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2025 (Engelska)Manuskript (preprint) (Övrigt vetenskapligt)
Abstract [en]
Virtual Reality (VR) locomotion methods are mainly ground-based, room-scale, or discrete, making them ill-suited for flying experiences. Although leaning- and controller-based techniques are promising for flying in VR, we lack empirical evidence of their advantages. We compared combinations of leaning- and controller-based methods for steering and velocity in a user study (N = 24) using a broom metaphor to integrate these methods into an understandable locomotion reference. The steering methods were: 1) controller-pointing (CP) and 2) headset-leaning (HL); and for velocity control: 1) controller linear displacement (CLD) and 2) headset linear displacement (HLD). Results indicate that HL increase presence compared to CP. However, combining HL with CLD worsens coin collection rate, completion time, mental load, control factor ratings, and enjoyment. In contrast, HLD worked well when paired with either steering method. CP-CLD led to the highest coin collection rate and lowest mental load. All methods had comparable feelings of flying.
Nyckelord
Locomotion, Leaning, Controller, Embodied, Flying, Virtual Reality, Broom
Nationell ämneskategori
Data- och informationsvetenskap
Forskningsämne
Människa-datorinteraktion; Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-371591 (URN)
Konferens
VRST '25
Anmärkning
Will be published as DOI 10.1145/3756884.3766017 in 31st ACM Symposium on Virtual Reality Software and Technology (VRST '25), Nov 12--14, 2025, Montreal, QC, Canada
QC 20251014
2025-10-142025-10-142025-10-14Bibliografiskt granskad