design process, we explored how to design a shape-changing car seat as a point of interaction between the car and the driver. We developed a low-fdelity prototyping tool to support this design work and describe our experiences of using this tool in a workshop with a car manufacturer. We share the co-designed patterns that we developed: re-engaging in driving; dis-engaging from driving; saying farewell; and being held while turning. Our analysis contributes design knowledge on how we should design for a car seat to ‘touch’ larger, potentially heavier parts of the body including the back, shoulders, hips, and bottom. The non-habitual experience of shape-changing elements in the driver seat helped pinpoint the link between somatic experience and intelligent rational behaviour in driving tasks. Relevant meaning-making processes arose when the two were aligned, improving on the holistic coming together of driver, car, and the road travelled.
Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2024
Nyckelord
car seat, driving, semi-autonomous car, shape-changing, soma design
Nationell ämneskategori
Farkost och rymdteknik
Identifikatorer
urn:nbn:se:kth:diva-351962 (URN)10.1145/3643834.3661518 (DOI)2-s2.0-85200356140 (Scopus ID)
Konferens
2024 ACM Designing Interactive Systems Conference, DIS 2024, Copenhagen, Denmark, Jul 1 2024 - Jul 5 2024
Anmärkning
Part of ISBN [9798400705830]
QC 20240823
2024-08-192024-08-192025-02-14Bibliografiskt granskad