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Hedlund, M., Müller, F., Schmitz, M., Bogdan, C. M., Rey, R., Ghavamian, P., . . . Matviienko, A. (2025). BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality. Paper presented at VRST '25.
Öppna denna publikation i ny flik eller fönster >>BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality
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2025 (Engelska)Manuskript (preprint) (Övrigt vetenskapligt)
Abstract [en]

Virtual Reality (VR) locomotion methods are mainly ground-based, room-scale, or discrete, making them ill-suited for flying experiences. Although leaning- and controller-based techniques are promising for flying in VR, we lack empirical evidence of their advantages. We compared combinations of leaning- and controller-based methods for steering and velocity in a user study (N = 24) using a broom metaphor to integrate these methods into an understandable locomotion reference. The steering methods were: 1) controller-pointing (CP) and 2) headset-leaning (HL); and for velocity control: 1) controller linear displacement (CLD) and 2) headset linear displacement (HLD). Results indicate that HL increase presence compared to CP. However, combining HL with CLD worsens coin collection rate, completion time, mental load, control factor ratings, and enjoyment. In contrast, HLD worked well when paired with either steering method. CP-CLD led to the highest coin collection rate and lowest mental load. All methods had comparable feelings of flying.

Nyckelord
Locomotion, Leaning, Controller, Embodied, Flying, Virtual Reality, Broom
Nationell ämneskategori
Data- och informationsvetenskap
Forskningsämne
Människa-datorinteraktion; Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-371591 (URN)
Konferens
VRST '25
Anmärkning

Will be published as DOI 10.1145/3756884.3766017 in 31st ACM Symposium on Virtual Reality Software and Technology (VRST '25), Nov 12--14, 2025,  Montreal, QC, Canada

QC 20251014

Tillgänglig från: 2025-10-14 Skapad: 2025-10-14 Senast uppdaterad: 2025-10-14Bibliografiskt granskad
Ghavamian, P., Beyer, J. H., Orth, S., Zech, M. J., Müller, F. & Matviienko, A. (2025). The Bitter Taste of Confidence: Exploring Audio-Visual Taste Modulation in Immersive Reality. In: IMX 2025 - Proceedings of the 2025 ACM International Conference on Interactive Media Experiences: . Paper presented at 2025 ACM International Conference on Interactive Media Experiences, IMX 2025, Niteroi, Brazil, Jun 3 2025 - Jun 6 2025 (pp. 462-467). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>The Bitter Taste of Confidence: Exploring Audio-Visual Taste Modulation in Immersive Reality
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2025 (Engelska)Ingår i: IMX 2025 - Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, Association for Computing Machinery (ACM) , 2025, s. 462-467Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Extended Reality (XR) technologies present innovative ways to augment sensory experiences, including taste perception. In this study, we investigated how augmented reality (AR) visual filters and synchronized audio cues affect gustation through a controlled experiment with 18 participants. Our findings revealed unexpected crossmodal interactions: while pink visual filter typically associated with sweetness reduced perceived bitterness in isolation, it paradoxically enhanced bitterness perception when combined with sweet-associated audio cue. Furthermore, we observed an inverse correlation between participant confidence levels and their perception of taste intensities across multiple dimensions, highlighting confidence as an overlooked factor in sensory experience design. These findings inform the design of nuanced multisensory experiences in immersive media, where subtle crossmodal interactions significantly influence user perception.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2025
Nyckelord
augmented reality, immersive experiences, interactive media, multisensory, taste perception
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-368520 (URN)10.1145/3706370.3731654 (DOI)001527547700053 ()2-s2.0-105007981994 (Scopus ID)
Konferens
2025 ACM International Conference on Interactive Media Experiences, IMX 2025, Niteroi, Brazil, Jun 3 2025 - Jun 6 2025
Anmärkning

Part of ISBN 9798400713910

QC 20250818

Tillgänglig från: 2025-08-18 Skapad: 2025-08-18 Senast uppdaterad: 2025-08-18Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0009-0009-8146-2744

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